A drawable label containing text.
Inheritance: FSO.Client.UI.Framework.UIElement
Ejemplo n.º 1
0
        public UIBHAVEditor(BHAV target, EditorScope scope)
        {
            BHAVView = new BHAVContainer(target, scope);

            PlacingName = new UILabel();
            PlacingName.Alignment = TextAlignment.Center;
            PlacingName.Size = new Vector2(1, 1);
            PlacingName.CaptionStyle = TextStyle.DefaultLabel.Clone();
            PlacingName.CaptionStyle.Font = FSO.Client.GameFacade.EdithFont;
            PlacingName.CaptionStyle.Size = 14;
            PlacingName.CaptionStyle.Color = new Color(0, 102, 26);

            PlacingName.Caption = "Placing Report Metric";

            PlacingDesc = new UILabel();
            PlacingDesc.Alignment = TextAlignment.Center;
            PlacingDesc.Size = new Vector2(1, 1);
            PlacingDesc.CaptionStyle = TextStyle.DefaultLabel.Clone();
            PlacingDesc.CaptionStyle.Font = FSO.Client.GameFacade.EdithFont;
            PlacingDesc.CaptionStyle.Size = 12;
            PlacingDesc.CaptionStyle.Color = new Color(0, 102, 26);

            PlacingDesc.Caption = "Press ESC to cancel.";
            this.Add(BHAVView);

            this.Add(PlacingName);
            this.Add(PlacingDesc);
        }
Ejemplo n.º 2
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        public LoginScreen()
        {
            PlayBackgroundMusic(new string[] { "none" });

            /**
             * Scale the whole screen to 1024
             */
            BackgroundCtnr = new UIContainer();
            BackgroundCtnr.ScaleX = BackgroundCtnr.ScaleY = ScreenWidth / 800.0f;

            /** Background image **/
            Background = new UIImage(GetTexture((ulong)FileIDs.UIFileIDs.setup));
            Background.ID = "Background";
            BackgroundCtnr.Add(Background);

            /** Client version **/
            var lbl = new UILabel();
            lbl.Caption = "Version " + GlobalSettings.Default.ClientVersion;
            lbl.X = 20;
            lbl.Y = 558;
            BackgroundCtnr.Add(lbl);
            this.Add(BackgroundCtnr);

            /** Progress bar **/
            LoginProgress = new UILoginProgress();
            LoginProgress.X = (ScreenWidth - (LoginProgress.Width + 20));
            LoginProgress.Y = (ScreenHeight - (LoginProgress.Height + 20));
            LoginProgress.Opacity = 0.9f;
            this.Add(LoginProgress);

            /** Login dialog **/
            LoginDialog = new UILoginDialog(this);
            LoginDialog.Opacity = 0.9f;
            //Center
            LoginDialog.X = (ScreenWidth - LoginDialog.Width) / 2;
            LoginDialog.Y = (ScreenHeight - LoginDialog.Height) / 2;
            this.Add(LoginDialog);

            NetworkFacade.Controller.OnNetworkError += new NetworkErrorDelegate(Controller_OnNetworkError);
            NetworkFacade.Controller.OnLoginProgress += new OnProgressDelegate(Controller_OnLoginProgress);
            NetworkFacade.Controller.OnLoginStatus += new OnLoginStatusDelegate(Controller_OnLoginStatus);
            var gameplayButton = new UIButton()
            {
                Caption = "Simantics & Lot Debug",
                Y = 10,
                Width = 200,
                X = 10
            };
            this.Add(gameplayButton);
            gameplayButton.OnButtonClick += new ButtonClickDelegate(gameplayButton_OnButtonClick);
        }
Ejemplo n.º 3
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        public UIGameTitle()
        {
            Background = new UIImage(GetTexture((ulong)0x000001A700000002));
            Background.With9Slice(40, 40, 0, 0);
            this.AddAt(0, Background);
            Background.BlockInput();

            Label = new UILabel();
            Label.CaptionStyle = TextStyle.DefaultLabel.Clone();
            Label.CaptionStyle.Size = 11;
            Label.Alignment = TextAlignment.Middle;
            this.Add(Label);

            SetTitle("Not Blazing Falls");
        }
Ejemplo n.º 4
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        public UILoginProgress()
            : base(UIDialogStyle.Standard, false)
        {
            this.SetSize(400, 180);
            this.Caption = GameFacade.Strings.GetString("210", "1");

            /**
             * Label background
             */
            var bgImg = new UIImage(UITextBox.StandardBackground)
            {
                X = 20,
                Y = 120
            };
            bgImg.SetSize(360, 27);
            this.Add(bgImg);

            m_ProgressBar = new UIProgressBar() {
                X = 20,
                Y = 66,
                Value = 0
            };
            m_ProgressBar.SetSize(360, 27);
            this.Add(m_ProgressBar);

            this.Add(new UILabel
            {
                Caption = GameFacade.Strings.GetString("210", "2"),
                X = 20,
                Y = 44
            });

            this.Add(new UILabel
            {
                Caption = GameFacade.Strings.GetString("210", "3"),
                X = 20,
                Y = 97
            });

            m_ProgressLabel = new UILabel{
                Caption = GameFacade.Strings.GetString("210", "4"),
                X = 31,
                Y = 122
            };
            this.Add(m_ProgressLabel);
        }
Ejemplo n.º 5
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        /// <summary>
        /// Creates a new CityTransitionScreen.
        /// </summary>
        /// <param name="SelectedCity">The city being transitioned to.</param>
        /// <param name="CharacterCreated">If transitioning from CreateASim, this should be true.
        /// A CharacterCreateCity packet will be sent to the CityServer. Otherwise, this should be false.
        /// A CityToken packet will be sent to the CityServer.</param>
        public CityTransitionScreen(CityInfo SelectedCity, bool CharacterCreated)
        {
            m_SelectedCity = SelectedCity;
            m_CharacterCreated = CharacterCreated;

            /**
             * Scale the whole screen to 1024
             */
            m_BackgroundCtnr = new UIContainer();
            m_BackgroundCtnr.ScaleX = m_BackgroundCtnr.ScaleY = ScreenWidth / 800.0f;

            /** Background image **/
            m_Background = new UIImage(GetTexture((ulong)FileIDs.UIFileIDs.setup));
            m_Background.ID = "Background";
            m_BackgroundCtnr.Add(m_Background);

            var lbl = new UILabel();
            lbl.Caption = "Version " + GlobalSettings.Default.ClientVersion;
            lbl.X = 20;
            lbl.Y = 558;
            m_BackgroundCtnr.Add(lbl);
            this.Add(m_BackgroundCtnr);

            m_LoginProgress = new UILoginProgress();
            m_LoginProgress.X = (ScreenWidth - (m_LoginProgress.Width + 20));
            m_LoginProgress.Y = (ScreenHeight - (m_LoginProgress.Height + 20));
            m_LoginProgress.Opacity = 0.9f;
            this.Add(m_LoginProgress);

            /*lock(NetworkFacade.Controller)
                NetworkFacade.Controller.OnNetworkError += new NetworkErrorDelegate(Controller_OnNetworkError);*/

            lock (NetworkFacade.Client)
            {
                lock (NetworkFacade.Client.ClientEncryptor)
                {
                    LoginArgsContainer LoginArgs = new LoginArgsContainer();
                    LoginArgs.Username = NetworkFacade.Client.ClientEncryptor.Username;
                    LoginArgs.Password = Convert.ToBase64String(PlayerAccount.Hash);
                    LoginArgs.Enc = NetworkFacade.Client.ClientEncryptor;

                    NetworkFacade.Client = new NetworkClient(SelectedCity.IP, SelectedCity.Port,
                        GonzoNet.Encryption.EncryptionMode.AESCrypto, true);
                    //This might not fix decryption of cityserver's packets, but it shouldn't make things worse...
                    NetworkFacade.Client.ClientEncryptor = LoginArgs.Enc;
                    //THIS IS IMPORTANT - THIS NEEDS TO BE COPIED AFTER IT HAS BEEN RECREATED FOR
                    //THE RECONNECTION TO WORK!
                    LoginArgs.Client = NetworkFacade.Client;
                    NetworkFacade.Client.OnConnected += new OnConnectedDelegate(Client_OnConnected);
                    NetworkFacade.Controller.Reconnect(ref NetworkFacade.Client, SelectedCity, LoginArgs);
                }
            }

            lock (NetworkFacade.Controller)
            {
                NetworkFacade.Controller.OnCharacterCreationStatus += new OnCharacterCreationStatusDelegate(Controller_OnCharacterCreationStatus);
                NetworkFacade.Controller.OnCityTransferProgress += new OnCityTransferProgressDelegate(Controller_OnCityTransfer);
                NetworkFacade.Controller.OnLoginNotifyCity += new OnLoginNotifyCityDelegate(Controller_OnLoginNotifyCity);
                NetworkFacade.Controller.OnLoginSuccessCity += new OnLoginSuccessCityDelegate(Controller_OnLoginSuccessCity);
                NetworkFacade.Controller.OnLoginFailureCity += new OnLoginFailureCityDelegate(Controller_OnLoginFailureCity);
                NetworkFacade.Controller.OnNetworkError += new NetworkErrorDelegate(Controller_OnNetworkError);
            }
        }
Ejemplo n.º 6
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        public UIBHAVEditor(BHAV target, EditorScope scope, VMEntity debugEnt)
        {
            if (debugEnt != null)
            {
                DebugMode = true;
                DebugEntity = debugEnt;
            }

            ContainerByID = new Dictionary<ushort, BHAVContainer>();
            BHAVView = new BHAVContainer(target, scope);
            ContainerByID.Add(target.ChunkID, BHAVView);
            this.Add(BHAVView);

            PlacingName = new UILabel();
            PlacingName.Alignment = TextAlignment.Center;
            PlacingName.Size = new Vector2(1, 1);
            PlacingName.CaptionStyle = TextStyle.DefaultLabel.Clone();
            PlacingName.CaptionStyle.Font = FSO.Client.GameFacade.EdithFont;
            PlacingName.CaptionStyle.Size = 14;
            PlacingName.CaptionStyle.Color = new Color(0, 102, 26);

            PlacingName.Caption = "Placing Report Metric";

            PlacingDesc = new UILabel();
            PlacingDesc.Alignment = TextAlignment.Center;
            PlacingDesc.Size = new Vector2(1, 1);
            PlacingDesc.CaptionStyle = TextStyle.DefaultLabel.Clone();
            PlacingDesc.CaptionStyle.Font = FSO.Client.GameFacade.EdithFont;
            PlacingDesc.CaptionStyle.Size = 12;
            PlacingDesc.CaptionStyle.Color = new Color(0, 102, 26);

            PlacingDesc.Caption = "Press ESC to cancel.";

            this.Add(PlacingName);
            this.Add(PlacingDesc);

            if (DebugMode)
            {
                DebugFrame = debugEnt.Thread.Stack.LastOrDefault();
                UpdateDebugPointer(DebugFrame);
                DebugGo = new UIButton();
                DebugGo.Caption = "Go";
                DebugGo.Position = new Vector2(15, 15);
                Add(DebugGo);
                DebugGo.OnButtonClick += DebugButtonClick;

                DebugStepOver = new UIButton();
                DebugStepOver.Caption = "Step Over";
                DebugStepOver.Position = new Vector2(83, 15);
                Add(DebugStepOver);
                DebugStepOver.OnButtonClick += DebugButtonClick;

                DebugStepIn = new UIButton();
                DebugStepIn.Caption = "Step In";
                DebugStepIn.Position = new Vector2(193, 15);
                Add(DebugStepIn);
                DebugStepIn.OnButtonClick += DebugButtonClick;

                DebugStepOut = new UIButton();
                DebugStepOut.Caption = "Step Out";
                DebugStepOut.Position = new Vector2(293, 15);
                Add(DebugStepOut);
                DebugStepOut.OnButtonClick += DebugButtonClick;

                DebugTrue = new UIButton();
                DebugTrue.Caption = "Return True";
                DebugTrue.Position = new Vector2(402, 15);
                Add(DebugTrue);
                DebugTrue.OnButtonClick += DebugButtonClick;

                DebugFalse = new UIButton();
                DebugFalse.Caption = "Return False";
                DebugFalse.Position = new Vector2(522, 15);
                Add(DebugFalse);
                DebugFalse.OnButtonClick += DebugButtonClick;
            }
        }
Ejemplo n.º 7
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        public override void Update(UpdateState state)
        {
            if (!VM.UseWorld) return;
            if (state.NewKeys.Contains(Keys.Enter))
            {
                if (!TextBox.Visible) TextBox.Clear();
                TextBox.Visible = !TextBox.Visible;
            }

            var avatars = vm.Entities.Where(x => (x is VMAvatar)).ToList();
            while (avatars.Count < Labels.Count)
            {
                Remove(Labels[Labels.Count - 1]);
                Labels.RemoveAt(Labels.Count - 1);
            }
            while (avatars.Count > Labels.Count)
            {
                var label = new UILabel();
                label.CaptionStyle = Style.Clone();
                label.CaptionStyle.Color = Colours[Labels.Count % Colours.Length];
                label.Alignment = TextAlignment.Center | TextAlignment.Middle;
                Add(label);
                Labels.Add(label);
            }

            for (int i=0; i<Labels.Count; i++)
            {
                var label = Labels[i];
                var avatar = avatars[i];
                label.Caption = ((VMAvatar)avatar).Message;
                label.Position = ((AvatarComponent)avatar.WorldUI).LastScreenPos + new Vector2(0, -175) / (1<<(3-(int)vm.Context.World.State.Zoom));

                TextAlignment alignment = 0;

                if (label.Position.X < Margin)
                {
                    alignment |= TextAlignment.Left;
                    label.Position = new Vector2(Margin, label.Position.Y);
                }
                else if (label.Position.X > GlobalSettings.Default.GraphicsWidth-Margin)
                {
                    alignment |= TextAlignment.Right;
                    label.Position = new Vector2(GlobalSettings.Default.GraphicsWidth-Margin, label.Position.Y);
                } else
                {
                    alignment |= TextAlignment.Center;
                }

                if (label.Position.Y < Margin)
                {
                    alignment |= TextAlignment.Top;
                    label.Position = new Vector2(label.Position.X, Margin);
                }
                else if (label.Position.Y > GlobalSettings.Default.GraphicsHeight - Margin)
                {
                    alignment |= TextAlignment.Bottom;
                    label.Position = new Vector2(label.Position.X, GlobalSettings.Default.GraphicsHeight - Margin);
                } else
                {
                    alignment |= TextAlignment.Middle;
                }
                label.Alignment = alignment;
                label.Size = new Vector2(1, 1);
            }
            base.Update(state);
        }
Ejemplo n.º 8
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        public LoadingScreen()
        {
            /**
             * Scale the whole screen to 1024
             */
            BackgroundCtnr = new UIContainer();
            BackgroundCtnr.ScaleX = BackgroundCtnr.ScaleY = ScreenWidth / 800.0f;

            /** Background image **/
            Background = new UIImage(GetTexture((ulong)FileIDs.UIFileIDs.setup));
            BackgroundCtnr.Add(Background);

            //TODO: Letter spacing is a bit wrong on this label
            var lbl = new UILabel();
            lbl.Caption = GameFacade.Strings.GetString("154", "5");
            lbl.X = 0;
            lbl.Size = new Microsoft.Xna.Framework.Vector2(800, 100);
            lbl.Y = 508;

            var style = lbl.CaptionStyle.Clone();
            style.Size = 17;
            lbl.CaptionStyle = style;
            BackgroundCtnr.Add(lbl);
            this.Add(BackgroundCtnr);

            ProgressLabel1 = new UILabel
            {
                X = 0,
                Y = 550,
                Size = new Microsoft.Xna.Framework.Vector2(800, 100),
                CaptionStyle = style
            };

            ProgressLabel2 = new UILabel
            {
                X = 0,
                Y = 550,
                Size = new Microsoft.Xna.Framework.Vector2(800, 100),
                CaptionStyle = style
            };

            BackgroundCtnr.Add(ProgressLabel1);
            BackgroundCtnr.Add(ProgressLabel2);

            PreloadLabels = new string[]{
                GameFacade.Strings.GetString("155", "6"),
                GameFacade.Strings.GetString("155", "7"),
                GameFacade.Strings.GetString("155", "8"),
                GameFacade.Strings.GetString("155", "9")
            };

            CurrentPreloadLabel = 0;
            AnimateLabel("", PreloadLabels[0]);

            CheckProgressTimer = new Timer();
            CheckProgressTimer.Interval = 5;
            CheckProgressTimer.Elapsed += new ElapsedEventHandler(CheckProgressTimer_Elapsed);
            CheckProgressTimer.Start();

            //GameFacade.Screens.Tween.To(rect, 10.0f, new Dictionary<string, float>() {
            //    {"X", 500.0f}
            //}, TweenQuad.EaseInOut);
        }
Ejemplo n.º 9
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        public PrimitiveBox(BHAVInstruction inst, byte ptr, BHAVContainer master)
        {
            Type = PrimBoxType.Primitive;
            Instruction = inst;
            Descriptor = PrimitiveRegistry.GetDescriptor(inst.Opcode);
            Operand = (VMPrimitiveOperand)Activator.CreateInstance(Descriptor.OperandType);
            Operand.Read(inst.Operand);
            InstPtr = ptr;

            Nodes = new PrimitiveNode[2];
            Nodes[0] = new PrimitiveNode();
            Nodes[0].Type = NodeType.False;
            Nodes[1] = new PrimitiveNode();
            Nodes[1].Type = NodeType.True;

            Title = new UILabel();
            Title.Alignment = TextAlignment.Middle | TextAlignment.Center;
            Title.Y = 0;
            Title.X = 0;
            this.Add(Title);
            Title.CaptionStyle = TextStyle.DefaultLabel.Clone();
            Title.CaptionStyle.Font = FSO.Client.GameFacade.EdithFont;
            Title.CaptionStyle.Size = 14;

            BodyTextStyle = TextStyle.DefaultLabel.Clone();
            BodyTextStyle.Font = FSO.Client.GameFacade.EdithFont;
            BodyTextStyle.Size = 12;

            this.Add(Nodes[0]);
            this.Add(Nodes[1]);

            HitTest = ListenForMouse(new Rectangle(0, 0, Width, Height), new UIMouseEvent(MouseEvents));

            Master = master;
            UpdateDisplay();
        }
Ejemplo n.º 10
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        public DebugTypeFaceScreen()
        {
            var msg = "The quick brown fox jumps over the lazy dog";
            var sizes = new int[] { 10, 12, 14, 16, 20 };

            this.Add(new UILabel()
            {
                X = 10.0f,
                Y = 30.0f,
                Caption = "Metric calculation test: Green bar is Y 0, Red bar is calculated baseline"
            });

            var greenTexture = TextureUtils.TextureFromColor(GameFacade.GraphicsDevice, Color.Green);
            var redTexture = TextureUtils.TextureFromColor(GameFacade.GraphicsDevice, Color.Red);
            var grayTexture = TextureUtils.TextureFromColor(GameFacade.GraphicsDevice, Color.Gray);

            var yPosition = 100.0f;
            for (var i = 0; i < sizes.Length; i++)
            {
                var pxSize = sizes[i];

                var label = new UILabel();
                label.Caption = msg;
                label.CaptionStyle = TextStyle.DefaultLabel.Clone();
                label.CaptionStyle.Size = pxSize;

                label.X = 10;
                label.Y = yPosition;

                /** Origin line **/
                var origLine = new UIImage(greenTexture);
                origLine.SetSize(800.0f, 1.0f);
                origLine.X = 10;
                origLine.Y = yPosition;
                this.Add(origLine);

                var baseLine = new UIImage(redTexture);
                baseLine.SetSize(800.0f, 1.0f);
                baseLine.X = 10;
                baseLine.Y = yPosition + label.CaptionStyle.BaselineOffset;
                this.Add(baseLine);

                yPosition += (float)Math.Round(label.CaptionStyle.MeasureString(msg).Y);
                yPosition += 20.0f;
                this.Add(label);
            }

            this.Add(new UILabel()
            {
                X = 10.0f,
                Y = yPosition + 30.0f,
                Caption = "Alignment calculation test"
            });

            var alignments = new TextAlignment[]{
                TextAlignment.Center,
                TextAlignment.Right,
                TextAlignment.Middle,
                TextAlignment.Middle | TextAlignment.Center,
                TextAlignment.Middle | TextAlignment.Right
            };

            yPosition += 60.0f;
            sizes = new int[] { 10 };

            for (var i = 0; i < sizes.Length; i++)
            {
                var pxSize = sizes[i];

                foreach (var align in alignments)
                {
                    var label = new UILabel();
                    label.Caption = msg;
                    label.CaptionStyle = TextStyle.DefaultLabel.Clone();
                    label.CaptionStyle.Size = pxSize;
                    label.Size = new Vector2(800.0f, 50.0f);
                    label.Alignment = align;

                    label.X = 10;
                    label.Y = yPosition;

                    var area = new UIImage(grayTexture);
                    area.SetSize(800.0f, 50.0f);
                    area.X = 10;
                    area.Y = yPosition;
                    this.Add(area);

                    ///** Origin line **/
                    //var origLine = new UIImage(greenTexture);
                    //origLine.SetSize(800.0f, 1.0f);
                    //origLine.X = 10;
                    //origLine.Y = yPosition;
                    //this.Add(origLine);

                    //var baseLine = new UIImage(redTexture);
                    //baseLine.SetSize(800.0f, 1.0f);
                    //baseLine.X = 10;
                    //baseLine.Y = yPosition + label.CaptionStyle.BaselineOffset;
                    //this.Add(baseLine);

                    yPosition += 50.0f;//(float)Math.Round(label.CaptionStyle.MeasureString(msg).Y);
                    yPosition += 20.0f;
                    this.Add(label);
                }
            }
        }
Ejemplo n.º 11
0
        public LoadingScreen()
            : base()
        {
            HITVM.Get().PlaySoundEvent(UIMusic.LoadLoop);

            /**
             * Scale the whole screen to 1024
             */
            BackgroundCtnr = new UIContainer();
            var scale = ScreenHeight / 600.0f;
            BackgroundCtnr.ScaleX = BackgroundCtnr.ScaleY = scale;

            /** Background image **/
            Texture2D setupTex;
            if (File.Exists(Path.Combine(FSOEnvironment.ContentDir, "setup.png")))
            {
                using (var logostrm = File.OpenRead(Path.Combine(FSOEnvironment.ContentDir, "setup.png")))
                    setupTex = ImageLoader.FromStream(GameFacade.GraphicsDevice, logostrm);
            }
            else setupTex = GetTexture((ulong)FileIDs.UIFileIDs.setup);
            Background = new UIImage(setupTex);
            var bgScale = 600f / setupTex.Height;
            Background.SetSize(setupTex.Width * bgScale, 600);
            Background.X = (800 - bgScale * setupTex.Width) / 2;
            BackgroundCtnr.Add(Background);
            BackgroundCtnr.X = (ScreenWidth - (800 * scale)) / 2;

            Texture2D splashSeg;
            using (var logostrm = File.OpenRead(Path.Combine(FSOEnvironment.ContentDir, "Textures/splashSeg.png")))
                splashSeg = ImageLoader.FromStream(GameFacade.GraphicsDevice, logostrm);

            var bgEdge = new UIImage(splashSeg).With9Slice(64, 64, 1, 1);
            BackgroundCtnr.AddAt(0,bgEdge);
            bgEdge.Y = -1;
            bgEdge.X = Background.X-64;
            bgEdge.SetSize(Background.Width+64*2, Background.Height + 2);

            //TODO: Letter spacing is a bit wrong on this label
            var lbl = new UILabel();
            lbl.Caption = GameFacade.Strings.GetString("154", "5");
            lbl.X = 0;
            lbl.Size = new Microsoft.Xna.Framework.Vector2(800, 100);
            lbl.Y = 508;

            var style = lbl.CaptionStyle.Clone();
            style.Size = 17;
            lbl.CaptionStyle = style;
            BackgroundCtnr.Add(lbl);
            this.Add(BackgroundCtnr);

            ProgressLabel1 = new UILabel
            {
                X = 0,
                Y = 550,
                Size = new Microsoft.Xna.Framework.Vector2(800, 100),
                CaptionStyle = style
            };

            ProgressLabel2 = new UILabel
            {
                X = 0,
                Y = 550,
                Size = new Microsoft.Xna.Framework.Vector2(800, 100),
                CaptionStyle = style
            };

            BackgroundCtnr.Add(ProgressLabel1);
            BackgroundCtnr.Add(ProgressLabel2);

            PreloadLabels = new string[]{
                GameFacade.Strings.GetString("155", "6"),
                GameFacade.Strings.GetString("155", "7"),
                GameFacade.Strings.GetString("155", "8"),
                GameFacade.Strings.GetString("155", "9")
            };

            CurrentPreloadLabel = 0;
            AnimateLabel("", PreloadLabels[0]);

            CheckProgressTimer = new Timer();
            CheckProgressTimer.Interval = 5;
            CheckProgressTimer.Elapsed += new ElapsedEventHandler(CheckProgressTimer_Elapsed);
            CheckProgressTimer.Start();

            //GameFacade.Screens.Tween.To(rect, 10.0f, new Dictionary<string, float>() {
            //    {"X", 500.0f}
            //}, TweenQuad.EaseInOut);
        }
Ejemplo n.º 12
0
        public void P_Players(string evt, string txt)
        {
            var split = txt.Split('\n');
            int[] items = new int[4];
            var labels = new UILabel[] { labelStation1, labelStation2, labelStation3, labelStation4 };
            for (int i=0; i<4; i++)
            {
                if (!int.TryParse(split[i], out items[i])) return;
                var avatar = (VMAvatar)Controller.Lot.vm.GetObjectById((short)items[i]);
                if (avatar == null)
                {
                    if (Players[i] != null)
                        Remove(Players[i]);
                    Players[i] = null;
                } else if (Players[i] == null || Players[i].Avatar != avatar)
                {
                    if (Players[i] != null)
                        Remove(Players[i]);
                    Players[i] = new UIPersonIcon((VMAvatar)avatar, Controller.Lot.vm, true);
                    var bgs = new UIImage[] { PersonBG1, PersonBG2, PersonBG3, PersonBG4 };
                    Players[i].Position = bgs[i].Position + new Microsoft.Xna.Framework.Vector2(2, 2);
                    Add(Players[i]);
                }

                string caption = "";
                if (avatar == null)
                    caption = Script.GetString("strNoContributor");
                else
                {
                    if (i == 0) caption = Script.GetString("strBody") + avatar.GetPersonData(VMPersonDataVariable.BodySkill) / 100;
                    else if (i == 2) caption = Script.GetString("strCharisma") + avatar.GetPersonData(VMPersonDataVariable.CharismaSkill) / 100;
                    else caption = Script.GetString("strCooking") + avatar.GetPersonData(VMPersonDataVariable.CookingSkill) / 100;
                }
                labels[i].Caption = caption;
            }
        }