// -------- Bank Platform ---------------------- public string GetBankPlatform(FMODPlatform platform) { if (!HasPlatforms) { return(""); } #if UNITY_EDITOR if (platform == FMODPlatform.PlayInEditor) { return(GetSetting(BankDirectorySettings, platform, GetSetting(BankDirectorySettings, RuntimeUtils.GetEditorFMODPlatform(), "Desktop"))); } else #endif { return(GetSetting(BankDirectorySettings, platform, "Desktop")); } }
public static void CopyToStreamingAssets() { if (string.IsNullOrEmpty(Settings.Instance.SourceBankPath)) { return; } FMODPlatform platform = RuntimeUtils.GetEditorFMODPlatform(); if (platform == FMODPlatform.None) { UnityEngine.Debug.LogWarning(string.Format("FMOD Studio: copy banks for platform {0} : Unsupported platform", EditorUserBuildSettings.activeBuildTarget.ToString())); return; } string bankTargetFolder = Settings.Instance.ImportType == ImportType.StreamingAssets ? Application.dataPath + "/StreamingAssets" : Application.dataPath + (string.IsNullOrEmpty(Settings.Instance.TargetAssetPath) ? "" : '/' + Settings.Instance.TargetAssetPath); bankTargetFolder = RuntimeUtils.GetCommonPlatformPath(bankTargetFolder); Directory.CreateDirectory(bankTargetFolder); string bankTargetExension = Settings.Instance.ImportType == ImportType.StreamingAssets ? "bank" : "bytes"; string bankSourceFolder = Settings.Instance.HasPlatforms ? Settings.Instance.SourceBankPath + '/' + Settings.Instance.GetBankPlatform(platform) : Settings.Instance.SourceBankPath; bankSourceFolder = RuntimeUtils.GetCommonPlatformPath(bankSourceFolder); if (Path.GetFullPath(bankTargetFolder).TrimEnd('/').ToUpperInvariant() == Path.GetFullPath(bankSourceFolder).TrimEnd('/').ToUpperInvariant()) { return; } bool madeChanges = false; try { // Clean out any stale .bank files string[] currentBankFiles = Directory.GetFiles(bankTargetFolder, "*." + bankTargetExension); foreach (var bankFileName in currentBankFiles) { string bankName = Path.GetFileNameWithoutExtension(bankFileName); if (!eventCache.EditorBanks.Exists((x) => bankName == x.Name)) { string assetString = bankFileName.Replace(Application.dataPath, "Assets"); AssetDatabase.ImportAsset(assetString); UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath <UnityEngine.Object>(assetString); string[] labels = AssetDatabase.GetLabels(obj); bool containsLabel = false; foreach (string label in labels) { if (label.Equals("FMOD")) { containsLabel = true; break; } } if (containsLabel) { File.Delete(bankFileName); madeChanges = true; } } } // Copy over any files that don't match timestamp or size or don't exist foreach (var bankRef in eventCache.EditorBanks) { string sourcePath = bankSourceFolder + "/" + bankRef.Name + ".bank"; string targetPath = bankTargetFolder + "/" + bankRef.Name + "." + bankTargetExension; FileInfo sourceInfo = new FileInfo(sourcePath); FileInfo targetInfo = new FileInfo(targetPath); if (!targetInfo.Exists || sourceInfo.Length != targetInfo.Length || sourceInfo.LastWriteTime != targetInfo.LastWriteTime) { if (targetInfo.Exists) { targetInfo.IsReadOnly = false; } File.Copy(sourcePath, targetPath, true); targetInfo = new FileInfo(targetPath); targetInfo.IsReadOnly = false; targetInfo.LastWriteTime = sourceInfo.LastWriteTime; madeChanges = true; string assetString = targetPath.Replace(Application.dataPath, "Assets"); AssetDatabase.ImportAsset(assetString); UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath <UnityEngine.Object>(assetString); AssetDatabase.SetLabels(obj, new string[] { "FMOD" }); } } } catch (Exception exception) { UnityEngine.Debug.LogError(string.Format("FMOD Studio: copy banks for platform {0} : copying banks from {1} to {2}", platform.ToString(), bankSourceFolder, bankTargetFolder)); UnityEngine.Debug.LogException(exception); return; } if (madeChanges) { AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); UnityEngine.Debug.Log(string.Format("FMOD Studio: copy banks for platform {0} : copying banks from {1} to {2} succeeded", platform.ToString(), bankSourceFolder, bankTargetFolder)); } }
public override void OnInspectorGUI() { Settings settings = target as Settings; DrawLinks(); EditorGUI.BeginChangeCheck(); hasBankSourceChanged = false; bool hasBankTargetChanged = false; GUIStyle style = new GUIStyle(GUI.skin.label); style.richText = true; GUI.skin.FindStyle("HelpBox").richText = true; SourceType sourceType = settings.HasSourceProject ? SourceType.Project : (settings.HasPlatforms ? SourceType.Multi : SourceType.Single); EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginVertical(); sourceType = GUILayout.Toggle(sourceType == SourceType.Project, "Project", "Button") ? 0 : sourceType; sourceType = GUILayout.Toggle(sourceType == SourceType.Single, "Single Platform Build", "Button") ? SourceType.Single : sourceType; sourceType = GUILayout.Toggle(sourceType == SourceType.Multi, "Multiple Platform Build", "Button") ? SourceType.Multi : sourceType; EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical(); EditorGUILayout.HelpBox( "<size=11>Select the way you wish to connect Unity to the FMOD Studio content:\n" + "<b>• Project</b>\t\tIf you have the complete FMOD Studio project avaliable\n" + "<b>• Single Platform</b>\tIf you have only the contents of the <i>Build</i> folder for a single platform\n" + "<b>• Multiple Platforms</b>\tIf you have only the contents of the <i>Build</i> folder for multiple platforms, each platform in it's own sub directory\n" + "</size>" , MessageType.Info, true); EditorGUILayout.EndVertical(); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); if (sourceType == SourceType.Project) { EditorGUILayout.BeginHorizontal(); string oldPath = settings.SourceProjectPath; EditorGUILayout.PrefixLabel("Studio Project Path", GUI.skin.textField, style); EditorGUI.BeginChangeCheck(); string newPath = EditorGUILayout.TextField(GUIContent.none, settings.SourceProjectPath); if (EditorGUI.EndChangeCheck()) { if (newPath.EndsWith(".fspro")) { settings.SourceProjectPath = newPath; } } if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false))) { GUI.FocusControl(null); EditorApplication.update += BrowseForSourceProjectPath; } EditorGUILayout.EndHorizontal(); // Cache in settings for runtime access in play-in-editor mode string bankPath = EditorUtils.GetBankDirectory(); settings.SourceBankPath = bankPath; settings.HasPlatforms = true; settings.HasSourceProject = true; // First time project path is set or changes, copy to streaming assets if (settings.SourceProjectPath != oldPath) { hasBankSourceChanged = true; } } else if (sourceType == SourceType.Single || sourceType == SourceType.Multi) { EditorGUILayout.BeginHorizontal(); string oldPath = settings.SourceBankPath; EditorGUILayout.PrefixLabel("Build Path", GUI.skin.textField, style); EditorGUI.BeginChangeCheck(); string tempPath = EditorGUILayout.TextField(GUIContent.none, settings.SourceBankPath); if (EditorGUI.EndChangeCheck()) { settings.SourceBankPath = tempPath; } if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false))) { GUI.FocusControl(null); EditorApplication.update += BrowseForSourceBankPath; } EditorGUILayout.EndHorizontal(); settings.HasPlatforms = (sourceType == SourceType.Multi); settings.HasSourceProject = false; // First time project path is set or changes, copy to streaming assets if (settings.SourceBankPath != oldPath) { hasBankSourceChanged = true; } } bool validBanks; string failReason; EditorUtils.ValidateSource(out validBanks, out failReason); if (!validBanks) { failReason += "\n\nFor detailed setup instructions, please see the getting started guide linked above."; EditorGUILayout.HelpBox(failReason, MessageType.Error, true); if (EditorGUI.EndChangeCheck()) { EditorUtility.SetDirty(settings); } return; } if (!RuntimeUtils.VerifyPlatformLibsExist()) { string errMsg = "Unable to find the FMOD '" + RuntimeUtils.GetEditorFMODPlatform() + "' libs. See console for details."; EditorGUILayout.HelpBox(errMsg, MessageType.Error, true); if (EditorGUI.EndChangeCheck()) { EditorUtility.SetDirty(settings); } return; } ImportType importType = (ImportType)EditorGUILayout.EnumPopup("Import Type", settings.ImportType); if (importType != settings.ImportType) { hasBankTargetChanged = true; settings.ImportType = importType; bool deleteBanks = EditorUtility.DisplayDialog( "FMOD Bank Import Type Changed", "Do you want to delete the " + (importType == ImportType.AssetBundle ? "StreamingAssets" : "AssetBundle") + " banks in " + (importType == ImportType.AssetBundle ? Application.streamingAssetsPath : Application.dataPath + '/' + settings.TargetAssetPath) , "Yes", "No"); if (deleteBanks) { // Delete the old banks EventManager.removeBanks = true; EventManager.RefreshBanks(); } } // ----- Text Assets ------------- if (settings.ImportType == ImportType.AssetBundle) { GUI.SetNextControlName("targetAssetPath"); targetAssetPath = EditorGUILayout.TextField("FMOD Asset Folder", string.IsNullOrEmpty(targetAssetPath) ? settings.TargetAssetPath : targetAssetPath); if (GUI.GetNameOfFocusedControl() == "targetAssetPath") { focused = true; if (Event.current.isKey) { switch (Event.current.keyCode) { case KeyCode.Return: case KeyCode.KeypadEnter: if (settings.TargetAssetPath != targetAssetPath) { EventManager.RemoveBanks(Application.dataPath + '/' + settings.TargetAssetPath); settings.TargetAssetPath = targetAssetPath; hasBankTargetChanged = true; } break; } } } else if (focused) { if (settings.TargetAssetPath != targetAssetPath) { EventManager.RemoveBanks(Application.dataPath + '/' + settings.TargetAssetPath); settings.TargetAssetPath = targetAssetPath; hasBankTargetChanged = true; } } } // ----- Logging ----------------- EditorGUILayout.Separator(); EditorGUILayout.LabelField("<b>Logging</b>", style); EditorGUI.indentLevel++; settings.LoggingLevel = (FMOD.DEBUG_FLAGS)EditorGUILayout.EnumPopup("Logging Level", settings.LoggingLevel); EditorGUI.indentLevel--; // ----- Loading ----------------- EditorGUI.BeginDisabledGroup(settings.ImportType == ImportType.AssetBundle); EditorGUILayout.Separator(); EditorGUILayout.LabelField("<b>Initialization</b>", style); EditorGUI.indentLevel++; settings.BankLoadType = (BankLoadType)EditorGUILayout.EnumPopup("Load Banks", settings.BankLoadType); switch (settings.BankLoadType) { case BankLoadType.All: break; case BankLoadType.Specified: settings.AutomaticEventLoading = false; Texture upArrowTexture = EditorGUIUtility.Load("FMOD/ArrowUp.png") as Texture; Texture downArrowTexture = EditorGUIUtility.Load("FMOD/ArrowDown.png") as Texture; bankFoldOutState = EditorGUILayout.Foldout(bankFoldOutState, "Specified Banks", true); if (bankFoldOutState) { for (int i = 0; i < settings.BanksToLoad.Count; i++) { EditorGUILayout.BeginHorizontal(); EditorGUI.indentLevel++; var bankName = settings.BanksToLoad[i]; EditorGUILayout.TextField(bankName.Replace(".bank", "")); if (GUILayout.Button(upArrowTexture, GUILayout.ExpandWidth(false))) { if (i > 0) { var temp = settings.BanksToLoad[i]; settings.BanksToLoad[i] = settings.BanksToLoad[i - 1]; settings.BanksToLoad[i - 1] = temp; } continue; } if (GUILayout.Button(downArrowTexture, GUILayout.ExpandWidth(false))) { if (i < settings.BanksToLoad.Count - 1) { var temp = settings.BanksToLoad[i]; settings.BanksToLoad[i] = settings.BanksToLoad[i + 1]; settings.BanksToLoad[i + 1] = temp; } continue; } if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false))) { GUI.FocusControl(null); string path = EditorUtility.OpenFilePanel("Locate Bank", Application.streamingAssetsPath, "bank"); if (!string.IsNullOrEmpty(path)) { settings.BanksToLoad[i] = path.Replace(Application.streamingAssetsPath + Path.AltDirectorySeparatorChar, ""); Repaint(); } } if (GUILayout.Button("Remove", GUILayout.ExpandWidth(false))) { Settings.Instance.BanksToLoad.RemoveAt(i); continue; } EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel--; } GUILayout.BeginHorizontal(); GUILayout.Space(30); if (GUILayout.Button("Add Bank", GUILayout.ExpandWidth(false))) { settings.BanksToLoad.Add(""); } if (GUILayout.Button("Add All Banks", GUILayout.ExpandWidth(false))) { FMODPlatform platform = RuntimeUtils.GetEditorFMODPlatform(); if (platform == FMODPlatform.None) { platform = FMODPlatform.PlayInEditor; } string sourceDir = RuntimeUtils.GetCommonPlatformPath(settings.SourceBankPath + '/' + (settings.HasPlatforms ? settings.GetBankPlatform(platform) + '/' : "")); sourceDir = RuntimeUtils.GetCommonPlatformPath(Path.GetFullPath(sourceDir)); var banksFound = new List <string>(Directory.GetFiles(sourceDir, "*.bank", SearchOption.AllDirectories)); for (int i = 0; i < banksFound.Count; i++) { string bankLongName = RuntimeUtils.GetCommonPlatformPath(Path.GetFullPath(banksFound[i])); string bankShortName = bankLongName.Replace(sourceDir, ""); if (!settings.BanksToLoad.Contains(bankShortName)) { settings.BanksToLoad.Add(bankShortName); } } Repaint(); } if (GUILayout.Button("Clear", GUILayout.ExpandWidth(false))) { settings.BanksToLoad.Clear(); } GUILayout.EndHorizontal(); } break; case BankLoadType.None: settings.AutomaticEventLoading = false; break; default: break; } EditorGUI.BeginDisabledGroup(settings.BankLoadType == BankLoadType.None); settings.AutomaticSampleLoading = EditorGUILayout.Toggle("Load Bank Sample Data", settings.AutomaticSampleLoading); EditorGUI.EndDisabledGroup(); settings.EncryptionKey = EditorGUILayout.TextField("Bank Encryption Key", settings.EncryptionKey); EditorGUI.indentLevel--; EditorGUI.EndDisabledGroup(); // ----- PIE ---------------------------------------------- EditorGUILayout.Separator(); EditorGUILayout.LabelField("<b>Play In Editor Settings</b>", style); EditorGUI.indentLevel++; DisplayEditorBool("Live Update", settings.LiveUpdateSettings, FMODPlatform.PlayInEditor); if (settings.IsLiveUpdateEnabled(FMODPlatform.PlayInEditor)) { EditorGUILayout.BeginHorizontal(); settings.LiveUpdatePort = ushort.Parse(EditorGUILayout.TextField("Live Update Port:", settings.LiveUpdatePort.ToString())); if (GUILayout.Button("Reset", GUILayout.ExpandWidth(false))) { settings.LiveUpdatePort = 9264; } EditorGUILayout.EndHorizontal(); } DisplayEditorBool("Debug Overlay", settings.OverlaySettings, FMODPlatform.PlayInEditor); DisplayChildFreq("Sample Rate", settings.SampleRateSettings, FMODPlatform.PlayInEditor); if (settings.HasPlatforms) { DisplayPIEBuildDirectory("Bank Platform", settings.BankDirectorySettings, FMODPlatform.PlayInEditor); } DisplayPIESpeakerMode("Speaker Mode", settings.SpeakerModeSettings, FMODPlatform.PlayInEditor); if (settings.HasPlatforms) { EditorGUILayout.HelpBox(string.Format("Match the speaker mode to the setting of the platform <b>{0}</b> inside FMOD Studio", settings.GetBankPlatform(FMODPlatform.PlayInEditor)), MessageType.Info, false); } else { EditorGUILayout.HelpBox("Match the speaker mode to the setting inside FMOD Studio", MessageType.Info, false); } EditorGUI.indentLevel--; // ----- Default ---------------------------------------------- EditorGUILayout.Separator(); EditorGUILayout.LabelField("<b>Default Settings</b>", style); EditorGUI.indentLevel++; DisplayParentBool("Live Update", settings.LiveUpdateSettings, FMODPlatform.Default); if (settings.IsLiveUpdateEnabled(FMODPlatform.Default)) { EditorGUILayout.BeginHorizontal(); settings.LiveUpdatePort = ushort.Parse(EditorGUILayout.TextField("Live Update Port:", settings.LiveUpdatePort.ToString())); if (GUILayout.Button("Reset", GUILayout.ExpandWidth(false))) { settings.LiveUpdatePort = 9264; } EditorGUILayout.EndHorizontal(); } DisplayParentBool("Debug Overlay", settings.OverlaySettings, FMODPlatform.Default); DisplayParentFreq("Sample Rate", settings.SampleRateSettings, FMODPlatform.Default); if (settings.HasPlatforms) { bool prevChanged = GUI.changed; DisplayParentBuildDirectory("Bank Platform", settings.BankDirectorySettings, FMODPlatform.Default); hasBankSourceChanged |= !prevChanged && GUI.changed; } DisplayParentSpeakerMode("Speaker Mode", settings.SpeakerModeSettings, FMODPlatform.Default); if (settings.HasPlatforms) { EditorGUILayout.HelpBox(string.Format("Match the speaker mode to the setting of the platform <b>{0}</b> inside FMOD Studio", settings.GetBankPlatform(FMODPlatform.Default)), MessageType.Info, false); } else { EditorGUILayout.HelpBox("Match the speaker mode to the setting inside FMOD Studio", MessageType.Info, false); } DisplayParentInt("Virtual Channel Count", settings.VirtualChannelSettings, FMODPlatform.Default, 1, 2048); DisplayParentInt("Real Channel Count", settings.RealChannelSettings, FMODPlatform.Default, 1, 256); EditorGUI.indentLevel--; // ----- Plugins ---------------------------------------------- EditorGUILayout.Separator(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("<b>Plugins</b>", GUI.skin.button, style); if (GUILayout.Button("Add Plugin", GUILayout.ExpandWidth(false))) { settings.Plugins.Add(""); } EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel++; for (int count = 0; count < settings.Plugins.Count; count++) { EditorGUILayout.BeginHorizontal(); settings.Plugins[count] = EditorGUILayout.TextField("Plugin " + (count + 1).ToString() + ":", settings.Plugins[count]); if (GUILayout.Button("Delete Plugin", GUILayout.ExpandWidth(false))) { settings.Plugins.RemoveAt(count); } EditorGUILayout.EndHorizontal(); } EditorGUI.indentLevel--; // ----- Windows ---------------------------------------------- DisplayPlatform(FMODPlatform.Desktop, new FMODPlatform[] { FMODPlatform.WebGL }); DisplayPlatform(FMODPlatform.Mobile, new FMODPlatform[] { FMODPlatform.MobileHigh, FMODPlatform.MobileLow, FMODPlatform.AppleTV }); DisplayPlatform(FMODPlatform.Console, new FMODPlatform[] { FMODPlatform.XboxOne, FMODPlatform.PS4, FMODPlatform.Switch, FMODPlatform.Stadia }); if (EditorGUI.EndChangeCheck()) { EditorUtility.SetDirty(settings); } if (hasBankSourceChanged) { EventManager.RefreshBanks(); } if (hasBankTargetChanged) { EventManager.RefreshBanks(); } }
public void Play() { if (TriggerOnce && hasTriggered) { return; } if (String.IsNullOrEmpty(Event)) { return; } if (eventDescription == null) { Lookup(); } bool isOneshot = false; if (!Event.StartsWith("snapshot", StringComparison.CurrentCultureIgnoreCase)) { eventDescription.isOneshot(out isOneshot); } bool is3D; eventDescription.is3D(out is3D); if (instance != null && !instance.isValid()) { instance = null; } // Let previous oneshot instances play out if (isOneshot && instance != null) { instance.release(); instance = null; } if (instance == null) { eventDescription.createInstance(out instance); // Only want to update if we need to set 3D attributes if (is3D) { var rigidBody = GetComponent <Rigidbody>(); var transform = GetComponent <Transform>(); instance.set3DAttributes(RuntimeUtils.To3DAttributes(gameObject, rigidBody)); RuntimeManager.AttachInstanceToGameObject(instance, transform, rigidBody); } } foreach (var param in Params) { instance.setParameterValue(param.Name, param.Value); } instance.start(); hasTriggered = true; }
public static void LoadBank(string bankName, bool loadSamples = false) { if (Instance.loadedBanks.ContainsKey(bankName)) { LoadedBank loadedBank = Instance.loadedBanks[bankName]; loadedBank.RefCount++; if (loadSamples) { loadedBank.Bank.loadSampleData(); } Instance.loadedBanks[bankName] = loadedBank; } else { LoadedBank loadedBank = new LoadedBank(); string bankPath = RuntimeUtils.GetBankPath(bankName); FMOD.RESULT loadResult; #if UNITY_ANDROID && !UNITY_EDITOR if (!bankPath.StartsWith("file:///android_asset")) { using (var www = new WWW(bankPath)) { while (!www.isDone) { } if (!String.IsNullOrEmpty(www.error)) { throw new BankLoadException(bankPath, www.error); } else { loadResult = Instance.studioSystem.loadBankMemory(www.bytes, FMOD.Studio.LOAD_BANK_FLAGS.NORMAL, out loadedBank.Bank); } } } else #endif { loadResult = Instance.studioSystem.loadBankFile(bankPath, FMOD.Studio.LOAD_BANK_FLAGS.NORMAL, out loadedBank.Bank); } if (loadResult == FMOD.RESULT.OK) { loadedBank.RefCount = 1; Instance.loadedBanks.Add(bankName, loadedBank); if (loadSamples) { loadedBank.Bank.loadSampleData(); } } else if (loadResult == FMOD.RESULT.ERR_EVENT_ALREADY_LOADED) { // someone loaded this bank directly using the studio API // TODO: will the null bank handle be an issue loadedBank.RefCount = 2; Instance.loadedBanks.Add(bankName, loadedBank); } else { throw new BankLoadException(bankPath, loadResult); } } }
public static void SetListenerLocation(int listenerIndex, GameObject gameObject, Rigidbody2D rigidBody2D) { Instance.studioSystem.setListenerAttributes(listenerIndex, RuntimeUtils.To3DAttributes(gameObject, rigidBody2D)); }
public static void CopyToStreamingAssets() { if (string.IsNullOrEmpty(Settings.Instance.SourceBankPath)) { return; } FMODPlatform platform = RuntimeUtils.GetEditorFMODPlatform(); if (platform == FMODPlatform.None) { UnityEngine.Debug.LogWarning(string.Format("FMOD Studio: copy banks for platform {0} : Unsupported platform", EditorUserBuildSettings.activeBuildTarget.ToString())); return; } string bankTargetFolder = Settings.Instance.ImportType == ImportType.StreamingAssets ? Application.dataPath + "/StreamingAssets" : Application.dataPath + (string.IsNullOrEmpty(Settings.Instance.TargetAssetPath) ? "" : '/' + Settings.Instance.TargetAssetPath); bankTargetFolder = RuntimeUtils.GetCommonPlatformPath(bankTargetFolder); Directory.CreateDirectory(bankTargetFolder); string bankTargetExtension = Settings.Instance.ImportType == ImportType.StreamingAssets ? ".bank" : ".bytes"; string bankSourceFolder = Settings.Instance.HasPlatforms ? Settings.Instance.SourceBankPath + '/' + Settings.Instance.GetBankPlatform(platform) : Settings.Instance.SourceBankPath; bankSourceFolder = RuntimeUtils.GetCommonPlatformPath(bankSourceFolder); if (Path.GetFullPath(bankTargetFolder).TrimEnd('/').ToUpperInvariant() == Path.GetFullPath(bankSourceFolder).TrimEnd('/').ToUpperInvariant()) { return; } bool madeChanges = false; if (removeBanks) { string oldBankTargetFolder = Settings.Instance.ImportType == ImportType.AssetBundle ? Application.dataPath + "/StreamingAssets" : Application.dataPath + "/" + Settings.Instance.TargetAssetPath; RemoveBanks(oldBankTargetFolder); madeChanges = true; } try { // Clean out any stale .bank files string[] existingBankFiles = Directory.GetFiles(bankTargetFolder, "*" + bankTargetExtension, SearchOption.AllDirectories); foreach (string bankFilePath in existingBankFiles) { string bankName = EditorBankRef.CalculateName(bankFilePath, bankTargetFolder); if (!eventCache.EditorBanks.Exists(x => x.Name == bankName)) { string assetPath = bankFilePath.Replace(Application.dataPath, AssetsFolderName); if (AssetHasLabel(assetPath, FMODLabel)) { AssetDatabase.MoveAssetToTrash(assetPath); madeChanges = true; } } } // Copy over any files that don't match timestamp or size or don't exist foreach (var bankRef in eventCache.EditorBanks) { string sourcePath = bankSourceFolder + "/" + bankRef.Name + ".bank"; string targetPathRelative = bankRef.Name + bankTargetExtension; string targetPathFull = bankTargetFolder + "/" + targetPathRelative; FileInfo sourceInfo = new FileInfo(sourcePath); FileInfo targetInfo = new FileInfo(targetPathFull); if (!targetInfo.Exists || sourceInfo.Length != targetInfo.Length || sourceInfo.LastWriteTime != targetInfo.LastWriteTime) { if (targetInfo.Exists) { targetInfo.IsReadOnly = false; } else { EnsureFoldersExist(targetPathRelative, bankTargetFolder); } File.Copy(sourcePath, targetPathFull, true); targetInfo = new FileInfo(targetPathFull); targetInfo.IsReadOnly = false; targetInfo.LastWriteTime = sourceInfo.LastWriteTime; madeChanges = true; string assetString = targetPathFull.Replace(Application.dataPath, "Assets"); AssetDatabase.ImportAsset(assetString); UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath <UnityEngine.Object>(assetString); AssetDatabase.SetLabels(obj, new string[] { FMODLabel }); } } RemoveEmptyFMODFolders(bankTargetFolder); } catch (Exception exception) { UnityEngine.Debug.LogError(string.Format("FMOD Studio: copy banks for platform {0} : copying banks from {1} to {2}", platform.ToString(), bankSourceFolder, bankTargetFolder)); UnityEngine.Debug.LogException(exception); return; } if (madeChanges) { AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); UnityEngine.Debug.Log(string.Format("FMOD Studio: copy banks for platform {0} : copying banks from {1} to {2} succeeded", platform.ToString(), bankSourceFolder, bankTargetFolder)); } }
FMOD.RESULT Initialize() { FMOD.RESULT result = FMOD.RESULT.OK; FMOD.RESULT initResult = FMOD.RESULT.OK; Settings fmodSettings = Settings.Instance; fmodPlatform = RuntimeUtils.GetCurrentPlatform(); int sampleRate = fmodSettings.GetSampleRate(fmodPlatform); int realChannels = Math.Min(fmodSettings.GetRealChannels(fmodPlatform), 256); // Prior to 1.08.10 we didn't clamp this properly in the settings screen int virtualChannels = fmodSettings.GetVirtualChannels(fmodPlatform); FMOD.SPEAKERMODE speakerMode = (FMOD.SPEAKERMODE)fmodSettings.GetSpeakerMode(fmodPlatform); FMOD.OUTPUTTYPE outputType = FMOD.OUTPUTTYPE.AUTODETECT; FMOD.ADVANCEDSETTINGS advancedSettings = new FMOD.ADVANCEDSETTINGS(); advancedSettings.randomSeed = (uint)DateTime.Now.Ticks; #if UNITY_EDITOR || UNITY_STANDALONE advancedSettings.maxVorbisCodecs = realChannels; #elif UNITY_XBOXONE advancedSettings.maxXMACodecs = realChannels; #elif UNITY_PS4 advancedSettings.maxAT9Codecs = realChannels; #else advancedSettings.maxFADPCMCodecs = realChannels; #endif #if UNITY_EDITOR || ((UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX) && DEVELOPMENT_BUILD) result = FMOD.Debug.Initialize(FMOD.DEBUG_FLAGS.LOG, FMOD.DEBUG_MODE.FILE, null, RuntimeUtils.LogFileName); if (result == FMOD.RESULT.ERR_FILE_NOTFOUND) { UnityEngine.Debug.LogWarningFormat("FMOD Studio: Cannot open FMOD debug log file '{0}', logs will be missing for this session.", System.IO.Path.Combine(Application.dataPath, RuntimeUtils.LogFileName)); } else { CheckInitResult(result, "FMOD.Debug.Initialize"); } #endif FMOD.Studio.INITFLAGS studioInitFlags = FMOD.Studio.INITFLAGS.NORMAL | FMOD.Studio.INITFLAGS.DEFERRED_CALLBACKS; if (fmodSettings.IsLiveUpdateEnabled(fmodPlatform)) { studioInitFlags |= FMOD.Studio.INITFLAGS.LIVEUPDATE; #if UNITY_5_0 || UNITY_5_1 // These versions of Unity shipped with FMOD4 profiling enabled consuming our port number. UnityEngine.Debug.LogWarning("FMOD Studio: Live Update port in-use by Unity, switching to port 9265"); advancedSettings.profilePort = 9265; #endif } retry: result = FMOD.Studio.System.create(out studioSystem); CheckInitResult(result, "FMOD.Studio.System.create"); result = studioSystem.getLowLevelSystem(out lowlevelSystem); CheckInitResult(result, "FMOD.Studio.System.getLowLevelSystem"); result = lowlevelSystem.setOutput(outputType); CheckInitResult(result, "FMOD.System.setOutput"); result = lowlevelSystem.setSoftwareChannels(realChannels); CheckInitResult(result, "FMOD.System.setSoftwareChannels"); result = lowlevelSystem.setSoftwareFormat(sampleRate, speakerMode, 0); CheckInitResult(result, "FMOD.System.setSoftwareFormat"); result = lowlevelSystem.setAdvancedSettings(ref advancedSettings); CheckInitResult(result, "FMOD.System.setAdvancedSettings"); result = studioSystem.initialize(virtualChannels, studioInitFlags, FMOD.INITFLAGS.NORMAL, IntPtr.Zero); if (result != FMOD.RESULT.OK && initResult == FMOD.RESULT.OK) { initResult = result; // Save this to throw at the end (we'll attempt NO SOUND to shield ourselves from unexpected device failures) outputType = FMOD.OUTPUTTYPE.NOSOUND; UnityEngine.Debug.LogErrorFormat("FMOD Studio: Studio::System::initialize returned {0}, defaulting to no-sound mode.", result.ToString()); goto retry; } CheckInitResult(result, "Studio::System::initialize"); // Test network functionality triggered during System::update if ((studioInitFlags & FMOD.Studio.INITFLAGS.LIVEUPDATE) != 0) { studioSystem.flushCommands(); // Any error will be returned through Studio.System.update result = studioSystem.update(); if (result == FMOD.RESULT.ERR_NET_SOCKET_ERROR) { studioInitFlags &= ~FMOD.Studio.INITFLAGS.LIVEUPDATE; UnityEngine.Debug.LogWarning("FMOD Studio: Cannot open network port for Live Update (in-use), restarting with Live Update disabled."); result = studioSystem.release(); CheckInitResult(result, "FMOD.Studio.System.Release"); goto retry; } } LoadPlugins(fmodSettings); LoadBanks(fmodSettings); return(initResult); }
static private string UpdateCache() { if (eventCache == null) { eventCache = AssetDatabase.LoadAssetAtPath(CacheAssetFullName, typeof(EventCache)) as EventCache; if (eventCache == null || eventCache.cacheVersion != EventCache.CurrentCacheVersion) { Debug.Log("FMOD: Event cache is missing or in an old format; creating a new instance."); eventCache = ScriptableObject.CreateInstance <EventCache>(); eventCache.cacheVersion = EventCache.CurrentCacheVersion; Directory.CreateDirectory(Path.GetDirectoryName(CacheAssetFullName)); AssetDatabase.CreateAsset(eventCache, CacheAssetFullName); } } var settings = Settings.Instance; if (string.IsNullOrEmpty(settings.SourceBankPath)) { ClearCache(); return(null); } string defaultBankFolder = null; if (!settings.HasPlatforms) { defaultBankFolder = settings.SourceBankPath; } else { Platform platform = settings.CurrentEditorPlatform; if (platform == settings.DefaultPlatform) { platform = settings.PlayInEditorPlatform; } defaultBankFolder = RuntimeUtils.GetCommonPlatformPath(Path.Combine(settings.SourceBankPath, platform.BuildDirectory)); } string[] bankPlatforms = EditorUtils.GetBankPlatforms(); string[] bankFolders = new string[bankPlatforms.Length]; for (int i = 0; i < bankPlatforms.Length; i++) { bankFolders[i] = RuntimeUtils.GetCommonPlatformPath(Path.Combine(settings.SourceBankPath, bankPlatforms[i])); } List <string> stringBanks = new List <string>(0); try { var files = Directory.GetFiles(defaultBankFolder, "*." + StringBankExtension, SearchOption.AllDirectories); stringBanks = new List <string>(files); } catch { } // Strip out OSX resource-fork files that appear on FAT32 stringBanks.RemoveAll((x) => Path.GetFileName(x).StartsWith("._")); if (stringBanks.Count == 0) { ClearCache(); return(string.Format("Directory {0} doesn't contain any banks.\nBuild the banks in Studio or check the path in the settings.", defaultBankFolder)); } // If we have multiple .strings.bank files find the most recent stringBanks.Sort((a, b) => File.GetLastWriteTime(b).CompareTo(File.GetLastWriteTime(a))); // Use the most recent string bank timestamp as a marker for the most recent build of any bank because it gets exported every time DateTime lastWriteTime = File.GetLastWriteTime(stringBanks[0]); // Get a list of all banks List <string> bankFileNames = new List <string>(); List <string> reducedStringBanksList = new List <string>(); HashSet <Guid> stringBankGuids = new HashSet <Guid>(); foreach (string stringBankPath in stringBanks) { FMOD.Studio.Bank stringBank; EditorUtils.CheckResult(EditorUtils.System.loadBankFile(stringBankPath, FMOD.Studio.LOAD_BANK_FLAGS.NORMAL, out stringBank)); if (!stringBank.isValid()) { return(string.Format("{0} is not a valid bank.", stringBankPath)); } else { // Unload the strings bank stringBank.unload(); } Guid stringBankGuid; EditorUtils.CheckResult(stringBank.getID(out stringBankGuid)); if (!stringBankGuids.Add(stringBankGuid)) { // If we encounter multiple string banks with the same GUID then only use the first. This handles the scenario where // a Studio project is cloned and extended for DLC with a new master bank name. continue; } reducedStringBanksList.Add(stringBankPath); } bankFileNames = new List <string>(Directory.GetFiles(defaultBankFolder, "*.bank", SearchOption.AllDirectories)); bankFileNames.RemoveAll(x => x.Contains(".strings")); stringBanks = reducedStringBanksList; eventCache.StringsBankWriteTime = lastWriteTime; // Stop editor preview so no stale data being held EditorUtils.PreviewStop(); // Reload the strings banks List <FMOD.Studio.Bank> loadedStringsBanks = new List <FMOD.Studio.Bank>(); try { AssetDatabase.StartAssetEditing(); eventCache.EditorBanks.ForEach((x) => x.Exists = false); HashSet <string> masterBankFileNames = new HashSet <string>(); foreach (string stringBankPath in stringBanks) { FMOD.Studio.Bank stringBank; EditorUtils.CheckResult(EditorUtils.System.loadBankFile(stringBankPath, FMOD.Studio.LOAD_BANK_FLAGS.NORMAL, out stringBank)); if (!stringBank.isValid()) { ClearCache(); return(string.Format("{0} is not a valid bank.", stringBankPath)); } loadedStringsBanks.Add(stringBank); FileInfo stringBankFileInfo = new FileInfo(stringBankPath); string masterBankFileName = Path.GetFileName(stringBankPath).Replace(StringBankExtension, BankExtension); masterBankFileNames.Add(masterBankFileName); EditorBankRef stringsBankRef = eventCache.StringsBanks.Find(x => RuntimeUtils.GetCommonPlatformPath(stringBankPath) == x.Path); if (stringsBankRef == null) { stringsBankRef = ScriptableObject.CreateInstance <EditorBankRef>(); stringsBankRef.FileSizes = new List <EditorBankRef.NameValuePair>(); AssetDatabase.AddObjectToAsset(stringsBankRef, eventCache); AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(stringsBankRef)); eventCache.EditorBanks.Add(stringsBankRef); eventCache.StringsBanks.Add(stringsBankRef); } stringsBankRef.SetPath(stringBankPath, defaultBankFolder); string studioPath; stringBank.getPath(out studioPath); stringsBankRef.SetStudioPath(studioPath); stringsBankRef.LastModified = stringBankFileInfo.LastWriteTime; stringsBankRef.Exists = true; stringsBankRef.FileSizes.Clear(); if (Settings.Instance.HasPlatforms) { for (int i = 0; i < bankPlatforms.Length; i++) { stringsBankRef.FileSizes.Add(new EditorBankRef.NameValuePair(bankPlatforms[i], stringBankFileInfo.Length)); } } else { stringsBankRef.FileSizes.Add(new EditorBankRef.NameValuePair("", stringBankFileInfo.Length)); } } eventCache.EditorParameters.ForEach((x) => x.Exists = false); foreach (string bankFileName in bankFileNames) { EditorBankRef bankRef = eventCache.EditorBanks.Find((x) => RuntimeUtils.GetCommonPlatformPath(bankFileName) == x.Path); // New bank we've never seen before if (bankRef == null) { bankRef = ScriptableObject.CreateInstance <EditorBankRef>(); AssetDatabase.AddObjectToAsset(bankRef, eventCache); AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(bankRef)); bankRef.SetPath(bankFileName, defaultBankFolder); bankRef.LastModified = DateTime.MinValue; bankRef.FileSizes = new List <EditorBankRef.NameValuePair>(); eventCache.EditorBanks.Add(bankRef); } bankRef.Exists = true; FileInfo bankFileInfo = new FileInfo(bankFileName); // Timestamp check - if it doesn't match update events from that bank if (bankRef.LastModified != bankFileInfo.LastWriteTime) { bankRef.LastModified = bankFileInfo.LastWriteTime; UpdateCacheBank(bankRef); } // Update file sizes bankRef.FileSizes.Clear(); if (Settings.Instance.HasPlatforms) { for (int i = 0; i < bankPlatforms.Length; i++) { string platformBankPath = RuntimeUtils.GetCommonPlatformPath(Path.Combine(bankFolders[i], bankFileName)); var fileInfo = new FileInfo(platformBankPath); if (fileInfo.Exists) { bankRef.FileSizes.Add(new EditorBankRef.NameValuePair(bankPlatforms[i], fileInfo.Length)); } } } else { string platformBankPath = RuntimeUtils.GetCommonPlatformPath(Path.Combine(Settings.Instance.SourceBankPath, bankFileName)); var fileInfo = new FileInfo(platformBankPath); if (fileInfo.Exists) { bankRef.FileSizes.Add(new EditorBankRef.NameValuePair("", fileInfo.Length)); } } if (masterBankFileNames.Contains(bankFileInfo.Name)) { if (!eventCache.MasterBanks.Exists(x => RuntimeUtils.GetCommonPlatformPath(bankFileName) == x.Path)) { eventCache.MasterBanks.Add(bankRef); } } } // Remove any stale entries from bank, event and parameter lists eventCache.EditorBanks.FindAll((x) => !x.Exists).ForEach(RemoveCacheBank); eventCache.EditorBanks.RemoveAll((x) => !x.Exists); eventCache.EditorEvents.RemoveAll((x) => x.Banks.Count == 0); eventCache.EditorParameters.RemoveAll((x) => !x.Exists); eventCache.MasterBanks.RemoveAll((x) => !x.Exists); eventCache.StringsBanks.RemoveAll((x) => !x.Exists); } finally { // Unload the strings banks loadedStringsBanks.ForEach(x => x.unload()); AssetDatabase.StopAssetEditing(); Debug.Log("FMOD: Cache updated."); } return(null); }
public override void OnInspectorGUI() { Settings settings = target as Settings; DrawLinks(); EditorGUI.BeginChangeCheck(); hasBankSourceChanged = false; bool hasBankTargetChanged = false; GUIStyle style = new GUIStyle(GUI.skin.label); style.richText = true; GUI.skin.FindStyle("HelpBox").richText = true; SourceType sourceType = settings.HasSourceProject ? SourceType.Project : (settings.HasPlatforms ? SourceType.Multi : SourceType.Single); EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginVertical(); sourceType = GUILayout.Toggle(sourceType == SourceType.Project, "Project", "Button") ? 0 : sourceType; sourceType = GUILayout.Toggle(sourceType == SourceType.Single, "Single Platform Build", "Button") ? SourceType.Single : sourceType; sourceType = GUILayout.Toggle(sourceType == SourceType.Multi, "Multiple Platform Build", "Button") ? SourceType.Multi : sourceType; EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical(); EditorGUILayout.HelpBox( "<size=11>Select the way you wish to connect Unity to the FMOD Studio content:\n" + "<b>• Project</b>\t\tIf you have the complete FMOD Studio project avaliable\n" + "<b>• Single Platform</b>\tIf you have only the contents of the <i>Build</i> folder for a single platform\n" + "<b>• Multiple Platforms</b>\tIf you have only the contents of the <i>Build</i> folder for multiple platforms, each platform in its own sub directory\n" + "</size>" , MessageType.Info, true); EditorGUILayout.EndVertical(); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); if (sourceType == SourceType.Project) { EditorGUILayout.BeginHorizontal(); string oldPath = settings.SourceProjectPath; EditorGUILayout.PrefixLabel("Studio Project Path", GUI.skin.textField, style); EditorGUI.BeginChangeCheck(); string newPath = EditorGUILayout.TextField(GUIContent.none, settings.SourceProjectPath); if (EditorGUI.EndChangeCheck()) { if (newPath.EndsWith(".fspro")) { settings.SourceProjectPath = newPath; } } if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false))) { GUI.FocusControl(null); string path = EditorUtility.OpenFilePanel("Locate Studio Project", oldPath, "fspro"); if (!string.IsNullOrEmpty(path)) { settings.SourceProjectPath = MakePathRelative(path); Repaint(); } } EditorGUILayout.EndHorizontal(); // Cache in settings for runtime access in play-in-editor mode string bankPath = EditorUtils.GetBankDirectory(); settings.SourceBankPath = bankPath; settings.HasPlatforms = true; settings.HasSourceProject = true; // First time project path is set or changes, copy to streaming assets if (settings.SourceProjectPath != oldPath) { hasBankSourceChanged = true; } } else if (sourceType == SourceType.Single || sourceType == SourceType.Multi) { EditorGUILayout.BeginHorizontal(); string oldPath = settings.SourceBankPath; EditorGUILayout.PrefixLabel("Build Path", GUI.skin.textField, style); EditorGUI.BeginChangeCheck(); string tempPath = EditorGUILayout.TextField(GUIContent.none, settings.SourceBankPath); if (EditorGUI.EndChangeCheck()) { settings.SourceBankPath = tempPath; } if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false))) { GUI.FocusControl(null); string newPath = EditorUtility.OpenFolderPanel("Locate Build Folder", oldPath, null); if (!string.IsNullOrEmpty(newPath)) { settings.SourceBankPath = MakePathRelative(newPath); Repaint(); } } EditorGUILayout.EndHorizontal(); settings.HasPlatforms = (sourceType == SourceType.Multi); settings.HasSourceProject = false; // First time project path is set or changes, copy to streaming assets if (settings.SourceBankPath != oldPath) { hasBankSourceChanged = true; } } bool validBanks; string failReason; EditorUtils.ValidateSource(out validBanks, out failReason); if (!validBanks) { failReason += "\n\nFor detailed setup instructions, please see the getting started guide linked above."; EditorGUILayout.HelpBox(failReason, MessageType.Error, true); if (EditorGUI.EndChangeCheck()) { EditorUtility.SetDirty(settings); } return; } ImportType importType = (ImportType)EditorGUILayout.EnumPopup("Import Type", settings.ImportType); if (importType != settings.ImportType) { hasBankTargetChanged = true; settings.ImportType = importType; bool deleteBanks = EditorUtility.DisplayDialog( "FMOD Bank Import Type Changed", "Do you want to delete the " + settings.ImportType.ToString() + " banks in " + settings.TargetPath, "Yes", "No"); if (deleteBanks) { // Delete the old banks EventManager.removeBanks = true; EventManager.RefreshBanks(); } } // ----- Asset Sub Directory ------------- { GUI.SetNextControlName("targetSubFolder"); targetSubFolder = settings.ImportType == ImportType.AssetBundle ? EditorGUILayout.TextField("FMOD Asset Sub Folder", string.IsNullOrEmpty(targetSubFolder) ? settings.TargetAssetPath : targetSubFolder) : EditorGUILayout.TextField("FMOD Bank Sub Folder", string.IsNullOrEmpty(targetSubFolder) ? settings.TargetSubFolder : targetSubFolder); if (GUI.GetNameOfFocusedControl() == "targetSubFolder") { focused = true; if (Event.current.isKey) { switch (Event.current.keyCode) { case KeyCode.Return: case KeyCode.KeypadEnter: if (settings.TargetSubFolder != targetSubFolder) { EventManager.RemoveBanks(settings.TargetPath); settings.TargetSubFolder = targetSubFolder; hasBankTargetChanged = true; } targetSubFolder = ""; break; } } } else if (focused) { if (settings.TargetPath != targetSubFolder) { EventManager.RemoveBanks(settings.TargetPath); settings.TargetSubFolder = targetSubFolder; hasBankTargetChanged = true; } targetSubFolder = ""; } } // ----- Logging ----------------- EditorGUILayout.Separator(); EditorGUILayout.LabelField("<b>Logging</b>", style); EditorGUI.indentLevel++; settings.LoggingLevel = (FMOD.DEBUG_FLAGS)EditorGUILayout.EnumPopup("Logging Level", settings.LoggingLevel); EditorGUI.indentLevel--; // ----- Loading ----------------- EditorGUI.BeginDisabledGroup(settings.ImportType == ImportType.AssetBundle); EditorGUILayout.Separator(); EditorGUILayout.LabelField("<b>Initialization</b>", style); EditorGUI.indentLevel++; settings.EnableMemoryTracking = EditorGUILayout.Toggle("Enable Memory Tracking", settings.EnableMemoryTracking); settings.BankLoadType = (BankLoadType)EditorGUILayout.EnumPopup("Load Banks", settings.BankLoadType); switch (settings.BankLoadType) { case BankLoadType.All: break; case BankLoadType.Specified: settings.AutomaticEventLoading = false; Texture upArrowTexture = EditorGUIUtility.Load("FMOD/ArrowUp.png") as Texture; Texture downArrowTexture = EditorGUIUtility.Load("FMOD/ArrowDown.png") as Texture; bankFoldOutState = EditorGUILayout.Foldout(bankFoldOutState, "Specified Banks", true); if (bankFoldOutState) { for (int i = 0; i < settings.BanksToLoad.Count; i++) { EditorGUILayout.BeginHorizontal(); EditorGUI.indentLevel++; var bankName = settings.BanksToLoad[i]; EditorGUILayout.TextField(bankName.Replace(".bank", "")); if (GUILayout.Button(upArrowTexture, GUILayout.ExpandWidth(false))) { if (i > 0) { var temp = settings.BanksToLoad[i]; settings.BanksToLoad[i] = settings.BanksToLoad[i - 1]; settings.BanksToLoad[i - 1] = temp; } continue; } if (GUILayout.Button(downArrowTexture, GUILayout.ExpandWidth(false))) { if (i < settings.BanksToLoad.Count - 1) { var temp = settings.BanksToLoad[i]; settings.BanksToLoad[i] = settings.BanksToLoad[i + 1]; settings.BanksToLoad[i + 1] = temp; } continue; } if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false))) { GUI.FocusControl(null); string path = EditorUtility.OpenFilePanel("Locate Bank", settings.TargetPath, "bank"); if (!string.IsNullOrEmpty(path)) { path = RuntimeUtils.GetCommonPlatformPath(path); settings.BanksToLoad[i] = path.Replace(settings.TargetPath, ""); Repaint(); } } if (GUILayout.Button("Remove", GUILayout.ExpandWidth(false))) { Settings.Instance.BanksToLoad.RemoveAt(i); continue; } EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel--; } GUILayout.BeginHorizontal(); GUILayout.Space(30); if (GUILayout.Button("Add Bank", GUILayout.ExpandWidth(false))) { settings.BanksToLoad.Add(""); } if (GUILayout.Button("Add All Banks", GUILayout.ExpandWidth(false))) { string sourceDir; if (settings.HasSourceProject) { sourceDir = string.Format("{0}/{1}/", settings.SourceBankPath, settings.CurrentEditorPlatform.BuildDirectory); } else { sourceDir = settings.SourceBankPath; } sourceDir = RuntimeUtils.GetCommonPlatformPath(sourceDir); var banksFound = new List <string>(Directory.GetFiles(sourceDir, "*.bank", SearchOption.AllDirectories)); for (int i = 0; i < banksFound.Count; i++) { string bankShortName = RuntimeUtils.GetCommonPlatformPath(banksFound[i]).Replace(sourceDir, ""); if (!settings.BanksToLoad.Contains(bankShortName)) { settings.BanksToLoad.Add(bankShortName); } } Repaint(); } if (GUILayout.Button("Clear", GUILayout.ExpandWidth(false))) { settings.BanksToLoad.Clear(); } GUILayout.EndHorizontal(); } break; case BankLoadType.None: settings.AutomaticEventLoading = false; break; default: break; } EditorGUI.BeginDisabledGroup(settings.BankLoadType == BankLoadType.None); settings.AutomaticSampleLoading = EditorGUILayout.Toggle("Load Bank Sample Data", settings.AutomaticSampleLoading); EditorGUI.EndDisabledGroup(); settings.EncryptionKey = EditorGUILayout.TextField("Bank Encryption Key", settings.EncryptionKey); EditorGUI.indentLevel--; EditorGUI.EndDisabledGroup(); // ----- PIE ---------------------------------------------- EditorGUILayout.Separator(); DisplayPlatform(settings.PlayInEditorPlatform); // ----- Default ---------------------------------------------- EditorGUILayout.Separator(); DisplayPlatform(settings.DefaultPlatform); // Top-level platforms EditorGUILayout.Separator(); DisplayPlatformHeader(); EditorGUI.indentLevel++; foreach (Platform platform in settings.DefaultPlatform.Children) { DisplayPlatform(platform); } EditorGUI.indentLevel--; if (EditorGUI.EndChangeCheck()) { EditorUtility.SetDirty(settings); } if (hasBankSourceChanged) { EventManager.RefreshBanks(); } if (hasBankTargetChanged) { EventManager.RefreshBanks(); } if (pendingPlatformDelete != null) { settings.RemovePlatformProperties(pendingPlatformDelete); ParentCandidates.Remove(pendingPlatformDelete); if (!(pendingPlatformDelete is PlatformGroup)) { MissingPlatforms.Add(pendingPlatformDelete); MissingPlatforms.Sort(CompareDisplayNames); } pendingPlatformDelete = null; } }
public void PlayInstance() { if (!instance.isValid()) { instance.clearHandle(); } // Let previous oneshot instances play out if (isOneshot && instance.isValid()) { instance.release(); instance.clearHandle(); } bool is3D; eventDescription.is3D(out is3D); if (!instance.isValid()) { eventDescription.createInstance(out instance); // Only want to update if we need to set 3D attributes if (is3D) { var rigidBody = GetComponent <Rigidbody>(); var rigidBody2D = GetComponent <Rigidbody2D>(); var transform = GetComponent <Transform>(); if (rigidBody) { instance.set3DAttributes(RuntimeUtils.To3DAttributes(gameObject, rigidBody)); RuntimeManager.AttachInstanceToGameObject(instance, transform, rigidBody); } else { instance.set3DAttributes(RuntimeUtils.To3DAttributes(gameObject, rigidBody2D)); RuntimeManager.AttachInstanceToGameObject(instance, transform, rigidBody2D); } } } foreach (var param in Params) { instance.setParameterByID(param.ID, param.Value); } foreach (var cachedParam in cachedParams) { instance.setParameterByID(cachedParam.ID, cachedParam.Value); } if (is3D && OverrideAttenuation) { instance.setProperty(FMOD.Studio.EVENT_PROPERTY.MINIMUM_DISTANCE, OverrideMinDistance); instance.setProperty(FMOD.Studio.EVENT_PROPERTY.MAXIMUM_DISTANCE, OverrideMaxDistance); } instance.start(); hasTriggered = true; }
private RESULT Initialize() { initializedSuccessfully = false; RESULT rESULT = RESULT.OK; RESULT rESULT2 = RESULT.OK; Settings settings = Settings.Instance; fmodPlatform = RuntimeUtils.GetCurrentPlatform(); int sampleRate = settings.GetSampleRate(fmodPlatform); int num = Math.Min(settings.GetRealChannels(fmodPlatform), 256); int virtualChannels = settings.GetVirtualChannels(fmodPlatform); SPEAKERMODE speakerMode = (SPEAKERMODE)settings.GetSpeakerMode(fmodPlatform); OUTPUTTYPE output = OUTPUTTYPE.AUTODETECT; FMOD.ADVANCEDSETTINGS settings2 = default(FMOD.ADVANCEDSETTINGS); settings2.randomSeed = (uint)DateTime.Now.Ticks; settings2.maxVorbisCodecs = num; FMOD.Studio.INITFLAGS iNITFLAGS = FMOD.Studio.INITFLAGS.DEFERRED_CALLBACKS; if (settings.IsLiveUpdateEnabled(fmodPlatform)) { iNITFLAGS |= FMOD.Studio.INITFLAGS.LIVEUPDATE; } while (true) { rESULT = FMOD.Studio.System.create(out studioSystem); CheckInitResult(rESULT, "FMOD.Studio.System.create"); rESULT = studioSystem.getLowLevelSystem(out lowlevelSystem); CheckInitResult(rESULT, "FMOD.Studio.System.getLowLevelSystem"); rESULT = lowlevelSystem.setOutput(output); CheckInitResult(rESULT, "FMOD.System.setOutput"); rESULT = lowlevelSystem.setSoftwareChannels(num); CheckInitResult(rESULT, "FMOD.System.setSoftwareChannels"); rESULT = lowlevelSystem.setSoftwareFormat(sampleRate, speakerMode, 0); CheckInitResult(rESULT, "FMOD.System.setSoftwareFormat"); rESULT = lowlevelSystem.setAdvancedSettings(ref settings2); CheckInitResult(rESULT, "FMOD.System.setAdvancedSettings"); rESULT = studioSystem.initialize(virtualChannels, iNITFLAGS, FMOD.INITFLAGS.NORMAL, IntPtr.Zero); if (rESULT != 0 && rESULT2 == RESULT.OK) { rESULT2 = rESULT; output = OUTPUTTYPE.NOSOUND; Debug.LogWarningFormat("FMOD Studio: Studio::System::initialize returned {0}, defaulting to no-sound mode.", rESULT.ToString()); } else { CheckInitResult(rESULT, "Studio::System::initialize"); if ((iNITFLAGS & FMOD.Studio.INITFLAGS.LIVEUPDATE) == FMOD.Studio.INITFLAGS.NORMAL) { break; } studioSystem.flushCommands(); rESULT = studioSystem.update(); if (rESULT != RESULT.ERR_NET_SOCKET_ERROR) { break; } iNITFLAGS = (FMOD.Studio.INITFLAGS)((int)iNITFLAGS & -2); Debug.LogWarning("FMOD Studio: Cannot open network port for Live Update (in-use), restarting with Live Update disabled."); rESULT = studioSystem.release(); CheckInitResult(rESULT, "FMOD.Studio.System.Release"); } } LoadPlugins(settings); LoadBanks(settings); initializedSuccessfully = (rESULT == RESULT.OK); return(rESULT2); }
public static void CopyToStreamingAssets() { if (string.IsNullOrEmpty(Settings.Instance.SourceBankPathFull)) { return; } FMODPlatform platform = RuntimeUtils.GetEditorFMODPlatform(); if (platform == FMODPlatform.None) { UnityEngine.Debug.LogWarning(string.Format("FMOD Studio: copy banks for platform {0} : Unsupported platform", EditorUserBuildSettings.activeBuildTarget.ToString())); return; } string bankTargetFolder = Settings.Instance.ImportType == ImportType.StreamingAssets ? Application.dataPath + "/StreamingAssets" : Application.dataPath + (string.IsNullOrEmpty(Settings.Instance.TargetAssetPath) ? "" : '/' + Settings.Instance.TargetAssetPath); bankTargetFolder = RuntimeUtils.GetCommonPlatformPath(bankTargetFolder); Directory.CreateDirectory(bankTargetFolder); string bankTargetExension = Settings.Instance.ImportType == ImportType.StreamingAssets ? "bank" : "bytes"; string bankSourceFolder = Settings.Instance.HasPlatforms ? Settings.Instance.SourceBankPathFull + '/' + Settings.Instance.GetBankPlatform(platform) : Settings.Instance.SourceBankPathFull; bankSourceFolder = RuntimeUtils.GetCommonPlatformPath(bankSourceFolder); if (Path.GetFullPath(bankTargetFolder).TrimEnd('/').ToUpperInvariant() == Path.GetFullPath(bankSourceFolder).TrimEnd('/').ToUpperInvariant()) { return; } bool madeChanges = false; try { // Clean out any stale .bank files string[] currentBankFiles = Directory.GetFiles(bankTargetFolder, "*." + bankTargetExension, SearchOption.AllDirectories); List <string> directories = new List <string>(); foreach (var bankFileName in currentBankFiles) { var targetShortName = RuntimeUtils.GetCommonPlatformPath(bankFileName).Replace(bankTargetFolder + '/', ""); if (!eventCache.EditorBanks.Exists((x) => targetShortName == x.Name + "." + bankTargetExension)) { File.Delete(bankFileName); madeChanges = true; } directories.Add(RuntimeUtils.GetCommonPlatformPath(Path.GetDirectoryName(bankFileName))); } if (madeChanges) { AssetDatabase.Refresh(); foreach (var dir in directories) { if (Directory.Exists(dir) && Directory.GetFiles(dir).Length <= 0) { Directory.Delete(dir); } } } // Copy over any files that don't match timestamp or size or don't exist foreach (var bankRef in eventCache.EditorBanks) { var dirName = RuntimeUtils.GetCommonPlatformPath(Path.GetDirectoryName(bankRef.Path)); string subDir = dirName.Replace(bankSourceFolder, ""); bankRef.SubDir = subDir.TrimStart('/'); string sourcePath = bankSourceFolder + '/' + bankRef.Name + ".bank"; string targetPath = bankTargetFolder + '/' + bankRef.Name + "." + bankTargetExension; FileInfo sourceInfo = new FileInfo(sourcePath); FileInfo targetInfo = new FileInfo(targetPath); if (!targetInfo.Exists || sourceInfo.Length != targetInfo.Length || sourceInfo.LastWriteTime != targetInfo.LastWriteTime) { if (!targetInfo.Directory.Exists) { targetInfo.Directory.Create(); } else if (targetInfo.Exists) { targetInfo.IsReadOnly = false; } File.Copy(sourcePath, targetPath, true); targetInfo = new FileInfo(targetPath); targetInfo.IsReadOnly = false; targetInfo.LastWriteTime = sourceInfo.LastWriteTime; madeChanges = true; } } } catch (Exception exception) { UnityEngine.Debug.LogError(string.Format("FMOD Studio: copy banks for platform {0} : copying banks from {1} to {2}", platform.ToString(), bankSourceFolder, bankTargetFolder)); UnityEngine.Debug.LogException(exception); return; } if (madeChanges) { AssetDatabase.Refresh(); UnityEngine.Debug.Log(string.Format("FMOD Studio: copy banks for platform {0} : copying banks from {1} to {2} succeeded", platform.ToString(), bankSourceFolder, bankTargetFolder)); } }
static public void UpdateCache() { // Deserialize the cache from the unity resources if (eventCache == null) { eventCache = AssetDatabase.LoadAssetAtPath(CacheAssetFullName, typeof(EventCache)) as EventCache; if (eventCache == null || eventCache.cacheVersion != EventCache.CurrentCacheVersion) { UnityEngine.Debug.Log("FMOD Studio: Cannot find serialized event cache or cache in old format, creating new instance"); eventCache = ScriptableObject.CreateInstance <EventCache>(); eventCache.cacheVersion = EventCache.CurrentCacheVersion; AssetDatabase.CreateAsset(eventCache, CacheAssetFullName); } } if (EditorUtils.GetBankDirectory() == null) { ClearCache(); return; } string defaultBankFolder = null; if (!Settings.Instance.HasPlatforms) { defaultBankFolder = EditorUtils.GetBankDirectory(); } else { FMODPlatform platform = RuntimeUtils.GetEditorFMODPlatform(); if (platform == FMODPlatform.None) { platform = FMODPlatform.PlayInEditor; } defaultBankFolder = Path.Combine(EditorUtils.GetBankDirectory(), Settings.Instance.GetBankPlatform(platform)); } string[] bankPlatforms = EditorUtils.GetBankPlatforms(); string[] bankFolders = new string[bankPlatforms.Length]; for (int i = 0; i < bankPlatforms.Length; i++) { bankFolders[i] = Path.Combine(EditorUtils.GetBankDirectory(), bankPlatforms[i]); } List <String> stringBanks = new List <string>(0); try { var files = Directory.GetFiles(defaultBankFolder, "*." + StringBankExtension); stringBanks = new List <string>(files); } catch { } // Strip out OSX resource-fork files that appear on FAT32 stringBanks.RemoveAll((x) => Path.GetFileName(x).StartsWith("._")); if (stringBanks.Count == 0) { bool wasValid = eventCache.StringsBankWriteTime != DateTime.MinValue; ClearCache(); if (wasValid) { UnityEngine.Debug.LogError(String.Format("FMOD Studio: Directory {0} doesn't contain any banks. Build from the tool or check the path in the settings", defaultBankFolder)); } return; } // If we have multiple .strings.bank files find the most recent stringBanks.Sort((a, b) => File.GetLastWriteTime(b).CompareTo(File.GetLastWriteTime(a))); string stringBankPath = stringBanks[0]; // Use the string bank timestamp as a marker for the most recent build of any bank because it gets exported every time if (File.GetLastWriteTime(stringBankPath) == eventCache.StringsBankWriteTime) { countdownTimer = CountdownTimerReset; return; } if (EditorUtils.IsFileOpenByStudio(stringBankPath)) { countdownTimer = CountdownTimerReset; return; } FMOD.Studio.Bank stringBank; EditorUtils.CheckResult(EditorUtils.System.loadBankFile(stringBankPath, FMOD.Studio.LOAD_BANK_FLAGS.NORMAL, out stringBank)); if (!stringBank.isValid()) { countdownTimer = CountdownTimerReset; return; } // Iterate every string in the strings bank and look for any that identify banks int stringCount; stringBank.getStringCount(out stringCount); List <string> bankFileNames = new List <string>(); for (int stringIndex = 0; stringIndex < stringCount; stringIndex++) { string currentString; Guid currentGuid; stringBank.getStringInfo(stringIndex, out currentGuid, out currentString); const string BankPrefix = "bank:/"; int BankPrefixLength = BankPrefix.Length; if (currentString.StartsWith(BankPrefix)) { string bankFileName = currentString.Substring(BankPrefixLength) + "." + BankExtension; if (!bankFileName.Contains(StringBankExtension)) // filter out the strings bank { bankFileNames.Add(bankFileName); } } } // Unload the strings bank stringBank.unload(); // Check if any of the files are still being written by studio foreach (string bankFileName in bankFileNames) { string bankPath = Path.Combine(defaultBankFolder, bankFileName); if (!File.Exists(bankPath)) { // TODO: this is meant to catch the case where we're in the middle of a build and a bank is being built // for the first time. But it also stops someone trying to import an incomplete set of banks without any error message. countdownTimer = CountdownTimerReset; return; } EditorBankRef bankRef = eventCache.EditorBanks.Find((x) => bankPath == x.Path); if (bankRef == null) { if (EditorUtils.IsFileOpenByStudio(bankPath)) { countdownTimer = CountdownTimerReset; return; } continue; } if (bankRef.LastModified != File.GetLastWriteTime(bankPath)) { if (EditorUtils.IsFileOpenByStudio(bankPath)) { countdownTimer = CountdownTimerReset; return; } } } // Count down the timer in case we catch studio in-between updating two files. if (countdownTimer-- > 0) { return; } // All files are finished being modified by studio so update the cache // Stop editor preview so no stale data being held EditorUtils.PreviewStop(); // Reload the strings bank EditorUtils.CheckResult(EditorUtils.System.loadBankFile(stringBankPath, FMOD.Studio.LOAD_BANK_FLAGS.NORMAL, out stringBank)); if (!stringBank.isValid()) { ClearCache(); return; } FileInfo stringBankFileInfo = new FileInfo(stringBankPath); eventCache.StringsBankWriteTime = stringBankFileInfo.LastWriteTime; string masterBankFileName = Path.GetFileName(stringBankPath).Replace(StringBankExtension, BankExtension); AssetDatabase.StartAssetEditing(); if (eventCache.StringsBankRef == null) { eventCache.StringsBankRef = ScriptableObject.CreateInstance <EditorBankRef>(); eventCache.StringsBankRef.FileSizes = new List <EditorBankRef.NameValuePair>(); eventCache.EditorBanks.Add(eventCache.StringsBankRef); AssetDatabase.AddObjectToAsset(eventCache.StringsBankRef, eventCache); AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(eventCache.StringsBankRef)); } eventCache.StringsBankRef.Path = stringBankPath; eventCache.StringsBankRef.LastModified = eventCache.StringsBankWriteTime; eventCache.StringsBankRef.FileSizes.Clear(); if (Settings.Instance.HasPlatforms) { for (int i = 0; i < bankPlatforms.Length; i++) { eventCache.StringsBankRef.FileSizes.Add(new EditorBankRef.NameValuePair(bankPlatforms[i], stringBankFileInfo.Length)); } } else { eventCache.StringsBankRef.FileSizes.Add(new EditorBankRef.NameValuePair("", stringBankFileInfo.Length)); } eventCache.EditorBanks.ForEach((x) => x.Exists = false); eventCache.StringsBankRef.Exists = true; string[] folderContents = Directory.GetFiles(defaultBankFolder); foreach (string bankFileName in bankFileNames) { // Get the true file path, can't trust the character case we got from the string bank string bankPath = ArrayUtility.Find(folderContents, x => (string.Equals(bankFileName, Path.GetFileName(x), StringComparison.CurrentCultureIgnoreCase))); FileInfo bankFileInfo = new FileInfo(bankPath); EditorBankRef bankRef = eventCache.EditorBanks.Find((x) => bankFileInfo.FullName == x.Path); // New bank we've never seen before if (bankRef == null) { bankRef = ScriptableObject.CreateInstance <EditorBankRef>(); AssetDatabase.AddObjectToAsset(bankRef, eventCache); AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(bankRef)); bankRef.Path = bankFileInfo.FullName; bankRef.LastModified = DateTime.MinValue; bankRef.FileSizes = new List <EditorBankRef.NameValuePair>(); eventCache.EditorBanks.Add(bankRef); } bankRef.Exists = true; // Timestamp check - if it doesn't match update events from that bank if (bankRef.LastModified != bankFileInfo.LastWriteTime) { bankRef.LastModified = bankFileInfo.LastWriteTime; UpdateCacheBank(bankRef); } // Update file sizes bankRef.FileSizes.Clear(); if (Settings.Instance.HasPlatforms) { for (int i = 0; i < bankPlatforms.Length; i++) { string platformBankPath = Path.Combine(bankFolders[i], bankFileName); var fileInfo = new FileInfo(platformBankPath); if (fileInfo.Exists) { bankRef.FileSizes.Add(new EditorBankRef.NameValuePair(bankPlatforms[i], fileInfo.Length)); } } } else { string platformBankPath = Path.Combine(EditorUtils.GetBankDirectory(), bankFileName); var fileInfo = new FileInfo(platformBankPath); if (fileInfo.Exists) { bankRef.FileSizes.Add(new EditorBankRef.NameValuePair("", fileInfo.Length)); } } if (bankFileInfo.Name == masterBankFileName) { eventCache.MasterBankRef = bankRef; } } // Unload the strings bank stringBank.unload(); // Remove any stale entries from bank and event lists eventCache.EditorBanks.FindAll((x) => !x.Exists).ForEach(RemoveCacheBank); eventCache.EditorBanks.RemoveAll((x) => !x.Exists); eventCache.EditorEvents.RemoveAll((x) => x.Banks.Count == 0); OnCacheChange(); AssetDatabase.StopAssetEditing(); }
static public void UpdateCache() { // Deserialize the cache from the unity resources if (eventCache == null) { eventCache = AssetDatabase.LoadAssetAtPath(CacheAssetFullName, typeof(EventCache)) as EventCache; if (eventCache == null || eventCache.cacheVersion != EventCache.CurrentCacheVersion) { UnityEngine.Debug.Log("FMOD Studio: Cannot find serialized event cache or cache in old format, creating new instance"); eventCache = ScriptableObject.CreateInstance <EventCache>(); eventCache.cacheVersion = EventCache.CurrentCacheVersion; if (!Directory.Exists("Assets/Plugins/FMOD/Resources")) { AssetDatabase.CreateFolder("Assets/Plugins/FMOD", "Resources"); } AssetDatabase.CreateAsset(eventCache, CacheAssetFullName); } } if (EditorUtils.GetBankDirectory() == null) { ClearCache(); return; } string defaultBankFolder = null; if (!Settings.Instance.HasPlatforms) { defaultBankFolder = EditorUtils.GetBankDirectory(); } else { FMODPlatform platform = RuntimeUtils.GetEditorFMODPlatform(); if (platform == FMODPlatform.None) { platform = FMODPlatform.PlayInEditor; } defaultBankFolder = Path.Combine(EditorUtils.GetBankDirectory(), Settings.Instance.GetBankPlatform(platform)); } string[] bankPlatforms = EditorUtils.GetBankPlatforms(); string[] bankFolders = new string[bankPlatforms.Length]; for (int i = 0; i < bankPlatforms.Length; i++) { bankFolders[i] = Path.Combine(EditorUtils.GetBankDirectory(), bankPlatforms[i]); } List <string> stringBanks = new List <string>(0); try { var files = Directory.GetFiles(defaultBankFolder, "*." + StringBankExtension); stringBanks = new List <string>(files); } catch { } // Strip out OSX resource-fork files that appear on FAT32 stringBanks.RemoveAll((x) => Path.GetFileName(x).StartsWith("._")); if (stringBanks.Count == 0) { bool wasValid = eventCache.StringsBankWriteTime != DateTime.MinValue; ClearCache(); if (wasValid) { UnityEngine.Debug.LogError(string.Format("FMOD Studio: Directory {0} doesn't contain any banks. Build from the tool or check the path in the settings", defaultBankFolder)); } return; } // If we have multiple .strings.bank files find the most recent stringBanks.Sort((a, b) => File.GetLastWriteTime(b).CompareTo(File.GetLastWriteTime(a))); // Use the most recent string bank timestamp as a marker for the most recent build of any bank because it gets exported every time DateTime lastWriteTime = File.GetLastWriteTime(stringBanks[0]); if (lastWriteTime == eventCache.StringsBankWriteTime) { countdownTimer = CountdownTimerReset; return; } if (EditorUtils.IsFileOpenByStudio(stringBanks[0])) { countdownTimer = CountdownTimerReset; return; } // Most recent strings bank is newer than last cache update time, recache. // Get a list of all banks List <string> bankFileNames = new List <string>(); List <string> reducedStringBanksList = new List <string>(); HashSet <Guid> stringBankGuids = new HashSet <Guid>(); foreach (string stringBankPath in stringBanks) { FMOD.Studio.Bank stringBank; EditorUtils.CheckResult(EditorUtils.System.loadBankFile(stringBankPath, FMOD.Studio.LOAD_BANK_FLAGS.NORMAL, out stringBank)); if (!stringBank.isValid()) { countdownTimer = CountdownTimerReset; return; } else { // Unload the strings bank stringBank.unload(); } Guid stringBankGuid; EditorUtils.CheckResult(stringBank.getID(out stringBankGuid)); if (!stringBankGuids.Add(stringBankGuid)) { // If we encounter multiple string banks with the same GUID then only use the first. This handles the scenario where // a Studio project is cloned and extended for DLC with a new master bank name. continue; } reducedStringBanksList.Add(stringBankPath); } bankFileNames = new List <string>(Directory.GetFiles(defaultBankFolder, "*.bank", SearchOption.AllDirectories)); stringBanks = reducedStringBanksList; if (!UnityEditorInternal.InternalEditorUtility.inBatchMode) { // Check if any of the files are still being written by studio foreach (string bankFileName in bankFileNames) { EditorBankRef bankRef = eventCache.EditorBanks.Find((x) => bankFileName == x.Path); if (bankRef == null) { if (EditorUtils.IsFileOpenByStudio(bankFileName)) { countdownTimer = CountdownTimerReset; return; } continue; } if (bankRef.LastModified != File.GetLastWriteTime(bankFileName)) { if (EditorUtils.IsFileOpenByStudio(bankFileName)) { countdownTimer = CountdownTimerReset; return; } } } // Count down the timer in case we catch studio in-between updating two files. if (countdownTimer-- > 0) { return; } } eventCache.StringsBankWriteTime = lastWriteTime; // All files are finished being modified by studio so update the cache // Stop editor preview so no stale data being held EditorUtils.PreviewStop(); // Reload the strings banks List <FMOD.Studio.Bank> loadedStringsBanks = new List <FMOD.Studio.Bank>(); try { AssetDatabase.StartAssetEditing(); eventCache.EditorBanks.ForEach((x) => x.Exists = false); HashSet <string> masterBankFileNames = new HashSet <string>(); foreach (string stringBankPath in stringBanks) { FMOD.Studio.Bank stringBank; EditorUtils.CheckResult(EditorUtils.System.loadBankFile(stringBankPath, FMOD.Studio.LOAD_BANK_FLAGS.NORMAL, out stringBank)); if (!stringBank.isValid()) { ClearCache(); return; } loadedStringsBanks.Add(stringBank); FileInfo stringBankFileInfo = new FileInfo(stringBankPath); string masterBankFileName = Path.GetFileName(stringBankPath).Replace(StringBankExtension, BankExtension); masterBankFileNames.Add(masterBankFileName); EditorBankRef stringsBankRef = eventCache.StringsBanks.Find(x => stringBankPath == x.Path); if (stringsBankRef == null) { stringsBankRef = ScriptableObject.CreateInstance <EditorBankRef>(); stringsBankRef.FileSizes = new List <EditorBankRef.NameValuePair>(); eventCache.EditorBanks.Add(stringsBankRef); AssetDatabase.AddObjectToAsset(stringsBankRef, eventCache); AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(stringsBankRef)); eventCache.StringsBanks.Add(stringsBankRef); } stringsBankRef.Path = stringBankPath; stringsBankRef.LastModified = stringBankFileInfo.LastWriteTime; stringsBankRef.Exists = true; stringsBankRef.FileSizes.Clear(); if (Settings.Instance.HasPlatforms) { for (int i = 0; i < bankPlatforms.Length; i++) { stringsBankRef.FileSizes.Add(new EditorBankRef.NameValuePair(bankPlatforms[i], stringBankFileInfo.Length)); } } else { stringsBankRef.FileSizes.Add(new EditorBankRef.NameValuePair("", stringBankFileInfo.Length)); } } eventCache.EditorParameters.ForEach((x) => x.Exists = false); foreach (string bankFileName in bankFileNames) { FileInfo bankFileInfo = new FileInfo(bankFileName); EditorBankRef bankRef = eventCache.EditorBanks.Find((x) => bankFileInfo.FullName == x.Path); // New bank we've never seen before if (bankRef == null) { bankRef = ScriptableObject.CreateInstance <EditorBankRef>(); AssetDatabase.AddObjectToAsset(bankRef, eventCache); AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(bankRef)); bankRef.Path = bankFileInfo.FullName; bankRef.LastModified = DateTime.MinValue; bankRef.FileSizes = new List <EditorBankRef.NameValuePair>(); eventCache.EditorBanks.Add(bankRef); } bankRef.Exists = true; // Timestamp check - if it doesn't match update events from that bank if (bankRef.LastModified != bankFileInfo.LastWriteTime) { bankRef.LastModified = bankFileInfo.LastWriteTime; UpdateCacheBank(bankRef); } // Update file sizes bankRef.FileSizes.Clear(); if (Settings.Instance.HasPlatforms) { for (int i = 0; i < bankPlatforms.Length; i++) { string platformBankPath = Path.Combine(bankFolders[i], bankFileName); var fileInfo = new FileInfo(platformBankPath); if (fileInfo.Exists) { bankRef.FileSizes.Add(new EditorBankRef.NameValuePair(bankPlatforms[i], fileInfo.Length)); } } } else { string platformBankPath = Path.Combine(EditorUtils.GetBankDirectory(), bankFileName); var fileInfo = new FileInfo(platformBankPath); if (fileInfo.Exists) { bankRef.FileSizes.Add(new EditorBankRef.NameValuePair("", fileInfo.Length)); } } if (masterBankFileNames.Contains(bankFileInfo.Name)) { if (!eventCache.MasterBanks.Exists(x => bankFileInfo.FullName == x.Path)) { eventCache.MasterBanks.Add(bankRef); } } } // Remove any stale entries from bank, event and parameter lists eventCache.EditorBanks.FindAll((x) => !x.Exists).ForEach(RemoveCacheBank); eventCache.EditorBanks.RemoveAll((x) => !x.Exists); eventCache.EditorEvents.RemoveAll((x) => x.Banks.Count == 0); eventCache.EditorParameters.RemoveAll((x) => !x.Exists); eventCache.MasterBanks.RemoveAll((x) => !x.Exists); eventCache.StringsBanks.RemoveAll((x) => !x.Exists); OnCacheChange(); } finally { // Unload the strings banks loadedStringsBanks.ForEach(x => x.unload()); AssetDatabase.StopAssetEditing(); } }
void Start() { RuntimeUtils.EnforceLibraryOrder(); HandleGameEvent(LoaderGameEvent.ObjectStart); }
private static void SetListenerLocation2D(int listenerIndex, Transform transform, Rigidbody2D rigidBody = null, GameObject attenuationObject = null) { if (attenuationObject) { Instance.studioSystem.setListenerAttributes(0, RuntimeUtils.To3DAttributes(transform, rigidBody), RuntimeUtils.ToFMODVector(attenuationObject.transform.position)); } else { Instance.studioSystem.setListenerAttributes(0, RuntimeUtils.To3DAttributes(transform, rigidBody)); } }
void Update() { if (studioSystem.isValid()) { studioSystem.update(); bool foundListener = false; bool hasAllListeners = false; int numListeners = 0; for (int i = FMOD.CONSTANTS.MAX_LISTENERS - 1; i >= 0; i--) { if (!foundListener && HasListener[i]) { numListeners = i + 1; foundListener = true; hasAllListeners = true; } if (!HasListener[i] && foundListener) { hasAllListeners = false; } } if (foundListener) { studioSystem.setNumListeners(numListeners); } if (!hasAllListeners && !listenerWarningIssued) { listenerWarningIssued = true; UnityEngine.Debug.LogWarning("FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds"); } for (int i = 0; i < attachedInstances.Count; i++) { FMOD.Studio.PLAYBACK_STATE playbackState = FMOD.Studio.PLAYBACK_STATE.STOPPED; attachedInstances[i].instance.getPlaybackState(out playbackState); if (!attachedInstances[i].instance.isValid() || playbackState == FMOD.Studio.PLAYBACK_STATE.STOPPED || attachedInstances[i].transform == null // destroyed game object ) { attachedInstances.RemoveAt(i); i--; continue; } if (attachedInstances[i].rigidBody) { attachedInstances[i].instance.set3DAttributes(RuntimeUtils.To3DAttributes(attachedInstances[i].transform, attachedInstances[i].rigidBody)); } else { attachedInstances[i].instance.set3DAttributes(RuntimeUtils.To3DAttributes(attachedInstances[i].transform, attachedInstances[i].rigidBody2D)); } } #if UNITY_EDITOR for (int i = eventPositionWarnings.Count - 1; i >= 0; i--) { if (eventPositionWarnings[i].isValid()) { FMOD.ATTRIBUTES_3D attribs; eventPositionWarnings[i].get3DAttributes(out attribs); if (attribs.position.x == 1e+18F && attribs.position.y == 1e+18F && attribs.position.z == 1e+18F) { string path; FMOD.Studio.EventDescription desc; eventPositionWarnings[i].getDescription(out desc); desc.getPath(out path); Debug.LogWarningFormat("FMOD Studio: Instance of Event {0} has not had EventInstance.set3DAttributes() called on it yet!", path); } } eventPositionWarnings.RemoveAt(i); } #endif } }
void Update() { if (studioSystem != null) { studioSystem.update(); bool foundListener = false; bool hasAllListeners = false; int numListeners = 0; for (int i = FMOD.CONSTANTS.MAX_LISTENERS - 1; i >= 0; i--) { if (!foundListener && HasListener[i]) { numListeners = i + 1; foundListener = true; hasAllListeners = true; } if (!HasListener[i] && foundListener) { hasAllListeners = false; } } if (foundListener) { studioSystem.setNumListeners(numListeners); } if (!hasAllListeners && !listenerWarningIssued) { listenerWarningIssued = true; UnityEngine.Debug.LogWarning("FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds"); } for (int i = 0; i < attachedInstances.Count; i++) { FMOD.Studio.PLAYBACK_STATE playbackState = FMOD.Studio.PLAYBACK_STATE.STOPPED; attachedInstances[i].instance.getPlaybackState(out playbackState); if (!attachedInstances[i].instance.isValid() || playbackState == FMOD.Studio.PLAYBACK_STATE.STOPPED || attachedInstances[i].transform == null // destroyed game object ) { attachedInstances.RemoveAt(i); i--; continue; } if (attachedInstances[i].rigidBody) { attachedInstances[i].instance.set3DAttributes(RuntimeUtils.To3DAttributes(attachedInstances[i].transform, attachedInstances[i].rigidBody)); } else { attachedInstances[i].instance.set3DAttributes(RuntimeUtils.To3DAttributes(attachedInstances[i].transform, attachedInstances[i].rigidBody2D)); } } #if UNITY_EDITOR MuteAllEvents(UnityEditor.EditorUtility.audioMasterMute); #endif #if UNITY_EDITOR // Catch any 3D events that are being played at the origin foreach (FMOD.Studio.EventDescription desc in cachedDescriptions.Values) { if (!desc.isValid()) { continue; } bool is3d; desc.is3D(out is3d); if (!is3d) { continue; } string path; desc.getPath(out path); int instanceCount; desc.getInstanceCount(out instanceCount); FMOD.Studio.EventInstance[] instances = new FMOD.Studio.EventInstance[instanceCount]; desc.getInstanceList(out instances); for (int i = 0; i < instances.Length; i++) { if (warnedInvalidInstances.ContainsKey(instances[i].getRaw())) { continue; } FMOD.ATTRIBUTES_3D attributes = new FMOD.ATTRIBUTES_3D(); instances[i].get3DAttributes(out attributes); if (attributes.position.x == 0 && attributes.position.y == 0 && attributes.position.z == 0) { warnedInvalidInstances.Add(instances[i].getRaw(), true); #if UNITY_5_X Debug.LogWarningFormat("FMOD Studio: Instance of Event {0} found playing at the origin. EventInstance.set3DAttributes() should be called on all 3D events", path); #else Debug.LogWarning(string.Format("FMOD Studio: Instance of Event {0} found playing at the origin. EventInstance.set3DAttributes() should be called on all 3D events", path)); #endif } } } #endif } }
public static void SetListenerLocation(GameObject gameObject, Rigidbody rigidBody = null) { Instance.studioSystem.setListenerAttributes(0, RuntimeUtils.To3DAttributes(gameObject, rigidBody)); }
FMOD.RESULT Initialize() { #if UNITY_EDITOR AssemblyReloadEvents.beforeAssemblyReload += HandleBeforeAssemblyReload; EditorApplication.playModeStateChanged += HandlePlayModeStateChange; #endif // UNITY_EDITOR FMOD.RESULT result = FMOD.RESULT.OK; FMOD.RESULT initResult = FMOD.RESULT.OK; Settings fmodSettings = Settings.Instance; fmodPlatform = RuntimeUtils.GetCurrentPlatform(); int sampleRate = fmodSettings.GetSampleRate(fmodPlatform); int realChannels = Math.Min(fmodSettings.GetRealChannels(fmodPlatform), 256); int virtualChannels = fmodSettings.GetVirtualChannels(fmodPlatform); FMOD.SPEAKERMODE speakerMode = (FMOD.SPEAKERMODE)fmodSettings.GetSpeakerMode(fmodPlatform); FMOD.OUTPUTTYPE outputType = FMOD.OUTPUTTYPE.AUTODETECT; FMOD.ADVANCEDSETTINGS advancedSettings = new FMOD.ADVANCEDSETTINGS(); advancedSettings.randomSeed = (uint)DateTime.Now.Ticks; #if UNITY_EDITOR || UNITY_STANDALONE advancedSettings.maxVorbisCodecs = realChannels; #elif UNITY_XBOXONE advancedSettings.maxXMACodecs = realChannels; #elif UNITY_PS4 advancedSettings.maxAT9Codecs = realChannels; #else advancedSettings.maxFADPCMCodecs = realChannels; #endif SetThreadAffinity(); #if UNITY_EDITOR || DEVELOPMENT_BUILD result = FMOD.Debug.Initialize(fmodSettings.LoggingLevel, FMOD.DEBUG_MODE.CALLBACK, DEBUG_CALLBACK, null); CheckInitResult(result, "FMOD.Debug.Initialize"); #endif FMOD.Studio.INITFLAGS studioInitFlags = FMOD.Studio.INITFLAGS.NORMAL | FMOD.Studio.INITFLAGS.DEFERRED_CALLBACKS; if (fmodSettings.IsLiveUpdateEnabled(fmodPlatform)) { studioInitFlags |= FMOD.Studio.INITFLAGS.LIVEUPDATE; advancedSettings.profilePort = fmodSettings.LiveUpdatePort; } retry: result = FMOD.Studio.System.create(out studioSystem); CheckInitResult(result, "FMOD.Studio.System.create"); result = studioSystem.getCoreSystem(out coreSystem); CheckInitResult(result, "FMOD.Studio.System.getCoreSystem"); // 降低音频延迟? coreSystem.setDSPBufferSize(32, 2); result = coreSystem.setOutput(outputType); CheckInitResult(result, "FMOD.System.setOutput"); result = coreSystem.setSoftwareChannels(realChannels); CheckInitResult(result, "FMOD.System.setSoftwareChannels"); result = coreSystem.setSoftwareFormat(sampleRate, speakerMode, 0); CheckInitResult(result, "FMOD.System.setSoftwareFormat"); result = coreSystem.setAdvancedSettings(ref advancedSettings); CheckInitResult(result, "FMOD.System.setAdvancedSettings"); if (!string.IsNullOrEmpty(Settings.Instance.EncryptionKey)) { FMOD.Studio.ADVANCEDSETTINGS studioAdvancedSettings = new FMOD.Studio.ADVANCEDSETTINGS(); result = studioSystem.setAdvancedSettings(studioAdvancedSettings, Settings.Instance.EncryptionKey); CheckInitResult(result, "FMOD.Studio.System.setAdvancedSettings"); } result = studioSystem.initialize(virtualChannels, studioInitFlags, FMOD.INITFLAGS.NORMAL, IntPtr.Zero); if (result != FMOD.RESULT.OK && initResult == FMOD.RESULT.OK) { initResult = result; // Save this to throw at the end (we'll attempt NO SOUND to shield ourselves from unexpected device failures) outputType = FMOD.OUTPUTTYPE.NOSOUND; UnityEngine.Debug.LogErrorFormat("[FMOD] Studio::System::initialize returned {0}, defaulting to no-sound mode.", result.ToString()); goto retry; } CheckInitResult(result, "Studio::System::initialize"); // Test network functionality triggered during System::update if ((studioInitFlags & FMOD.Studio.INITFLAGS.LIVEUPDATE) != 0) { studioSystem.flushCommands(); // Any error will be returned through Studio.System.update result = studioSystem.update(); if (result == FMOD.RESULT.ERR_NET_SOCKET_ERROR) { studioInitFlags &= ~FMOD.Studio.INITFLAGS.LIVEUPDATE; UnityEngine.Debug.LogWarning("[FMOD] Cannot open network port for Live Update (in-use), restarting with Live Update disabled."); result = studioSystem.release(); CheckInitResult(result, "FMOD.Studio.System.Release"); goto retry; } } LoadPlugins(fmodSettings); LoadBanks(fmodSettings); #if (UNITY_IOS || UNITY_TVOS) && !UNITY_EDITOR RegisterSuspendCallback(HandleInterrupt); #endif return(initResult); }
public void Play() { if (TriggerOnce && hasTriggered) { return; } if (String.IsNullOrEmpty(Event)) { return; } if (!eventDescription.isValid()) { Lookup(); } if (!Event.StartsWith(SnapshotString, StringComparison.CurrentCultureIgnoreCase)) { eventDescription.isOneshot(out isOneshot); } bool is3D; eventDescription.is3D(out is3D); if (!instance.isValid()) { instance.clearHandle(); } // Let previous oneshot instances play out if (isOneshot && instance.isValid()) { instance.release(); instance.clearHandle(); } if (!instance.isValid()) { eventDescription.createInstance(out instance); // Only want to update if we need to set 3D attributes if (is3D) { var rigidBody = GetComponent <Rigidbody>(); var rigidBody2D = GetComponent <Rigidbody2D>(); var transform = GetComponent <Transform>(); if (rigidBody) { instance.set3DAttributes(RuntimeUtils.To3DAttributes(gameObject, rigidBody)); RuntimeManager.AttachInstanceToGameObject(instance, transform, rigidBody); } else { instance.set3DAttributes(RuntimeUtils.To3DAttributes(gameObject, rigidBody2D)); RuntimeManager.AttachInstanceToGameObject(instance, transform, rigidBody2D); } } } foreach (var param in Params) { instance.setParameterValue(param.Name, param.Value); } if (is3D && OverrideAttenuation) { instance.setProperty(FMOD.Studio.EVENT_PROPERTY.MINIMUM_DISTANCE, OverrideMinDistance); instance.setProperty(FMOD.Studio.EVENT_PROPERTY.MAXIMUM_DISTANCE, OverrideMaxDistance); } instance.start(); hasTriggered = true; }
void Update() { if (studioSystem.isValid()) { if (numListeners <= 0 && !listenerWarningIssued) { listenerWarningIssued = true; UnityEngine.Debug.LogWarning("[FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds."); } for (int i = 0; i < attachedInstances.Count; i++) { FMOD.Studio.PLAYBACK_STATE playbackState = FMOD.Studio.PLAYBACK_STATE.STOPPED; attachedInstances[i].instance.getPlaybackState(out playbackState); if (!attachedInstances[i].instance.isValid() || playbackState == FMOD.Studio.PLAYBACK_STATE.STOPPED || attachedInstances[i].transform == null // destroyed game object ) { attachedInstances.RemoveAt(i); i--; continue; } if (attachedInstances[i].rigidBody) { attachedInstances[i].instance.set3DAttributes(RuntimeUtils.To3DAttributes(attachedInstances[i].transform, attachedInstances[i].rigidBody)); } else { attachedInstances[i].instance.set3DAttributes(RuntimeUtils.To3DAttributes(attachedInstances[i].transform, attachedInstances[i].rigidBody2D)); } } #if UNITY_EDITOR MuteAllEvents(UnityEditor.EditorUtility.audioMasterMute); for (int i = eventPositionWarnings.Count - 1; i >= 0; i--) { if (eventPositionWarnings[i].isValid()) { FMOD.ATTRIBUTES_3D attribs; eventPositionWarnings[i].get3DAttributes(out attribs); if (attribs.position.x == 1e+18F && attribs.position.y == 1e+18F && attribs.position.z == 1e+18F) { string path; FMOD.Studio.EventDescription desc; eventPositionWarnings[i].getDescription(out desc); desc.getPath(out path); Debug.LogWarningFormat("[FMOD] Instance of Event {0} has not had EventInstance.set3DAttributes() called on it yet!", path); } } eventPositionWarnings.RemoveAt(i); } isOverlayEnabled = Settings.Instance.IsOverlayEnabled(fmodPlatform); #endif if (isOverlayEnabled) { if (!overlayDrawer) { overlayDrawer = Instance.gameObject.AddComponent <FMODRuntimeManagerOnGUIHelper>(); overlayDrawer.TargetRuntimeManager = this; } else { overlayDrawer.gameObject.SetActive(true); } } else { if (overlayDrawer != null && overlayDrawer.gameObject.activeSelf) { overlayDrawer.gameObject.SetActive(false); } } studioSystem.update(); } }
void Start() { RuntimeUtils.EnforceLibraryOrder(); HandleGameEvent(EmitterGameEvent.LevelStart); }
void Initialiase(bool forceNoNetwork) { UnityEngine.Debug.Log("FMOD Studio: Creating runtime system instance"); FMOD.RESULT result; result = FMOD.Studio.System.create(out studioSystem); CheckInitResult(result, "Creating System Object"); studioSystem.getLowLevelSystem(out lowlevelSystem); Settings fmodSettings = Settings.Instance; fmodPlatform = RuntimeUtils.GetCurrentPlatform(); #if UNITY_EDITOR || ((UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX) && DEVELOPMENT_BUILD) result = FMOD.Debug.Initialize(FMOD.DEBUG_FLAGS.LOG, FMOD.DEBUG_MODE.FILE, null, RuntimeUtils.LogFileName); CheckInitResult(result, "Applying debug settings"); #endif int realChannels = fmodSettings.GetRealChannels(fmodPlatform); result = lowlevelSystem.setSoftwareChannels(realChannels); CheckInitResult(result, "Set software channels"); result = lowlevelSystem.setSoftwareFormat( fmodSettings.GetSampleRate(fmodPlatform), (FMOD.SPEAKERMODE)fmodSettings.GetSpeakerMode(fmodPlatform), 0 // raw not supported ); CheckInitResult(result, "Set software format"); // Setup up the platforms recommended codec to match the real channel count FMOD.ADVANCEDSETTINGS advancedsettings = new FMOD.ADVANCEDSETTINGS(); #if UNITY_EDITOR || UNITY_STANDALONE advancedsettings.maxVorbisCodecs = realChannels; #elif UNITY_IOS || UNITY_ANDROID || UNITY_WP8_1 || UNITY_PSP2 || UNITY_WII advancedsettings.maxFADPCMCodecs = realChannels; #elif UNITY_XBOXONE advancedsettings.maxXMACodecs = realChannels; #elif UNITY_PS4 advancedsettings.maxAT9Codecs = realChannels; #endif #if UNITY_5_0 || UNITY_5_1 if (fmodSettings.IsLiveUpdateEnabled(fmodPlatform) && !forceNoNetwork) { UnityEngine.Debug.LogWarning("FMOD Studio: Detected Unity 5, running on port 9265"); advancedsettings.profilePort = 9265; } #endif advancedsettings.randomSeed = (uint)DateTime.Now.Ticks; result = lowlevelSystem.setAdvancedSettings(ref advancedsettings); CheckInitResult(result, "Set advanced settings"); FMOD.INITFLAGS lowlevelInitFlags = FMOD.INITFLAGS.NORMAL; FMOD.Studio.INITFLAGS studioInitFlags = FMOD.Studio.INITFLAGS.NORMAL | FMOD.Studio.INITFLAGS.DEFERRED_CALLBACKS; if (fmodSettings.IsLiveUpdateEnabled(fmodPlatform) && !forceNoNetwork) { studioInitFlags |= FMOD.Studio.INITFLAGS.LIVEUPDATE; } FMOD.RESULT initResult = studioSystem.initialize( fmodSettings.GetVirtualChannels(fmodPlatform), studioInitFlags, lowlevelInitFlags, IntPtr.Zero ); CheckInitResult(initResult, "Calling initialize"); // Dummy flush and update to get network state studioSystem.flushCommands(); FMOD.RESULT updateResult = studioSystem.update(); // Restart without liveupdate if there was a socket error if (updateResult == FMOD.RESULT.ERR_NET_SOCKET_ERROR) { studioSystem.release(); UnityEngine.Debug.LogWarning("FMOD Studio: Cannot open network port for Live Update, restarting with Live Update disabled. Check for other applications that are running FMOD Studio"); Initialiase(true); } else { // Load plugins (before banks) foreach (var pluginName in fmodSettings.Plugins) { string pluginPath = RuntimeUtils.GetPluginPath(pluginName); uint handle; result = lowlevelSystem.loadPlugin(pluginPath, out handle); #if UNITY_64 || UNITY_EDITOR_64 // Add a "64" suffix and try again if (result == FMOD.RESULT.ERR_FILE_BAD || result == FMOD.RESULT.ERR_FILE_NOTFOUND) { pluginPath = RuntimeUtils.GetPluginPath(pluginName + "64"); result = lowlevelSystem.loadPlugin(pluginPath, out handle); } #endif CheckInitResult(result, String.Format("Loading plugin '{0}' from '{1}'", pluginName, pluginPath)); loadedPlugins.Add(pluginName, handle); } // Always load strings bank try { LoadBank(fmodSettings.MasterBank + ".strings", fmodSettings.AutomaticSampleLoading); } catch (BankLoadException e) { UnityEngine.Debug.LogException(e); } if (fmodSettings.AutomaticEventLoading) { try { LoadBank(fmodSettings.MasterBank, fmodSettings.AutomaticSampleLoading); } catch (BankLoadException e) { UnityEngine.Debug.LogException(e); } foreach (var bank in fmodSettings.Banks) { try { LoadBank(bank, fmodSettings.AutomaticSampleLoading); } catch (BankLoadException e) { UnityEngine.Debug.LogException(e); } } } }; FMOD.ChannelGroup master; lowlevelSystem.getMasterChannelGroup(out master); master.getDSP(0, out mixerHead); mixerHead.setMeteringEnabled(false, true); }
// -------- Speaker Mode ---------------------- public int GetSpeakerMode(FMODPlatform platform) { #if UNITY_EDITOR if (platform == FMODPlatform.PlayInEditor) { return(GetSetting(SpeakerModeSettings, platform, GetSetting(SpeakerModeSettings, RuntimeUtils.GetEditorFMODPlatform(), (int)FMOD.SPEAKERMODE.STEREO))); } else #endif { return(GetSetting(SpeakerModeSettings, platform, (int)FMOD.SPEAKERMODE.STEREO)); } }
public static void CopyToStreamingAssets() { FMODPlatform platform = RuntimeUtils.GetEditorFMODPlatform(); if (platform == FMODPlatform.None) { UnityEngine.Debug.LogWarning(String.Format("FMOD Studio: copy banks for platform {0} : Unsupported platform", EditorUserBuildSettings.activeBuildTarget.ToString())); return; } string bankTargetFolder = Settings.Instance.ImportType == ImportType.StreamingAssets ? Application.dataPath + "/StreamingAssets" : Application.dataPath + "/" + Settings.Instance.TargetAssetPath; Directory.CreateDirectory(bankTargetFolder); string bankTargetExension = Settings.Instance.ImportType == ImportType.StreamingAssets ? "bank" : "bytes"; string bankSourceFolder = EditorUtils.GetBankDirectory() + "/" + Settings.Instance.GetBankPlatform(platform); if (Path.GetFullPath(bankTargetFolder).TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar).ToUpperInvariant() == Path.GetFullPath(bankSourceFolder).TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar).ToUpperInvariant()) { return; } bool madeChanges = false; try { // Clean out any stale .bank files string[] currentBankFiles = Directory.GetFiles(bankTargetFolder, "*." + bankTargetExension); foreach (var bankFileName in currentBankFiles) { string bankName = Path.GetFileNameWithoutExtension(bankFileName); if (!eventCache.EditorBanks.Exists((x) => bankName == x.Name)) { File.Delete(bankFileName); madeChanges = true; } } // Copy over any files that don't match timestamp or size or don't exist foreach (var bankRef in eventCache.EditorBanks) { string sourcePath = bankSourceFolder + "/" + bankRef.Name + ".bank"; string targetPath = bankTargetFolder + "/" + bankRef.Name + "." + bankTargetExension; FileInfo sourceInfo = new FileInfo(sourcePath); FileInfo targetInfo = new FileInfo(targetPath); if (!targetInfo.Exists || sourceInfo.Length != targetInfo.Length || sourceInfo.LastWriteTime != targetInfo.LastWriteTime) { File.Copy(sourcePath, targetPath, true); targetInfo = new FileInfo(targetPath); targetInfo.IsReadOnly = false; targetInfo.LastWriteTime = sourceInfo.LastWriteTime; madeChanges = true; } } } catch (Exception exception) { UnityEngine.Debug.LogError(String.Format("FMOD Studio: copy banks for platform {0} : copying banks from {1} to {2}", platform.ToString(), bankSourceFolder, bankTargetFolder)); UnityEngine.Debug.LogException(exception); return; } if (madeChanges) { AssetDatabase.Refresh(); UnityEngine.Debug.Log(String.Format("FMOD Studio: copy banks for platform {0} : copying banks from {1} to {2} succeeded", platform.ToString(), bankSourceFolder, bankTargetFolder)); } }
public override void OnInspectorGUI() { Settings settings = target as Settings; EditorGUI.BeginChangeCheck(); hasBankSourceChanged = false; bool hasBankTargetChanged = false; GUIStyle style = new GUIStyle(GUI.skin.label); style.richText = true; GUI.skin.FindStyle("HelpBox").richText = true; int sourceType = settings.HasSourceProject ? 0 : (settings.HasPlatforms ? 2 : 1); EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginVertical(); sourceType = GUILayout.Toggle(sourceType == 0, "Project", "Button") ? 0 : sourceType; sourceType = GUILayout.Toggle(sourceType == 1, "Single Platform Build", "Button") ? 1 : sourceType; sourceType = GUILayout.Toggle(sourceType == 2, "Multiple Platform Build", "Button") ? 2 : sourceType; EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical(); EditorGUILayout.HelpBox( "<size=11>Select the way you wish to connect Unity to the FMOD Studio content:\n" + "<b>• Project</b>\t\tIf you have the complete FMOD Studio project avaliable\n" + "<b>• Single Platform</b>\tIf you have only the contents of the <i>Build</i> folder for a single platform\n" + "<b>• Multiple Platforms</b>\tIf you have only the contents of the <i>Build</i> folder for multiple platforms, each platform in it's own sub directory\n" + "</size>" , MessageType.Info, true); EditorGUILayout.EndVertical(); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); if (sourceType == 0) { EditorGUILayout.BeginHorizontal(); string oldPath = settings.SourceProjectPathUnformatted; EditorGUILayout.PrefixLabel("Studio Project Path", GUI.skin.textField, style); EditorGUI.BeginChangeCheck(); settings.SourceProjectPathUnformatted = EditorGUILayout.TextField(GUIContent.none, settings.SourceProjectPathUnformatted); if (EditorGUI.EndChangeCheck()) { settings.SourceProjectPath = settings.SourceProjectPathUnformatted; } if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false))) { GUI.FocusControl(null); string path = EditorUtility.OpenFilePanel("Locate Studio Project", oldPath, "fspro"); if (!string.IsNullOrEmpty(path)) { path = MakePathRelativeToProject(path); settings.SourceProjectPathUnformatted = path; settings.SourceProjectPath = path; Repaint(); } } EditorGUILayout.EndHorizontal(); // Cache in settings for runtime access in play-in-editor mode string bankPath = EditorUtils.GetBankDirectoryUnformatted(); settings.SourceBankPathUnformatted = bankPath; settings.SourceBankPath = bankPath; settings.HasPlatforms = true; settings.HasSourceProject = true; // First time project path is set or changes, copy to streaming assets if (settings.SourceProjectPathUnformatted != oldPath) { hasBankSourceChanged = true; } } if (sourceType == 1 || sourceType == 2) { EditorGUILayout.BeginHorizontal(); string oldPath = settings.SourceBankPathUnformatted; EditorGUILayout.PrefixLabel("Build Path", GUI.skin.textField, style); EditorGUI.BeginChangeCheck(); settings.SourceBankPathUnformatted = EditorGUILayout.TextField(GUIContent.none, settings.SourceBankPathUnformatted); if (EditorGUI.EndChangeCheck()) { settings.SourceBankPath = settings.SourceBankPathUnformatted; } if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false))) { GUI.FocusControl(null); var path = EditorUtility.OpenFolderPanel("Locate Build Folder", oldPath, null); if (!string.IsNullOrEmpty(path)) { path = MakePathRelativeToProject(path); settings.SourceBankPathUnformatted = path; settings.SourceBankPath = path; } } EditorGUILayout.EndHorizontal(); settings.HasPlatforms = (sourceType == 2); settings.HasSourceProject = false; // First time project path is set or changes, copy to streaming assets if (settings.SourceBankPathUnformatted != oldPath) { hasBankSourceChanged = true; } } if ((settings.HasSourceProject && !settings.SourceProjectPathUnformatted.Equals(settings.SourceProjectPath)) || (sourceType >= 1 && !settings.SourceBankPathUnformatted.Equals(settings.SourceBankPath))) { EditorGUI.BeginDisabledGroup(true); EditorGUILayout.TextField("Platform specific path", sourceType >= 1 ? settings.SourceBankPath : settings.SourceProjectPath); EditorGUI.EndDisabledGroup(); } bool validBanks; string failReason; EditorUtils.ValidateSource(out validBanks, out failReason); if (!validBanks) { EditorGUILayout.HelpBox(failReason, MessageType.Error, true); if (EditorGUI.EndChangeCheck()) { EditorUtility.SetDirty(settings); } return; } ImportType importType = (ImportType)EditorGUILayout.EnumPopup("Import Type", settings.ImportType); if (importType != settings.ImportType) { hasBankTargetChanged = true; settings.ImportType = importType; } // ----- Text Assets ------------- EditorGUI.BeginDisabledGroup(settings.ImportType != ImportType.AssetBundle); GUI.SetNextControlName("targetAssetPath"); targetAssetPath = EditorGUILayout.TextField("FMOD Asset Folder", string.IsNullOrEmpty(targetAssetPath) ? settings.TargetAssetPath : targetAssetPath); if (GUI.GetNameOfFocusedControl() == "targetAssetPath") { focused = true; if (Event.current.isKey) { switch (Event.current.keyCode) { case KeyCode.Return: case KeyCode.KeypadEnter: settings.TargetAssetPath = targetAssetPath; hasBankTargetChanged = true; break; } } } else if (focused) { settings.TargetAssetPath = targetAssetPath; hasBankTargetChanged = true; focused = false; } EditorGUI.EndDisabledGroup(); // ----- Logging ----------------- EditorGUILayout.Separator(); EditorGUILayout.LabelField("<b>Logging</b>", style); EditorGUI.indentLevel++; settings.LoggingLevel = (FMOD.DEBUG_FLAGS)EditorGUILayout.EnumPopup("Logging Level", settings.LoggingLevel); EditorGUI.indentLevel--; // ----- Loading ----------------- EditorGUI.BeginDisabledGroup(settings.ImportType == ImportType.AssetBundle); EditorGUILayout.Separator(); EditorGUILayout.LabelField("<b>Initialization</b>", style); EditorGUI.indentLevel++; settings.BankLoadType = (BankLoadType)EditorGUILayout.EnumPopup("Load Banks", settings.BankLoadType); switch (settings.BankLoadType) { case BankLoadType.All: break; case BankLoadType.Specified: settings.AutomaticEventLoading = false; Texture upArrowTexture = EditorGUIUtility.Load("FMOD/ArrowUp.png") as Texture; Texture downArrowTexture = EditorGUIUtility.Load("FMOD/ArrowDown.png") as Texture; bankFoldOutState = EditorGUILayout.Foldout(bankFoldOutState, "Specified Banks", true); if (bankFoldOutState) { for (int i = 0; i < settings.BanksToLoad.Count; i++) { EditorGUILayout.BeginHorizontal(); EditorGUI.indentLevel++; var bankName = settings.BanksToLoad[i]; EditorGUILayout.TextField(bankName.Replace(".bank", "")); if (GUILayout.Button(upArrowTexture, GUILayout.ExpandWidth(false))) { if (i > 0) { var temp = settings.BanksToLoad[i]; settings.BanksToLoad[i] = settings.BanksToLoad[i - 1]; settings.BanksToLoad[i - 1] = temp; } continue; } if (GUILayout.Button(downArrowTexture, GUILayout.ExpandWidth(false))) { if (i < settings.BanksToLoad.Count - 1) { var temp = settings.BanksToLoad[i]; settings.BanksToLoad[i] = settings.BanksToLoad[i + 1]; settings.BanksToLoad[i + 1] = temp; } continue; } if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false))) { GUI.FocusControl(null); string path = EditorUtility.OpenFilePanel("Locate Bank", Application.streamingAssetsPath, "bank"); if (!string.IsNullOrEmpty(path)) { settings.BanksToLoad[i] = path.Replace(Application.streamingAssetsPath + Path.AltDirectorySeparatorChar, ""); Repaint(); } } if (GUILayout.Button("Remove", GUILayout.ExpandWidth(false))) { Settings.Instance.BanksToLoad.RemoveAt(i); continue; } EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel--; } GUILayout.BeginHorizontal(); GUILayout.Space(30); if (GUILayout.Button("Add Bank", GUILayout.ExpandWidth(false))) { settings.BanksToLoad.Add(""); } if (GUILayout.Button("Add All Banks", GUILayout.ExpandWidth(false))) { FMODPlatform platform = RuntimeUtils.GetEditorFMODPlatform(); if (platform == FMODPlatform.None) { platform = FMODPlatform.PlayInEditor; } var banksFound = new List <string>(Directory.GetFiles(EditorUtils.GetBankDirectory(), "*.bank", SearchOption.AllDirectories)); for (int i = 0; i < banksFound.Count; i++) { string path = Path.GetFullPath(banksFound[i]); string bankShortName = Path.GetFullPath(path).Replace(EditorUtils.GetBankDirectory() + Path.DirectorySeparatorChar + settings.GetBankPlatform(platform) + Path.DirectorySeparatorChar, ""); if (!settings.BanksToLoad.Contains(bankShortName)) { settings.BanksToLoad.Add(bankShortName); } } Repaint(); } if (GUILayout.Button("Clear", GUILayout.ExpandWidth(false))) { settings.BanksToLoad.Clear(); } GUILayout.EndHorizontal(); } break; case BankLoadType.None: settings.AutomaticEventLoading = false; break; default: break; } EditorGUI.BeginDisabledGroup(settings.BankLoadType == BankLoadType.None); settings.AutomaticSampleLoading = EditorGUILayout.Toggle("Load Bank Sample Data", settings.AutomaticSampleLoading); EditorGUI.EndDisabledGroup(); EditorGUI.indentLevel--; EditorGUI.EndDisabledGroup(); // ----- PIE ---------------------------------------------- EditorGUILayout.Separator(); EditorGUILayout.LabelField("<b>Play In Editor Settings</b>", style); EditorGUI.indentLevel++; DisplayEditorBool("Live Update", settings.LiveUpdateSettings, FMODPlatform.PlayInEditor); if (settings.IsLiveUpdateEnabled(FMODPlatform.PlayInEditor)) { EditorGUILayout.BeginHorizontal(); settings.LiveUpdatePort = ushort.Parse(EditorGUILayout.TextField("Live Update Port:", settings.LiveUpdatePort.ToString())); if (GUILayout.Button("Reset", GUILayout.ExpandWidth(false))) { #if UNITY_5_0 || UNITY_5_1 settings.LiveUpdatePort = 9265; #else settings.LiveUpdatePort = 9264; #endif } EditorGUILayout.EndHorizontal(); #if UNITY_5_0 || UNITY_5_1 EditorGUILayout.HelpBox("Unity 5.0 or 5.1 detected: Live update will not be able to use port <b>9264</b>", MessageType.Warning, false); #endif } DisplayEditorBool("Debug Overlay", settings.OverlaySettings, FMODPlatform.PlayInEditor); DisplayChildFreq("Sample Rate", settings.SampleRateSettings, FMODPlatform.PlayInEditor); if (settings.HasPlatforms) { DisplayPIEBuildDirectory("Bank Platform", settings.BankDirectorySettings, FMODPlatform.PlayInEditor); } DisplayPIESpeakerMode("Speaker Mode", settings.SpeakerModeSettings, FMODPlatform.PlayInEditor); if (settings.HasPlatforms) { EditorGUILayout.HelpBox(string.Format("Match the speaker mode to the setting of the platform <b>{0}</b> inside FMOD Studio", settings.GetBankPlatform(FMODPlatform.PlayInEditor)), MessageType.Info, false); } else { EditorGUILayout.HelpBox("Match the speaker mode to the setting inside FMOD Studio", MessageType.Info, false); } EditorGUI.indentLevel--; // ----- Default ---------------------------------------------- EditorGUILayout.Separator(); EditorGUILayout.LabelField("<b>Default Settings</b>", style); EditorGUI.indentLevel++; DisplayParentBool("Live Update", settings.LiveUpdateSettings, FMODPlatform.Default); if (settings.IsLiveUpdateEnabled(FMODPlatform.Default)) { EditorGUILayout.HelpBox("Live update will listen on port <b>9264</b>", MessageType.Info, false); } DisplayParentBool("Debug Overlay", settings.OverlaySettings, FMODPlatform.Default); DisplayParentFreq("Sample Rate", settings.SampleRateSettings, FMODPlatform.Default); if (settings.HasPlatforms) { bool prevChanged = GUI.changed; DisplayParentBuildDirectory("Bank Platform", settings.BankDirectorySettings, FMODPlatform.Default); hasBankSourceChanged |= !prevChanged && GUI.changed; } DisplayParentSpeakerMode("Speaker Mode", settings.SpeakerModeSettings, FMODPlatform.Default); if (settings.HasPlatforms) { EditorGUILayout.HelpBox(string.Format("Match the speaker mode to the setting of the platform <b>{0}</b> inside FMOD Studio", settings.GetBankPlatform(FMODPlatform.Default)), MessageType.Info, false); } else { EditorGUILayout.HelpBox("Match the speaker mode to the setting inside FMOD Studio", MessageType.Info, false); } DisplayParentInt("Virtual Channel Count", settings.VirtualChannelSettings, FMODPlatform.Default, 1, 2048); DisplayParentInt("Real Channel Count", settings.RealChannelSettings, FMODPlatform.Default, 1, 256); EditorGUI.indentLevel--; // ----- Plugins ---------------------------------------------- EditorGUILayout.Separator(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("<b>Plugins</b>", GUI.skin.button, style); if (GUILayout.Button("Add Plugin", GUILayout.ExpandWidth(false))) { settings.Plugins.Add(""); } EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel++; for (int count = 0; count < settings.Plugins.Count; count++) { EditorGUILayout.BeginHorizontal(); settings.Plugins[count] = EditorGUILayout.TextField("Plugin " + (count + 1).ToString() + ":", settings.Plugins[count]); if (GUILayout.Button("Delete Plugin", GUILayout.ExpandWidth(false))) { settings.Plugins.RemoveAt(count); } EditorGUILayout.EndHorizontal(); } EditorGUI.indentLevel--; // ----- Windows ---------------------------------------------- DisplayPlatform(FMODPlatform.Desktop, null); DisplayPlatform(FMODPlatform.Mobile, new FMODPlatform[] { FMODPlatform.MobileHigh, FMODPlatform.MobileLow, FMODPlatform.AppleTV }); DisplayPlatform(FMODPlatform.Console, new FMODPlatform[] { FMODPlatform.XboxOne, FMODPlatform.PS4, FMODPlatform.Switch }); if (EditorGUI.EndChangeCheck()) { EditorUtility.SetDirty(settings); } if (hasBankSourceChanged) { EventManager.UpdateCache(); } if (hasBankTargetChanged) { EventManager.CopyToStreamingAssets(); } }
public void SetPath(string filePath, string basePath) { Path = RuntimeUtils.GetCommonPlatformPath(filePath); Name = CalculateName(filePath, basePath); base.name = "bank:/" + Name + System.IO.Path.GetExtension(filePath); }