Ejemplo n.º 1
0
        /// <summary>
        /// Instantly changes to the target state
        /// </summary>
        /// <param name="name">The name / identifier of the active state</param>
        private void ChangeState(string name)
        {
            if (!states.ContainsKey(name))
            {
                System.Exception exception = new System.Exception(
                    $"The state '{name}' has not been defined yet / doesn't exist"
                    );
            }

            if (activeState != null)
            {
                activeState.OnExit();
            }

            activeState = states[name];
            activeState.OnEnter();

            if (transitions.ContainsKey(name))
            {
                activeTransitions = transitions[name].ToArray();

                for (int i = 0; i < activeTransitions.Length; i++)
                {
                    activeTransitions[i].OnEnter();
                }
            }
            else
            {
                activeTransitions = new Transition[] {};
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Instantly changes to the target state
        /// </summary>
        /// <param name="name">The name / identifier of the active state</param>
        private void ChangeState(string name)
        {
            StateBase newState = GetState(name);

            if (activeState != null)
            {
                activeState.OnExit();
            }

            activeState = newState;
            activeState.OnEnter();

            if (fromNameToTransitions.TryGetValue(name, out List <TransitionBase> currentTransitions))
            {
                activeTransitions = currentTransitions;

                for (int i = 0; i < activeTransitions.Count; i++)
                {
                    activeTransitions[i].OnEnter();
                }
            }
            else
            {
                activeTransitions = noTransitions;
            }
        }
Ejemplo n.º 3
0
 public override void OnEnter()
 {
     beforeOnEnter?.Invoke(this);
     state.OnEnter();
     afterOnEnter?.Invoke(this);
 }