public SwapChildrenAt ( int index1, int index2 ) : void | ||
index1 | int | index of first child |
index2 | int | index of second child |
return | void |
static int SwapChildrenAt(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); FairyGUI.GComponent obj = (FairyGUI.GComponent)ToLua.CheckObject(L, 1, typeof(FairyGUI.GComponent)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.SwapChildrenAt(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int SwapChildrenAt(IntPtr l) { try { FairyGUI.GComponent self = (FairyGUI.GComponent)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); self.SwapChildrenAt(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }