public static void MakeFlagIDArray(List <UseFlagID> list) { { InputFormRef InputFormRef = Init(null); UseFlagID.AppendFlagID(list, FELint.Type.BATTTLE_TALK, InputFormRef, 6, 4); } }
public static void MakeFlagIDArray(List <UseFlagID> list) { InputFormRef InputFormRef = Init(null); UseFlagID.AppendFlagID(list, FELint.Type.HAIKU, InputFormRef, 12, 1); InputFormRef N1_InputFormRef = N1_Init(null); N1_InputFormRef.ReInitPointer(Program.ROM.RomInfo.event_haiku_tutorial_1_pointer()); UseFlagID.AppendFlagID(list, FELint.Type.HAIKU, N1_InputFormRef, 8, 1); N1_InputFormRef.ReInitPointer(Program.ROM.RomInfo.event_haiku_tutorial_2_pointer()); UseFlagID.AppendFlagID(list, FELint.Type.HAIKU, N1_InputFormRef, 8, 1); }
public static void MakeFlagIDArray(List <UseFlagID> list) { InputFormRef InputFormRef = Init(null); UseFlagID.AppendFlagID(list, FELint.Type.HAIKU, InputFormRef, 8, 1); }