Loader/parser for tuning.dat.
Ejemplo n.º 1
0
        /// <summary>
        /// Creates a new instance of Content.
        /// </summary>
        /// <param name="basePath">Path to client directory.</param>
        /// <param name="device">A GraphicsDevice instance.</param>
        private Content(string basePath, GraphicsDevice device)
        {
            this.BasePath = basePath;
            this.Device = device;

            Changes = new ChangeManager();

            UIGraphics = new UIGraphicsProvider(this);
            AvatarMeshes = new AvatarMeshProvider(this, Device);
            AvatarBindings = new AvatarBindingProvider(this);
            AvatarTextures = new AvatarTextureProvider(this, Device);
            AvatarSkeletons = new AvatarSkeletonProvider(this);
            AvatarAppearances = new AvatarAppearanceProvider(this);
            AvatarOutfits = new AvatarOutfitProvider(this);
            AvatarAnimations = new AvatarAnimationProvider(this);
            AvatarPurchasables = new AvatarPurchasables(this);
            AvatarHandgroups = new HandgroupProvider(this, Device);
            AvatarCollections = new AvatarCollectionsProvider(this);
            AvatarThumbnails = new AvatarThumbnailProvider(this, Device);

            WorldObjects = new WorldObjectProvider(this);
            WorldFloors = new WorldFloorProvider(this);
            WorldWalls = new WorldWallProvider(this);
            WorldObjectGlobals = new WorldGlobalProvider(this);
            WorldCatalog = new WorldObjectCatalog();

            Audio = new Audio(this);
            GlobalTuning = new Tuning(Path.Combine(basePath, "tuning.dat"));

            Init();
        }