SetOneQuadMesh() public method

public SetOneQuadMesh ( Rect drawRect, Rect uvRect, Color color, Color allColors = null ) : void
drawRect UnityEngine.Rect
uvRect UnityEngine.Rect
color UnityEngine.Color
allColors UnityEngine.Color
return void
 static public int SetOneQuadMesh(IntPtr l)
 {
     try {
         FairyGUI.NGraphics self = (FairyGUI.NGraphics)checkSelf(l);
         UnityEngine.Rect   a1;
         checkValueType(l, 2, out a1);
         UnityEngine.Rect a2;
         checkValueType(l, 3, out a2);
         UnityEngine.Color a3;
         checkType(l, 4, out a3);
         self.SetOneQuadMesh(a1, a2, a3);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }