/// <summary> /// 实现了IMessageHandler接口 /// </summary> public void ProcessMessage(GameServer server, IProtocol message) { if (server != null) { server.OnMessageReceived(message); } }
/// <summary> /// 实现了IMessageHandler接口 /// </summary> public void ProcessMessage(GameServer server, IProtocol message) { if (server != null) { server.OnMessageReceived(message); } }