Ejemplo n.º 1
0
        public static void CreateFromYawPitchRoll(Fix64 yaw, Fix64 pitch, Fix64 roll, out FPQuaternion result)
        {
            Fix64 num9 = roll * Fix64.Half;
            Fix64 num6 = Fix64.Sin(num9);
            Fix64 num5 = Fix64.Cos(num9);
            Fix64 num8 = pitch * Fix64.Half;
            Fix64 num4 = Fix64.Sin(num8);
            Fix64 num3 = Fix64.Cos(num8);
            Fix64 num7 = yaw * Fix64.Half;
            Fix64 num2 = Fix64.Sin(num7);
            Fix64 num  = Fix64.Cos(num7);

            result.x = ((num * num4) * num5) + ((num2 * num3) * num6);
            result.y = ((num2 * num3) * num5) - ((num * num4) * num6);
            result.z = ((num * num3) * num6) - ((num2 * num4) * num5);
            result.w = ((num * num3) * num5) + ((num2 * num4) * num6);
        }
Ejemplo n.º 2
0
        public static FPQuaternion AngleAxis(Fix64 angle, FPVector axis)
        {
            axis = axis * Fix64.Deg2Rad;
            axis.Normalize();

            Fix64 halfAngle = angle * Fix64.Deg2Rad * Fix64.Half;

            FPQuaternion rotation;
            Fix64        sin = Fix64.Sin(halfAngle);

            rotation.x = axis.x * sin;
            rotation.y = axis.y * sin;
            rotation.z = axis.z * sin;
            rotation.w = Fix64.Cos(halfAngle);

            return(rotation);
        }