Ejemplo n.º 1
0
        void DisplayPlatform(FMODPlatform platform, FMODPlatform[] children = null)
        {
            Settings settings = target as Settings;

            var label = new System.Text.StringBuilder();

            label.AppendFormat("<b>{0}</b>", (PlatformLabel(platform)));
            if (children != null)
            {
                label.Append(" (");
                foreach (var child in children)
                {
                    label.Append(PlatformLabel(child));
                    label.Append(", ");
                }
                label.Remove(label.Length - 2, 2);
                label.Append(")");
            }

            GUIStyle style = new GUIStyle(GUI.skin.FindStyle("Foldout"));

            style.richText = true;

            foldoutState[(int)platform] = EditorGUILayout.Foldout(foldoutState[(int)platform], new GUIContent(label.ToString()), style);
            if (foldoutState[(int)platform])
            {
                EditorGUI.indentLevel++;
                DisplayChildBool("Live Update", settings.LiveUpdateSettings, platform);
                if (settings.IsLiveUpdateEnabled(platform))
                {
                    GUIStyle style2 = new GUIStyle(GUI.skin.label);
                    style2.richText = true;
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel(" ");
                    GUILayout.Label("Live update will listen on port <b>9264</b>", style2);
                    EditorGUILayout.EndHorizontal();
                }
                DisplayChildBool("Debug Overlay", settings.OverlaySettings, platform);
                DisplayChildFreq("Sample Rate", settings.SampleRateSettings, platform);
                if (settings.HasPlatforms && AllowBankChange(platform))
                {
                    bool prevChanged = GUI.changed;
                    DisplayChildBuildDirectories("Bank Platform", settings.BankDirectorySettings, platform);
                    hasBankSourceChanged |= !prevChanged && GUI.changed;

                    if (Settings.HasSetting(settings.BankDirectorySettings, platform))
                    {
                        DisplayChildSpeakerMode("Speaker Mode", settings.SpeakerModeSettings, platform);
                        EditorGUILayout.HelpBox(string.Format("Match the speaker mode to the setting of the platform <b>{0}</b> inside FMOD Studio", settings.GetBankPlatform(platform)), MessageType.Info, false);
                    }
                    else
                    {
                        EditorGUI.BeginDisabledGroup(true);
                        DisplayChildSpeakerMode("Speaker Mode", settings.SpeakerModeSettings, platform);
                        EditorGUI.EndDisabledGroup();
                    }
                }

                DisplayChildInt("Virtual Channel Count", settings.VirtualChannelSettings, platform, 1, 2048);
                DisplayChildInt("Real Channel Count", settings.RealChannelSettings, platform, 1, 256);

                if (children != null)
                {
                    foreach (var child in children)
                    {
                        DisplayPlatform(child);
                    }
                }

                EditorGUI.indentLevel--;
            }
        }
Ejemplo n.º 2
0
        public override void OnInspectorGUI()
        {
            Settings settings = target as Settings;

            DrawLinks();

            EditorGUI.BeginChangeCheck();

            hasBankSourceChanged = false;
            bool hasBankTargetChanged = false;

            GUIStyle style = new GUIStyle(GUI.skin.label);

            style.richText = true;

            GUI.skin.FindStyle("HelpBox").richText = true;

            SourceType sourceType = settings.HasSourceProject ? SourceType.Project : (settings.HasPlatforms ? SourceType.Multi : SourceType.Single);

            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.BeginVertical();
            sourceType = GUILayout.Toggle(sourceType == SourceType.Project, "Project", "Button") ? 0 : sourceType;
            sourceType = GUILayout.Toggle(sourceType == SourceType.Single, "Single Platform Build", "Button") ? SourceType.Single : sourceType;
            sourceType = GUILayout.Toggle(sourceType == SourceType.Multi, "Multiple Platform Build", "Button") ? SourceType.Multi : sourceType;
            EditorGUILayout.EndVertical();
            EditorGUILayout.BeginVertical();

            EditorGUILayout.HelpBox(
                "<size=11>Select the way you wish to connect Unity to the FMOD Studio content:\n" +
                "<b>• Project</b>\t\tIf you have the complete FMOD Studio project avaliable\n" +
                "<b>• Single Platform</b>\tIf you have only the contents of the <i>Build</i> folder for a single platform\n" +
                "<b>• Multiple Platforms</b>\tIf you have only the contents of the <i>Build</i> folder for multiple platforms, each platform in it's own sub directory\n" +
                "</size>"
                , MessageType.Info, true);
            EditorGUILayout.EndVertical();
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.Space();

            if (sourceType == SourceType.Project)
            {
                EditorGUILayout.BeginHorizontal();
                string oldPath = settings.SourceProjectPath;
                EditorGUILayout.PrefixLabel("Studio Project Path", GUI.skin.textField, style);

                EditorGUI.BeginChangeCheck();
                string newPath = EditorGUILayout.TextField(GUIContent.none, settings.SourceProjectPath);
                if (EditorGUI.EndChangeCheck())
                {
                    if (newPath.EndsWith(".fspro"))
                    {
                        settings.SourceProjectPath = newPath;
                    }
                }

                if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false)))
                {
                    GUI.FocusControl(null);
                    string path = EditorUtility.OpenFilePanel("Locate Studio Project", oldPath, "fspro");
                    if (!string.IsNullOrEmpty(path))
                    {
                        settings.SourceProjectPath = MakePathRelative(path);
                        Repaint();
                    }
                }
                EditorGUILayout.EndHorizontal();

                // Cache in settings for runtime access in play-in-editor mode
                string bankPath = EditorUtils.GetBankDirectory();
                settings.SourceBankPath   = bankPath;
                settings.HasPlatforms     = true;
                settings.HasSourceProject = true;

                // First time project path is set or changes, copy to streaming assets
                if (settings.SourceProjectPath != oldPath)
                {
                    hasBankSourceChanged = true;
                }
            }
            else if (sourceType == SourceType.Single || sourceType == SourceType.Multi)
            {
                EditorGUILayout.BeginHorizontal();
                string oldPath = settings.SourceBankPath;
                EditorGUILayout.PrefixLabel("Build Path", GUI.skin.textField, style);

                EditorGUI.BeginChangeCheck();
                string tempPath = EditorGUILayout.TextField(GUIContent.none, settings.SourceBankPath);
                if (EditorGUI.EndChangeCheck())
                {
                    settings.SourceBankPath = tempPath;
                }

                if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false)))
                {
                    GUI.FocusControl(null);
                    string newPath = EditorUtility.OpenFolderPanel("Locate Build Folder", oldPath, null);
                    if (!string.IsNullOrEmpty(newPath))
                    {
                        settings.SourceBankPath = MakePathRelative(newPath);
                        Repaint();
                    }
                }
                EditorGUILayout.EndHorizontal();

                settings.HasPlatforms     = (sourceType == SourceType.Multi);
                settings.HasSourceProject = false;

                // First time project path is set or changes, copy to streaming assets
                if (settings.SourceBankPath != oldPath)
                {
                    hasBankSourceChanged = true;
                }
            }

            bool   validBanks;
            string failReason;

            EditorUtils.ValidateSource(out validBanks, out failReason);
            if (!validBanks)
            {
                failReason += "\n\nFor detailed setup instructions, please see the getting started guide linked above.";
                EditorGUILayout.HelpBox(failReason, MessageType.Error, true);
                if (EditorGUI.EndChangeCheck())
                {
                    EditorUtility.SetDirty(settings);
                }
                return;
            }

            if (!RuntimeUtils.VerifyPlatformLibsExist())
            {
                string errMsg = "Unable to find the FMOD '" + RuntimeUtils.GetEditorFMODPlatform() + "' libs. See console for details.";
                EditorGUILayout.HelpBox(errMsg, MessageType.Error, true);
                if (EditorGUI.EndChangeCheck())
                {
                    EditorUtility.SetDirty(settings);
                }
                return;
            }

            ImportType importType = (ImportType)EditorGUILayout.EnumPopup("Import Type", settings.ImportType);

            if (importType != settings.ImportType)
            {
                hasBankTargetChanged = true;
                settings.ImportType  = importType;

                bool deleteBanks = EditorUtility.DisplayDialog(
                    "FMOD Bank Import Type Changed", "Do you want to delete the " + (importType == ImportType.AssetBundle ? "StreamingAssets" : "AssetBundle") + " banks in " + (importType == ImportType.AssetBundle ? Application.streamingAssetsPath : Application.dataPath + '/' + settings.TargetAssetPath)
                    , "Yes", "No");
                if (deleteBanks)
                {
                    // Delete the old banks
                    EventManager.removeBanks = true;
                    EventManager.RefreshBanks();
                }
            }

            // ----- Text Assets -------------
            if (settings.ImportType == ImportType.AssetBundle)
            {
                GUI.SetNextControlName("targetAssetPath");
                targetAssetPath = EditorGUILayout.TextField("FMOD Asset Folder", string.IsNullOrEmpty(targetAssetPath) ? settings.TargetAssetPath : targetAssetPath);
                if (GUI.GetNameOfFocusedControl() == "targetAssetPath")
                {
                    focused = true;
                    if (Event.current.isKey)
                    {
                        switch (Event.current.keyCode)
                        {
                        case KeyCode.Return:
                        case KeyCode.KeypadEnter:
                            if (settings.TargetAssetPath != targetAssetPath)
                            {
                                EventManager.RemoveBanks(Application.dataPath + '/' + settings.TargetAssetPath);
                                settings.TargetAssetPath = targetAssetPath;
                                hasBankTargetChanged     = true;
                            }
                            break;
                        }
                    }
                }
                else if (focused)
                {
                    if (settings.TargetAssetPath != targetAssetPath)
                    {
                        EventManager.RemoveBanks(Application.dataPath + '/' + settings.TargetAssetPath);
                        settings.TargetAssetPath = targetAssetPath;
                        hasBankTargetChanged     = true;
                    }
                }
            }

            // ----- Logging -----------------
            EditorGUILayout.Separator();
            EditorGUILayout.LabelField("<b>Logging</b>", style);
            EditorGUI.indentLevel++;
            settings.LoggingLevel = (FMOD.DEBUG_FLAGS)EditorGUILayout.EnumPopup("Logging Level", settings.LoggingLevel);
            EditorGUI.indentLevel--;

            // ----- Loading -----------------
            EditorGUI.BeginDisabledGroup(settings.ImportType == ImportType.AssetBundle);
            EditorGUILayout.Separator();
            EditorGUILayout.LabelField("<b>Initialization</b>", style);
            EditorGUI.indentLevel++;

            settings.BankLoadType = (BankLoadType)EditorGUILayout.EnumPopup("Load Banks", settings.BankLoadType);
            switch (settings.BankLoadType)
            {
            case BankLoadType.All:
                break;

            case BankLoadType.Specified:
                settings.AutomaticEventLoading = false;
                Texture upArrowTexture   = EditorGUIUtility.Load("FMOD/ArrowUp.png") as Texture;
                Texture downArrowTexture = EditorGUIUtility.Load("FMOD/ArrowDown.png") as Texture;
                bankFoldOutState = EditorGUILayout.Foldout(bankFoldOutState, "Specified Banks", true);
                if (bankFoldOutState)
                {
                    for (int i = 0; i < settings.BanksToLoad.Count; i++)
                    {
                        EditorGUILayout.BeginHorizontal();
                        EditorGUI.indentLevel++;

                        var bankName = settings.BanksToLoad[i];
                        EditorGUILayout.TextField(bankName.Replace(".bank", ""));

                        if (GUILayout.Button(upArrowTexture, GUILayout.ExpandWidth(false)))
                        {
                            if (i > 0)
                            {
                                var temp = settings.BanksToLoad[i];
                                settings.BanksToLoad[i]     = settings.BanksToLoad[i - 1];
                                settings.BanksToLoad[i - 1] = temp;
                            }
                            continue;
                        }
                        if (GUILayout.Button(downArrowTexture, GUILayout.ExpandWidth(false)))
                        {
                            if (i < settings.BanksToLoad.Count - 1)
                            {
                                var temp = settings.BanksToLoad[i];
                                settings.BanksToLoad[i]     = settings.BanksToLoad[i + 1];
                                settings.BanksToLoad[i + 1] = temp;
                            }
                            continue;
                        }

                        if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false)))
                        {
                            GUI.FocusControl(null);
                            string path = EditorUtility.OpenFilePanel("Locate Bank", Application.streamingAssetsPath, "bank");
                            if (!string.IsNullOrEmpty(path))
                            {
                                settings.BanksToLoad[i] = path.Replace(Application.streamingAssetsPath + Path.AltDirectorySeparatorChar, "");
                                Repaint();
                            }
                        }
                        if (GUILayout.Button("Remove", GUILayout.ExpandWidth(false)))
                        {
                            Settings.Instance.BanksToLoad.RemoveAt(i);
                            continue;
                        }
                        EditorGUILayout.EndHorizontal();
                        EditorGUI.indentLevel--;
                    }

                    GUILayout.BeginHorizontal();
                    GUILayout.Space(30);
                    if (GUILayout.Button("Add Bank", GUILayout.ExpandWidth(false)))
                    {
                        settings.BanksToLoad.Add("");
                    }
                    if (GUILayout.Button("Add All Banks", GUILayout.ExpandWidth(false)))
                    {
                        FMODPlatform platform = RuntimeUtils.GetEditorFMODPlatform();
                        if (platform == FMODPlatform.None)
                        {
                            platform = FMODPlatform.PlayInEditor;
                        }
                        string sourceDir  = RuntimeUtils.GetCommonPlatformPath(settings.SourceBankPath + '/' + (settings.HasSourceProject ? settings.GetBankPlatform(platform) + '/' : ""));
                        var    banksFound = new List <string>(Directory.GetFiles(sourceDir, "*.bank", SearchOption.AllDirectories));
                        for (int i = 0; i < banksFound.Count; i++)
                        {
                            string bankShortName = RuntimeUtils.GetCommonPlatformPath(Path.GetFullPath(banksFound[i])).Replace(sourceDir, "");
                            if (!settings.BanksToLoad.Contains(bankShortName))
                            {
                                settings.BanksToLoad.Add(bankShortName);
                            }
                        }
                        Repaint();
                    }
                    if (GUILayout.Button("Clear", GUILayout.ExpandWidth(false)))
                    {
                        settings.BanksToLoad.Clear();
                    }
                    GUILayout.EndHorizontal();
                }
                break;

            case BankLoadType.None:
                settings.AutomaticEventLoading = false;
                break;

            default:
                break;
            }

            EditorGUI.BeginDisabledGroup(settings.BankLoadType == BankLoadType.None);
            settings.AutomaticSampleLoading = EditorGUILayout.Toggle("Load Bank Sample Data", settings.AutomaticSampleLoading);
            EditorGUI.EndDisabledGroup();

            settings.EncryptionKey = EditorGUILayout.TextField("Bank Encryption Key", settings.EncryptionKey);

            EditorGUI.indentLevel--;
            EditorGUI.EndDisabledGroup();

            // ----- PIE ----------------------------------------------
            EditorGUILayout.Separator();
            EditorGUILayout.LabelField("<b>Play In Editor Settings</b>", style);
            EditorGUI.indentLevel++;
            DisplayEditorBool("Live Update", settings.LiveUpdateSettings, FMODPlatform.PlayInEditor);
            if (settings.IsLiveUpdateEnabled(FMODPlatform.PlayInEditor))
            {
                EditorGUILayout.BeginHorizontal();
                settings.LiveUpdatePort = ushort.Parse(EditorGUILayout.TextField("Live Update Port:", settings.LiveUpdatePort.ToString()));
                if (GUILayout.Button("Reset", GUILayout.ExpandWidth(false)))
                {
                    settings.LiveUpdatePort = 9264;
                }
                EditorGUILayout.EndHorizontal();
            }
            DisplayEditorBool("Debug Overlay", settings.OverlaySettings, FMODPlatform.PlayInEditor);
            DisplayChildFreq("Sample Rate", settings.SampleRateSettings, FMODPlatform.PlayInEditor);
            if (settings.HasPlatforms)
            {
                DisplayPIEBuildDirectory("Bank Platform", settings.BankDirectorySettings, FMODPlatform.PlayInEditor);
            }

            DisplayPIESpeakerMode("Speaker Mode", settings.SpeakerModeSettings, FMODPlatform.PlayInEditor);
            if (settings.HasPlatforms)
            {
                EditorGUILayout.HelpBox(string.Format("Match the speaker mode to the setting of the platform <b>{0}</b> inside FMOD Studio", settings.GetBankPlatform(FMODPlatform.PlayInEditor)), MessageType.Info, false);
            }
            else
            {
                EditorGUILayout.HelpBox("Match the speaker mode to the setting inside FMOD Studio", MessageType.Info, false);
            }

            EditorGUI.indentLevel--;

            // ----- Default ----------------------------------------------
            EditorGUILayout.Separator();
            EditorGUILayout.LabelField("<b>Default Settings</b>", style);
            EditorGUI.indentLevel++;
            DisplayParentBool("Live Update", settings.LiveUpdateSettings, FMODPlatform.Default);
            if (settings.IsLiveUpdateEnabled(FMODPlatform.Default))
            {
                EditorGUILayout.BeginHorizontal();
                settings.LiveUpdatePort = ushort.Parse(EditorGUILayout.TextField("Live Update Port:", settings.LiveUpdatePort.ToString()));
                if (GUILayout.Button("Reset", GUILayout.ExpandWidth(false)))
                {
                    settings.LiveUpdatePort = 9264;
                }
                EditorGUILayout.EndHorizontal();
            }
            DisplayParentBool("Debug Overlay", settings.OverlaySettings, FMODPlatform.Default);
            DisplayParentFreq("Sample Rate", settings.SampleRateSettings, FMODPlatform.Default);
            if (settings.HasPlatforms)
            {
                bool prevChanged = GUI.changed;
                DisplayParentBuildDirectory("Bank Platform", settings.BankDirectorySettings, FMODPlatform.Default);
                hasBankSourceChanged |= !prevChanged && GUI.changed;
            }

            DisplayParentSpeakerMode("Speaker Mode", settings.SpeakerModeSettings, FMODPlatform.Default);
            if (settings.HasPlatforms)
            {
                EditorGUILayout.HelpBox(string.Format("Match the speaker mode to the setting of the platform <b>{0}</b> inside FMOD Studio", settings.GetBankPlatform(FMODPlatform.Default)), MessageType.Info, false);
            }
            else
            {
                EditorGUILayout.HelpBox("Match the speaker mode to the setting inside FMOD Studio", MessageType.Info, false);
            }
            DisplayParentInt("Virtual Channel Count", settings.VirtualChannelSettings, FMODPlatform.Default, 1, 2048);
            DisplayParentInt("Real Channel Count", settings.RealChannelSettings, FMODPlatform.Default, 1, 256);
            EditorGUI.indentLevel--;

            // ----- Plugins ----------------------------------------------
            EditorGUILayout.Separator();
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.PrefixLabel("<b>Plugins</b>", GUI.skin.button, style);
            if (GUILayout.Button("Add Plugin", GUILayout.ExpandWidth(false)))
            {
                settings.Plugins.Add("");
            }
            EditorGUILayout.EndHorizontal();

            EditorGUI.indentLevel++;
            for (int count = 0; count < settings.Plugins.Count; count++)
            {
                EditorGUILayout.BeginHorizontal();
                settings.Plugins[count] = EditorGUILayout.TextField("Plugin " + (count + 1).ToString() + ":", settings.Plugins[count]);

                if (GUILayout.Button("Delete Plugin", GUILayout.ExpandWidth(false)))
                {
                    settings.Plugins.RemoveAt(count);
                }
                EditorGUILayout.EndHorizontal();
            }
            EditorGUI.indentLevel--;

            // ----- Windows ----------------------------------------------
            DisplayPlatform(FMODPlatform.Desktop, null);
            DisplayPlatform(FMODPlatform.Mobile, new FMODPlatform[] { FMODPlatform.MobileHigh, FMODPlatform.MobileLow, FMODPlatform.AppleTV });
            DisplayPlatform(FMODPlatform.Console, new FMODPlatform[] { FMODPlatform.XboxOne, FMODPlatform.PS4, FMODPlatform.Switch, FMODPlatform.Stadia });

            if (EditorGUI.EndChangeCheck())
            {
                EditorUtility.SetDirty(settings);
            }

            if (hasBankSourceChanged)
            {
                EventManager.RefreshBanks();
            }
            if (hasBankTargetChanged)
            {
                EventManager.RefreshBanks();
            }
        }
Ejemplo n.º 3
0
        public override void OnInspectorGUI()
        {
            Settings settings = target as Settings;

            EditorGUI.BeginChangeCheck();

            hasBankSourceChanged = false;
            bool hasBankTargetChanged = false;

            GUIStyle style = new GUIStyle(GUI.skin.label);

            style.richText = true;

            GUI.skin.FindStyle("HelpBox").richText = true;

            int sourceType = settings.HasSourceProject ? 0 : (settings.HasPlatforms ? 2 : 1);

            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.BeginVertical();
            sourceType = GUILayout.Toggle(sourceType == 0, "Project", "Button") ? 0 : sourceType;
            sourceType = GUILayout.Toggle(sourceType == 1, "Single Platform Build", "Button") ? 1 : sourceType;
            sourceType = GUILayout.Toggle(sourceType == 2, "Multiple Platform Build", "Button") ? 2 : sourceType;
            EditorGUILayout.EndVertical();
            EditorGUILayout.BeginVertical();

            EditorGUILayout.HelpBox(
                "<size=11>Select the way you wish to connect Unity to the FMOD Studio content:\n" +
                "<b>• Project</b>\t\tIf you have the complete FMOD Studio project avaliable\n" +
                "<b>• Single Platform</b>\tIf you have only the contents of the <i>Build</i> folder for a single platform\n" +
                "<b>• Multiple Platforms</b>\tIf you have only the contents of the <i>Build</i> folder for multiple platforms, each platform in it's own sub directory\n" +
                "</size>"
                , MessageType.Info, true);
            EditorGUILayout.EndVertical();
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.Space();


            if (sourceType == 0)
            {
                EditorGUILayout.BeginHorizontal();
                string oldPath = settings.SourceProjectPath;
                EditorGUILayout.PrefixLabel("Studio Project Path", GUI.skin.textField, style);
                settings.SourceProjectPath = EditorGUILayout.TextField(GUIContent.none, settings.SourceProjectPath);
                if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false)))
                {
                    GUI.FocusControl(null);
                    string path = EditorUtility.OpenFilePanel("Locate Studio Project", oldPath, "fspro");
                    if (!String.IsNullOrEmpty(path))
                    {
                        settings.SourceProjectPath = MakePathRelativeToProject(path);
                        this.Repaint();
                    }
                }
                EditorGUILayout.EndHorizontal();

                // Cache in settings for runtime access in play-in-editor mode
                settings.SourceBankPath   = EditorUtils.GetBankDirectory();
                settings.HasPlatforms     = true;
                settings.HasSourceProject = true;

                // First time project path is set or changes, copy to streaming assets
                if (settings.SourceProjectPath != oldPath)
                {
                    hasBankSourceChanged = true;
                }
            }

            if (sourceType == 1)
            {
                EditorGUILayout.BeginHorizontal();
                string oldPath = settings.SourceBankPath;
                EditorGUILayout.PrefixLabel("Build Path", GUI.skin.textField, style);
                settings.SourceBankPath = EditorGUILayout.TextField(GUIContent.none, settings.SourceBankPath);
                if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false)))
                {
                    GUI.FocusControl(null);
                    var path = EditorUtility.OpenFolderPanel("Locate Build Folder", oldPath, null);
                    if (!String.IsNullOrEmpty(path))
                    {
                        path = MakePathRelativeToProject(path);
                        settings.SourceBankPath = path;
                    }
                }
                EditorGUILayout.EndHorizontal();

                settings.HasPlatforms     = false;
                settings.HasSourceProject = false;

                // First time project path is set or changes, copy to streaming assets
                if (settings.SourceBankPath != oldPath)
                {
                    hasBankSourceChanged = true;
                }
            }

            if (sourceType == 2)
            {
                EditorGUILayout.BeginHorizontal();
                string oldPath = settings.SourceBankPath;
                EditorGUILayout.PrefixLabel("Build Path", GUI.skin.textField, style);
                settings.SourceBankPath = EditorGUILayout.TextField(GUIContent.none, settings.SourceBankPath);
                if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false)))
                {
                    GUI.FocusControl(null);
                    var path = EditorUtility.OpenFolderPanel("Locate Build Folder", oldPath, null);
                    if (!String.IsNullOrEmpty(path))
                    {
                        path = MakePathRelativeToProject(path);
                        settings.SourceBankPath = path;
                    }
                }
                EditorGUILayout.EndHorizontal();

                settings.HasPlatforms     = true;
                settings.HasSourceProject = false;

                // First time project path is set or changes, copy to streaming assets
                if (settings.SourceBankPath != oldPath)
                {
                    hasBankSourceChanged = true;
                }
            }



            bool   validBanks;
            string failReason;

            EditorUtils.ValidateSource(out validBanks, out failReason);
            if (!validBanks)
            {
                EditorGUILayout.HelpBox(failReason, MessageType.Error, true);
                if (EditorGUI.EndChangeCheck())
                {
                    EditorUtility.SetDirty(settings);
                }
                return;
            }


            ImportType importType = (ImportType)EditorGUILayout.EnumPopup("Import Type", settings.ImportType);

            if (importType != settings.ImportType)
            {
                hasBankTargetChanged = true;
                settings.ImportType  = importType;
            }

            EditorGUI.BeginDisabledGroup(settings.ImportType == ImportType.StreamingAssets);
            string targetAssetPath = EditorGUILayout.TextField("FMOD Asset Folder", settings.TargetAssetPath);

            if (targetAssetPath != settings.TargetAssetPath)
            {
                settings.TargetAssetPath = targetAssetPath;
                hasBankTargetChanged     = true;
            }
            EditorGUI.EndDisabledGroup();
            EditorGUI.BeginDisabledGroup(settings.ImportType == ImportType.AssetBundle);

            // ----- Loading -----------------
            EditorGUILayout.Separator();
            EditorGUILayout.LabelField("<b>Loading</b>", style);
            EditorGUI.indentLevel++;
            settings.AutomaticEventLoading = EditorGUILayout.Toggle("Load All Event Data at Initialization", settings.AutomaticEventLoading);
            EditorGUI.BeginDisabledGroup(!settings.AutomaticEventLoading);
            settings.AutomaticSampleLoading = EditorGUILayout.Toggle("Load All Sample Data at Initialization", settings.AutomaticSampleLoading);
            EditorGUI.EndDisabledGroup();
            EditorGUI.indentLevel--;
            EditorGUI.EndDisabledGroup();


            // ----- PIE ----------------------------------------------
            EditorGUILayout.Separator();
            EditorGUILayout.LabelField("<b>Play In Editor Settings</b>", style);
            EditorGUI.indentLevel++;
            DisplayEditorBool("Live Update", settings.LiveUpdateSettings, FMODPlatform.PlayInEditor);
            if (settings.IsLiveUpdateEnabled(FMODPlatform.PlayInEditor))
            {
#if UNITY_5_0 || UNITY_5_1
                EditorGUILayout.HelpBox("Unity 5.0 or 5.1 detected: Live update will listen on port <b>9265</b>", MessageType.Warning, false);
#else
                EditorGUILayout.HelpBox("Live update will listen on port <b>9264</b>", MessageType.Info, false);
#endif
            }
            DisplayEditorBool("Debug Overlay", settings.OverlaySettings, FMODPlatform.PlayInEditor);
            if (settings.HasPlatforms)
            {
                DisplayPIEBuildDirectory("Bank Platform", settings.BankDirectorySettings, FMODPlatform.PlayInEditor);
            }

            DisplayPIESpeakerMode("Speaker Mode", settings.SpeakerModeSettings, FMODPlatform.PlayInEditor);
            if (settings.HasPlatforms)
            {
                EditorGUILayout.HelpBox(String.Format("Match the speaker mode to the setting of the platform <b>{0}</b> inside FMOD Studio", settings.GetBankPlatform(FMODPlatform.PlayInEditor)), MessageType.Info, false);
            }
            else
            {
                EditorGUILayout.HelpBox("Match the speaker mode to the setting inside FMOD Studio", MessageType.Info, false);
            }

            EditorGUI.indentLevel--;

            // ----- Default ----------------------------------------------
            EditorGUILayout.Separator();
            EditorGUILayout.LabelField("<b>Default Settings</b>", style);
            EditorGUI.indentLevel++;
            DisplayParentBool("Live Update", settings.LiveUpdateSettings, FMODPlatform.Default);
            if (settings.IsLiveUpdateEnabled(FMODPlatform.Default))
            {
#if UNITY_5_0 || UNITY_5_1
                EditorGUILayout.HelpBox("Unity 5.0 or 5.1 detected: Live update will listen on port <b>9265</b>", MessageType.Warning, false);
#else
                EditorGUILayout.HelpBox("Live update will listen on port <b>9264</b>", MessageType.Info, false);
#endif
            }
            DisplayParentBool("Debug Overlay", settings.OverlaySettings, FMODPlatform.Default);
            DisplayParentFreq("Sample Rate", settings.SampleRateSettings, FMODPlatform.Default);
            if (settings.HasPlatforms)
            {
                bool prevChanged = GUI.changed;
                DisplayParentBuildDirectory("Bank Platform", settings.BankDirectorySettings, FMODPlatform.Default);
                hasBankSourceChanged |= !prevChanged && GUI.changed;
            }

            DisplayParentSpeakerMode("Speaker Mode", settings.SpeakerModeSettings, FMODPlatform.Default);
            if (settings.HasPlatforms)
            {
                EditorGUILayout.HelpBox(String.Format("Match the speaker mode to the setting of the platform <b>{0}</b> inside FMOD Studio", settings.GetBankPlatform(FMODPlatform.Default)), MessageType.Info, false);
            }
            else
            {
                EditorGUILayout.HelpBox("Match the speaker mode to the setting inside FMOD Studio", MessageType.Info, false);
            }
            DisplayParentInt("Virtual Channel Count", settings.VirtualChannelSettings, FMODPlatform.Default, 1, 2048);
            DisplayParentInt("Real Channel Count", settings.RealChannelSettings, FMODPlatform.Default, 1, 256);
            EditorGUI.indentLevel--;


            // ----- Plugins ----------------------------------------------
            EditorGUILayout.Separator();
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.PrefixLabel("<b>Plugins</b>", GUI.skin.button, style);
            if (GUILayout.Button("Add Plugin", GUILayout.ExpandWidth(false)))
            {
                settings.Plugins.Add("");
            }
            EditorGUILayout.EndHorizontal();

            EditorGUI.indentLevel++;
            for (int count = 0; count < settings.Plugins.Count; count++)
            {
                EditorGUILayout.BeginHorizontal();
                settings.Plugins[count] = EditorGUILayout.TextField("Plugin " + (count + 1).ToString() + ":", settings.Plugins[count]);

                if (GUILayout.Button("Delete Plugin", GUILayout.ExpandWidth(false)))
                {
                    settings.Plugins.RemoveAt(count);
                }
                EditorGUILayout.EndHorizontal();
            }
            EditorGUI.indentLevel--;


            // ----- Windows ----------------------------------------------
            DisplayPlatform(FMODPlatform.Desktop, null);
            DisplayPlatform(FMODPlatform.Mobile, new FMODPlatform[] { FMODPlatform.MobileHigh, FMODPlatform.MobileLow, FMODPlatform.PSVita, FMODPlatform.AppleTV });
            DisplayPlatform(FMODPlatform.Console, new FMODPlatform[] { FMODPlatform.XboxOne, FMODPlatform.PS4, FMODPlatform.WiiU });

            if (EditorGUI.EndChangeCheck())
            {
                EditorUtility.SetDirty(settings);
            }

            if (hasBankSourceChanged)
            {
                EventManager.UpdateCache();
            }
            if (hasBankTargetChanged)
            {
                EventManager.CopyToStreamingAssets();
            }
        }