Ejemplo n.º 1
0
        /// <summary>
        /// Player wished to log into a city!
        /// </summary>
        /// <param name="button">The avatar button that was clicked.</param>
        public void AvatarButton_OnButtonClick(UIElement button)
        {
            PersonSlot PSlot  = m_PersonSlots.First(x => x.AvatarButton.ID.Equals(button.ID, StringComparison.InvariantCultureIgnoreCase));
            UISim      Avatar = NetworkFacade.Avatars.First(x => x.Name == PSlot.PersonNameText.Caption);

            //This is important, the avatar contains ResidingCity, which is neccessary to
            //continue to CityTransitionScreen.
            PlayerAccount.CurrentlyActiveSim = Avatar;

            UIPacketSenders.RequestCityToken(NetworkFacade.Client, Avatar);
        }
Ejemplo n.º 2
0
        public PersonSelection() : base()
        {
            UIScript ui = null;

            if (GlobalSettings.Default.ScaleUI)
            {
                ui = this.RenderScript("personselection.uis");
                this.Scale800x600 = true;
            }
            else
            {
                ui = this.RenderScript("personselection" + (ScreenWidth == 1024 ? "1024" : "") + ".uis");
            }

            m_ExitButton = (UIButton)ui["ExitButton"];

            var numSlots = 3;

            m_PersonSlots = new List <PersonSlot>();

            for (var i = 0; i < numSlots; i++)
            {
                var index = (i + 1).ToString();

                /** Tab Background **/
                var tabBackground = ui.Create <UIImage>("TabBackgroundImage" + index);
                this.Add(tabBackground);

                var enterTabImage = ui.Create <UIImage>("EnterTabImage" + index);
                this.Add(enterTabImage);

                var descTabImage = ui.Create <UIImage>("DescriptionTabImage" + index);
                this.Add(descTabImage);

                var descTabBgImage = ui.Create <UIImage>("DescriptionTabBackgroundImage" + index);
                var enterIcons     = ui.Create <UIImage>("EnterTabBackgroundImage" + index);

                var personSlot = new PersonSlot(this)
                {
                    AvatarButton       = (UIButton)ui["AvatarButton" + index],
                    CityButton         = (UIButton)ui["CityButton" + index],
                    HouseButton        = (UIButton)ui["HouseButton" + index],
                    EnterTabButton     = (UIButton)ui["EnterTabButton" + index],
                    DescTabButton      = (UIButton)ui["DescriptionTabButton" + index],
                    NewAvatarButton    = (UIButton)ui["NewAvatarButton" + index],
                    DeleteAvatarButton = (UIButton)ui["DeleteAvatarButton" + index],
                    PersonNameText     = (UILabel)ui["PersonNameText" + index],
                    PersonDescriptionScrollUpButton   = (UIButton)ui["PersonDescriptionScrollUpButton" + index],
                    PersonDescriptionScrollDownButton = (UIButton)ui["PersonDescriptionScrollDownButton" + index],
                    PersonDescriptionSlider           = (UISlider)ui["PersonDescriptionSlider" + index],
                    CityNameText                  = (UILabel)ui["CityNameText" + index],
                    HouseNameText                 = (UILabel)ui["HouseNameText" + index],
                    PersonDescriptionText         = (UITextEdit)ui["PersonDescriptionText" + index],
                    DescriptionTabBackgroundImage = descTabBgImage,
                    EnterTabBackgroundImage       = enterIcons,

                    TabBackground      = tabBackground,
                    TabEnterBackground = enterTabImage,
                    TabDescBackground  = descTabImage
                };

                this.AddBefore(descTabBgImage, personSlot.PersonDescriptionText);
                this.AddBefore(enterIcons, personSlot.CityButton);

                personSlot.Init();
                personSlot.SetSlotAvailable(true);
                m_PersonSlots.Add(personSlot);

                lock (NetworkFacade.Avatars)
                {
                    if (i < NetworkFacade.Avatars.Count)
                    {
                        personSlot.DisplayAvatar(NetworkFacade.Avatars[i]);
                        personSlot.AvatarButton.OnButtonClick += new ButtonClickDelegate(AvatarButton_OnButtonClick);

                        var SimBox = new UISim(NetworkFacade.Avatars[i].GUID);

                        SimBox.Avatar.Body       = NetworkFacade.Avatars[i].Body;
                        SimBox.Avatar.Head       = NetworkFacade.Avatars[i].Head;
                        SimBox.Avatar.Handgroup  = NetworkFacade.Avatars[i].Body;
                        SimBox.Avatar.Appearance = NetworkFacade.Avatars[i].Avatar.Appearance;

                        SimBox.Position = m_PersonSlots[i].AvatarButton.Position + new Vector2(70, (m_PersonSlots[i].AvatarButton.Size.Y - 35));
                        SimBox.Size     = m_PersonSlots[i].AvatarButton.Size;

                        SimBox.Name = NetworkFacade.Avatars[i].Name;

                        m_UISims.Add(SimBox);
                        this.Add(SimBox);
                    }
                }
            }

            this.AddAt(0, new UIImage(BackgroundImage));
            if (BackgroundImageDialog != null)
            {
                this.AddAt(1, new UIImage(BackgroundImageDialog)
                {
                    X = 112,
                    Y = 84
                });
            }

            /**
             * Button plumbing
             */
            CreditsButton.OnButtonClick += new ButtonClickDelegate(CreditsButton_OnButtonClick);
            m_ExitButton.OnButtonClick  += new ButtonClickDelegate(m_ExitButton_OnButtonClick);

            /**
             * Music
             */
            HITVM.Get().PlaySoundEvent(UIMusic.SAS);

            NetworkFacade.Controller.OnCityToken           += new OnCityTokenDelegate(Controller_OnCityToken);
            NetworkFacade.Controller.OnPlayerAlreadyOnline += new OnPlayerAlreadyOnlineDelegate(Controller_OnPlayerAlreadyOnline);
            NetworkFacade.Controller.OnCharacterRetirement += new OnCharacterRetirementDelegate(Controller_OnCharacterRetirement);
        }
Ejemplo n.º 3
0
        public PersonSelection(LoginRegulator loginRegulator, ICache cache) : base()
        {
            //Arrange UI
            this.LoginRegulator = loginRegulator;
            this.Cache          = cache;
            Api = new ApiClient(ApiClient.CDNUrl ?? GlobalSettings.Default.GameEntryUrl);

            UIScript ui = null;

            ui = this.RenderScript("personselection1024.uis");

            Position = new Vector2((GlobalSettings.Default.GraphicsWidth - 1024) / 2, (GlobalSettings.Default.GraphicsHeight - 768) / 2) * FSOEnvironment.DPIScaleFactor;

            m_ExitButton = (UIButton)ui["ExitButton"];

            var numSlots = 3;

            m_PersonSlots = new List <PersonSlot>();

            FamilyButton.Visible   = false;
            CreditsButton.Disabled = true;

            for (var i = 0; i < numSlots; i++)
            {
                var index = (i + 1).ToString();

                /** Tab Background **/
                var tabBackground = ui.Create <UIImage>("TabBackgroundImage" + index);
                this.Add(tabBackground);

                var enterTabImage = ui.Create <UIImage>("EnterTabImage" + index);
                this.Add(enterTabImage);

                var descTabImage = ui.Create <UIImage>("DescriptionTabImage" + index);
                this.Add(descTabImage);

                var descTabBgImage = ui.Create <UIImage>("DescriptionTabBackgroundImage" + index);
                var enterIcons     = ui.Create <UIImage>("EnterTabBackgroundImage" + index);

                var personSlot = new PersonSlot(this)
                {
                    AvatarButton       = (UIButton)ui["AvatarButton" + index],
                    CityButton         = (UIButton)ui["CityButton" + index],
                    HouseButton        = (UIButton)ui["HouseButton" + index],
                    EnterTabButton     = (UIButton)ui["EnterTabButton" + index],
                    DescTabButton      = (UIButton)ui["DescriptionTabButton" + index],
                    NewAvatarButton    = (UIButton)ui["NewAvatarButton" + index],
                    DeleteAvatarButton = (UIButton)ui["DeleteAvatarButton" + index],
                    PersonNameText     = (UILabel)ui["PersonNameText" + index],
                    PersonDescriptionScrollUpButton   = (UIButton)ui["PersonDescriptionScrollUpButton" + index],
                    PersonDescriptionScrollDownButton = (UIButton)ui["PersonDescriptionScrollDownButton" + index],
                    PersonDescriptionSlider           = (UISlider)ui["PersonDescriptionSlider" + index],
                    CityNameText                  = (UILabel)ui["CityNameText" + index],
                    HouseNameText                 = (UILabel)ui["HouseNameText" + index],
                    PersonDescriptionText         = (UITextEdit)ui["PersonDescriptionText" + index],
                    DescriptionTabBackgroundImage = descTabBgImage,
                    EnterTabBackgroundImage       = enterIcons,

                    TabBackground      = tabBackground,
                    TabEnterBackground = enterTabImage,
                    TabDescBackground  = descTabImage
                };

                this.AddBefore(descTabBgImage, personSlot.PersonDescriptionText);
                this.AddBefore(enterIcons, personSlot.CityButton);

                personSlot.Init();
                personSlot.SetSlotAvailable(true);
                m_PersonSlots.Add(personSlot);

                if (i < loginRegulator.Avatars.Count)
                {
                    var avatar = loginRegulator.Avatars[i];
                    personSlot.DisplayAvatar(avatar);
                }
            }

            /** Backgrounds **/
            var bg = new UIImage(BackgroundImage).With9Slice(128, 128, 84, 84);

            this.AddAt(0, bg);
            bg.SetSize(GlobalSettings.Default.GraphicsWidth, GlobalSettings.Default.GraphicsHeight);
            bg.Position = new Vector2((GlobalSettings.Default.GraphicsWidth - 1024) / -2, (GlobalSettings.Default.GraphicsHeight - 768) / -2);
            Background  = bg;

            if (BackgroundImageDialog != null)
            {
                this.AddAt(1, new UIImage(BackgroundImageDialog)
                {
                    X = 112,
                    Y = 84
                });
            }

            /**
             * Button plumbing
             */
            CreditsButton.OnButtonClick += new ButtonClickDelegate(CreditsButton_OnButtonClick);
            m_ExitButton.OnButtonClick  += new ButtonClickDelegate(m_ExitButton_OnButtonClick);

            /**
             * Music
             */

            HITVM.Get().PlaySoundEvent(UIMusic.SAS);

            GameThread.NextUpdate(x =>
            {
                FSOFacade.Hints.TriggerHint("screen:sas");
            });
        }
Ejemplo n.º 4
0
        public PersonSelection()
            : base()
        {
            UIScript ui = null;
            if (GlobalSettings.Default.ScaleUI)
            {
                ui = this.RenderScript("personselection.uis");
                this.Scale800x600 = true;
            }
            else
            {
                ui = this.RenderScript("personselection" + (ScreenWidth == 1024 ? "1024" : "") + ".uis");
            }

            m_ExitButton = (UIButton)ui["ExitButton"];

            var numSlots = 3;
            m_PersonSlots = new List<PersonSlot>();

            for (var i = 0; i < numSlots; i++)
            {
                var index = (i + 1).ToString();

                /** Tab Background **/
                var tabBackground = ui.Create<UIImage>("TabBackgroundImage" + index);
                this.Add(tabBackground);

                var enterTabImage = ui.Create<UIImage>("EnterTabImage" + index);
                this.Add(enterTabImage);

                var descTabImage = ui.Create<UIImage>("DescriptionTabImage" + index);
                this.Add(descTabImage);

                var descTabBgImage = ui.Create<UIImage>("DescriptionTabBackgroundImage" + index);
                var enterIcons = ui.Create<UIImage>("EnterTabBackgroundImage" + index);

                var personSlot = new PersonSlot(this)
                {
                    AvatarButton = (UIButton)ui["AvatarButton" + index],
                    CityButton = (UIButton)ui["CityButton" + index],
                    HouseButton = (UIButton)ui["HouseButton" + index],
                    EnterTabButton = (UIButton)ui["EnterTabButton" + index],
                    DescTabButton = (UIButton)ui["DescriptionTabButton" + index],
                    NewAvatarButton = (UIButton)ui["NewAvatarButton" + index],
                    DeleteAvatarButton = (UIButton)ui["DeleteAvatarButton" + index],
                    PersonNameText = (UILabel)ui["PersonNameText" + index],
                    PersonDescriptionScrollUpButton = (UIButton)ui["PersonDescriptionScrollUpButton" + index],
                    PersonDescriptionScrollDownButton = (UIButton)ui["PersonDescriptionScrollDownButton" + index],
                    PersonDescriptionSlider = (UISlider)ui["PersonDescriptionSlider" + index],
                    CityNameText = (UILabel)ui["CityNameText" + index],
                    HouseNameText = (UILabel)ui["HouseNameText" + index],
                    PersonDescriptionText = (UITextEdit)ui["PersonDescriptionText" + index],
                    DescriptionTabBackgroundImage = descTabBgImage,
                    EnterTabBackgroundImage = enterIcons,

                    TabBackground = tabBackground,
                    TabEnterBackground = enterTabImage,
                    TabDescBackground = descTabImage
                };

                this.AddBefore(descTabBgImage, personSlot.PersonDescriptionText);
                this.AddBefore(enterIcons, personSlot.CityButton);

                personSlot.Init();
                personSlot.SetSlotAvailable(true);
                m_PersonSlots.Add(personSlot);

                lock (NetworkFacade.Avatars)
                {
                    if (i < NetworkFacade.Avatars.Count)
                    {
                        personSlot.DisplayAvatar(NetworkFacade.Avatars[i]);
                        personSlot.AvatarButton.OnButtonClick += new ButtonClickDelegate(AvatarButton_OnButtonClick);

                        var SimBox = new UISim(NetworkFacade.Avatars[i].GUID);

                        SimBox.Avatar.Body = NetworkFacade.Avatars[i].Body;
                        SimBox.Avatar.Head = NetworkFacade.Avatars[i].Head;
                        SimBox.Avatar.Handgroup = NetworkFacade.Avatars[i].Body;
                        SimBox.Avatar.Appearance = NetworkFacade.Avatars[i].Avatar.Appearance;

                        SimBox.Position = m_PersonSlots[i].AvatarButton.Position + new Vector2(70, (m_PersonSlots[i].AvatarButton.Size.Y - 35));
                        SimBox.Size = m_PersonSlots[i].AvatarButton.Size;

                        SimBox.Name = NetworkFacade.Avatars[i].Name;

                        m_UISims.Add(SimBox);
                        this.Add(SimBox);
                    }
                }
            }

            this.AddAt(0, new UIImage(BackgroundImage));
            if (BackgroundImageDialog != null)
            {
                this.AddAt(1, new UIImage(BackgroundImageDialog)
                {
                    X = 112,
                    Y = 84
                });
            }

            /**
             * Button plumbing
             */
            CreditsButton.OnButtonClick += new ButtonClickDelegate(CreditsButton_OnButtonClick);
            m_ExitButton.OnButtonClick += new ButtonClickDelegate(m_ExitButton_OnButtonClick);

            /**
             * Music
             */
            HITVM.Get().PlaySoundEvent(UIMusic.SAS);

            NetworkFacade.Controller.OnCityToken += new OnCityTokenDelegate(Controller_OnCityToken);
            NetworkFacade.Controller.OnPlayerAlreadyOnline += new OnPlayerAlreadyOnlineDelegate(Controller_OnPlayerAlreadyOnline);
            NetworkFacade.Controller.OnCharacterRetirement += new OnCharacterRetirementDelegate(Controller_OnCharacterRetirement);
        }