protected void WriteRegister(int reg, int data) { NesApu.WriteRegister(apuIdx, reg, data); if (registerListener != null) { registerListener.WriteRegister(apuIdx, reg, data); } }
protected void WriteRegister(int reg, int data) { NesApu.WriteRegister(apuIdx, reg, data); player.NotifyRegisterWrite(apuIdx, reg, data); }
protected void WriteRegister(int reg, int data) { NesApu.WriteRegister(apuIdx, reg, data); }