Ejemplo n.º 1
0
        public async Task BallAdd([Summary("The type of response (+/-/?)")] char ballSymbol, [Remainder][Summary("The actual response")] string msg)
        {
            msg = msg + " [" + ballSymbol + "]";

            ulong  gid      = this.Context.Guild.Id;
            string ballType = "neutrals";

            if (_positiveChars.Contains(ballSymbol))
            {
                ballType = "positives";
            }
            else if (_negativeChars.Contains(ballSymbol))
            {
                ballType = "negatives";
            }

            bool success = await FunStorage.Insert8ballFor(gid, ballType, msg);

            if (success)
            {
                await this.Context.Message.AddReactionAsync(new Emoji("👌"));
            }
            else
            {
                await this.Context.Message.AddReactionAsync(new Emoji("👎"));
            }
        }
Ejemplo n.º 2
0
        public async Task BallShow()
        {
            bool result = await this.Context.IsOwner(); if (!result)
            {
                return;
            }

            var ballResults = await FunStorage.Get8BallFor(this.Context.Guild.Id);

            string msg = "";

            foreach (var subcategory in ballResults)
            {
                foreach (var lineitem in subcategory)
                {
                    msg += lineitem + '\n';
                    Console.WriteLine(lineitem);
                }
            }

            await this.ReplyAsync(msg);
        }
Ejemplo n.º 3
0
        public async Task BallShake()
        {
            SocketUser author = this.Context.Message.Author;
            // Get the question - arbitrarily, question must have been in the previous 10 messages (parsing for politeness)
            IEnumerable <IMessage> previousMessages = await this.Context.Channel.GetMessagesAsync(10).Flatten();

            List <IMessage> authoredMessages = new List <IMessage>();

            foreach (IMessage previousMessage in previousMessages)
            {
                if (previousMessage.Author.Id == author.Id)
                {
                    authoredMessages.Add(previousMessage);
                }
            }

            bool beNice = false;

            authoredMessages.Remove(authoredMessages.First());
            // "please" indicates politeness
            if (authoredMessages.Count > 0 && authoredMessages.First().Content.ToUpper().Contains("PLEASE"))
            {
                beNice = true;
            }

            string eightballPath    = Path.Combine(EntryPoint.RunningFolder, "8ball");
            string rawPosResponses  = File.ReadAllText(Path.Combine(eightballPath, "positive.txt"));
            string rawNegResponses  = File.ReadAllText(Path.Combine(eightballPath, "negative.txt"));
            string rawNeutResponses = File.ReadAllText(Path.Combine(eightballPath, "neutral.txt"));

            BallGlobalPositiveResponses = rawPosResponses.Split('\n').ToList();
            BallGlobalNegativeResponses = rawNegResponses.Split('\n').ToList();

            var ballResults = await FunStorage.Get8BallFor(this.Context.Guild.Id);

            List <string> localPosResponses = ballResults[0]; localPosResponses.AddRange(BallGlobalPositiveResponses);
            List <string> localNegResponses = ballResults[1]; localNegResponses.AddRange(BallGlobalNegativeResponses);

            List <List <string> > responses = new List <List <string> >
            {
                localPosResponses,
                localNegResponses,
            };

            // If we aren't being nice in response to politeness, add the neutral responses
            if (!beNice)
            {
                BallGlobalNeutralResponses = rawNeutResponses.Split('\n').ToList();
                List <string> localNeutResponses = ballResults[2]; localNeutResponses.AddRange(BallGlobalNeutralResponses);
                responses.Append(localNeutResponses);
                responses.Append(localNeutResponses); //This is not a typo.
            }

            List <string> randList =
                // Get a random 8ball list
                responses[ballRandom.Next(responses.Count)];

            // Select a random response
            string rand = randList[ballRandom.Next(randList.Count)];

            string shakingMessage = "*shooka shooka...*";

            if (beNice)
            {
                shakingMessage += "_❤️..._";
            }

            int editDelay = 1000;

            if (ballRandom.Next(10) > 8)
            {
                shakingMessage += " **KA-KRASH?!**";
                editDelay      += 1500;
            }

            // Setup the initial message
            var message = await this.Context.Channel.SendMessageAsync(shakingMessage);

            // Pretend to think
            await Task.Delay(editDelay);

            // Replace the initial message (edit) with the 8ball message
            await message.ModifyAsync(msg => msg.Content = rand);
        }