private void OnSteamWall(SteamWall obj) { _steamAnger = true; if (Activator.IsOn) { _canGetAngry = false; _angryMode = false; _sprite.Play("angry", true); Explode(); } Activator.ForceActivate(); }
private void OnSteamWall(SteamWall obj) { Activator.ForceDeactivate(); }
private void OnSteamWall(SteamWall steamWall) { Shatter(); }
private void OnSteamWall(SteamWall obj) { Add(new Coroutine(Sparks())); StopAnimation(); IsBrokenDown = true; }