public void Stop() { if (EngineConfig.SoundSystem == FreeSL.FSL_SOUND_SYSTEM.FSL_SS_NOSYSTEM) { return; } _shouldBePlaying = false; FreeSL.fslSoundStop(_sound); _playing = false; }
public void Stop() { FreeSL.fslSoundStop(_sound); }
public void Stop() { if (EngineConfig.SoundSystem == FreeSL.FSL_SOUND_SYSTEM.FSL_SS_NOSYSTEM) { return; } _shouldBePlaying = false; FreeSL.fslSoundStop(_sound); _playing = false; }
public void Stop() { FreeSL.fslSoundStop(_sound); }