Ejemplo n.º 1
0
        public void GetEmployeeData(int EmployeeTypeId)
        {
            SimpleFactory           a     = new SimpleFactory();
            ISimpleFactoryInterFace iSimp = a.GetEmployee(EmployeeTypeId);

            Console.WriteLine("BONUS : " + iSimp.getBonus().ToString() + " ;PAY " + iSimp.getPay().ToString());
        }
Ejemplo n.º 2
0
        /// <summary>
        /// 简单工厂模式
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void btnSimple_Click(object sender, EventArgs e)
        {
            ////没有使用工厂模式时
            //Henan henan = new Henan();
            //henan.City();

            //Hubei hubei = new Hubei();
            //hubei.City();

            //Hebei hebei = new Hebei();
            //hebei.City();

            //Hunan hunan = new Hunan();
            //hunan.City();


            //简单工厂模式下
            IProvince province = SimpleFactory.CreateInstance(RaceType.Henan);

            province.City();

            Henan human = (Henan)SimpleFactory.CreateInstance(RaceType.Henan);

            human.City();
            Console.WriteLine("\r\n****************************************\r\n");

            //工厂方法模式
            IProvince henan = HenanFactory.CreateInstance();

            henan.City();

            IProvince anhui = AnhuiFactory.CreateInstance();

            anhui.City();
        }
Ejemplo n.º 3
0
 /// <summary>
 /// 测试简单工厂模式
 /// </summary>
 private static void TestSimpleFactory()
 {
     Console.WriteLine("简单工厂模式:");
     var productA = SimpleFactory.Create(ProductEnum.ConcreateProductA);
     productA.GetInfo();
     Console.ReadLine();
 }
Ejemplo n.º 4
0
        static void Main(string[] args)
        {
            try
            {
                var builder = new ConfigurationBuilder();
                var config  = builder.AddJsonFile("appsettings.json", false, true).Build();


                Player player = new Player(); //1. 到处都是细节
                {
                    Console.WriteLine("***********************Normal*****************");
                    Human human = new Human();
                    player.PlayWar3(human);
                }

                {
                    Console.WriteLine("***********************Using Interface*****************");
                    IRace human = new Human(); // 2. 左边是抽象, 右边是细节
                    player.PlayWar3(human);
                }

                {
                    Console.WriteLine("***********************Simple Factory*****************");
                    // 我们希望去掉右边的细节,咱们就封装一下 转移一下

                    IRace human = SimpleFactory.CreateRace(RaceType.Undead); // 3 没有细节 细节被转移
                    player.PlayWar3(human);
                }
                {
                    Console.WriteLine("***********************Simple Factory by Configuration*****************");
                    // 利用配置文件读取种族

                    IRace human = SimpleFactory.CreateRace(config); // 3 没有细节 细节被转移
                    player.PlayWar3(human);
                }

                {
                    Console.WriteLine("***********************Simple Factory Reflection*****************");
                    IRace human = SimpleFactory.CreateRaceConfigReflection(config);
                    player.PlayWar3(human);
                }

                {
                    // 工厂方法就是把每个new 对象的操作单独作为一个工厂
                    IFactory factory = new HumanFactory();
                    IRace    race    = factory.CreateRace();
                    // 何苦 搞了这么多工厂 还不是创建对象
                    // 以前依赖的是Human 现在换成了 HumanFactory

                    // 1. 工厂可以增加一些创建逻辑 屏蔽对象实例化的复杂度 比如增加多种参数
                    // 2. 对象创建的过程中 可能扩展(IOC)
                }
                Console.ReadKey();
            }
            catch (Exception e)
            {
                Console.WriteLine(e.Message);
            }
        }