Ejemplo n.º 1
0
        public Chunk this[int X, int Y]
        {
            get {
                int x = X % NUM_CHUNKS;
                int y = Y % NUM_CHUNKS;
                if (x < 0)
                    x += NUM_CHUNKS;
                if (y < 0)
                    y += NUM_CHUNKS;
                Chunk tr = _chunks [x] [y];
                if (tr == null || tr.X != X || tr.Y != Y) {
                    float[][] temp = new float[Chunk.CHUNK_SIZE][];
                    for (int i = 0; i < temp.Length; ++i) {
                        temp [i] = new float[Chunk.CHUNK_SIZE];
                    }
                    for (int xx = 0; xx < Chunk.CHUNK_SIZE; ++xx) {
                        for (int yy = 0; yy < Chunk.CHUNK_SIZE; ++yy) {
                            int xxx = xx + X * Chunk.CHUNK_SIZE;
                            int yyy = yy + Y * Chunk.CHUNK_SIZE;
                            temp [xx] [yy] = _gen.GetHeight(xxx, yyy);
                        }
                    }
                    tr = new Chunk(X, Y, temp);
                    _chunks [x] [y] = tr;
                }
                return tr;
            }
            private set {

            }
        }
Ejemplo n.º 2
0
 public ChunkCache(IGenerator Source)
 {
     _chunks = new Chunk[NUM_CHUNKS][];
     for (int i = 0; i< _chunks.Length; ++i) {
         _chunks [i] = new Chunk[NUM_CHUNKS];
     }
     _gen = Source;
 }