Ejemplo n.º 1
0
        public override bool OnMouseEvent(Editor.MouseEvent mouseEvent, MouseEventArgs mouseEventArgs)
        {
            if ((Control.ModifierKeys & Keys.Control) == Keys.None)
            {
                this.m_picking = false;
                return base.OnMouseEvent(mouseEvent, mouseEventArgs);
            }
            switch (mouseEvent)
            {
            case Editor.MouseEvent.MouseDown:
                if (!this.m_picking)
                {
                    this.m_picking = true;
                    this.UpdatePicking();
                }
                break;

            case Editor.MouseEvent.MouseUp:
                this.m_picking = false;
                break;

            case Editor.MouseEvent.MouseMove:
                if (this.m_picking)
                {
                    this.UpdatePicking();
                }
                break;
            }
            return false;
        }
Ejemplo n.º 2
0
 public override bool OnMouseEvent(Editor.MouseEvent mouseEvent, MouseEventArgs mouseEventArgs)
 {
     if (mouseEvent == Editor.MouseEvent.MouseUp && this.m_painting == ToolPaint.PaintingMode.None)
     {
         if (!this.m_rampStarted)
         {
             this.m_rampStarted = Editor.RayCastTerrainFromMouse(out this.m_rampStart);
         }
         else
         {
             Vec3 vec;
             if (Editor.RayCastTerrainFromMouse(out vec))
             {
                 UndoManager.RecordUndo();
                 TerrainManipulator.Ramp(this.m_rampStart.XY, vec.XY, this.m_radius.Value, this.m_hardness.Value);
                 UndoManager.CommitUndo();
                 this.m_rampStarted = false;
             }
         }
     }
     return base.OnMouseEvent(mouseEvent, mouseEventArgs);
 }
Ejemplo n.º 3
0
 public bool OnKeyEvent(Editor.KeyEvent keyEvent, KeyEventArgs keyEventArgs)
 {
     if (keyEvent == Editor.KeyEvent.KeyUp)
     {
         Keys keyCode = keyEventArgs.KeyCode;
         if (keyCode == Keys.Escape)
         {
             this.CurrentTool = null;
             return true;
         }
         ButtonItem buttonItem = null;
         if (this.m_toolShortcuts.TryGetValue(keyEventArgs.KeyCode, out buttonItem))
         {
             this.CurrentTool = (ITool)buttonItem.Tag;
             return true;
         }
     }
     return false;
 }
Ejemplo n.º 4
0
            public override bool OnMouseEvent(Editor.MouseEvent mouseEvent, MouseEventArgs mouseEventArgs)
            {
                switch (mouseEvent)
                {
                case Editor.MouseEvent.MouseDown:
                    if (!this.m_paramPreview.Value && (Control.ModifierKeys & Keys.Control) != Keys.None)
                    {
                        this.m_localRotate = true;
                        Editor.Viewport.CaptureMouse = true;
                        return false;
                    }
                    return false;

                case Editor.MouseEvent.MouseUp:
                    if (!this.m_paramPreview.Value)
                    {
                        if (this.m_localRotate)
                        {
                            this.m_localRotate = false;
                            Editor.Viewport.CaptureMouse = false;
                            return false;
                        }
                        if (!this.m_newObjectValid)
                        {
                            return false;
                        }
                        ObjectInventory.Entry value = this.m_paramObject.Value;
                        if (value != null && value.IsAI && !EditorDocument.NavmeshEnabled)
                        {
                            if (LocalizedMessageBox.Show(MainForm.Instance, Localizer.LocalizeCommon("EDITOR_NAVMESH_PROMPT"), Localizer.Localize("EDITOR_CONFIRMATION"), Localizer.Localize("Generic", "GENERIC_YES"), Localizer.Localize("Generic", "GENERIC_NO"), null, MessageBoxIcon.Question, MessageBoxDefaultButton.Button1) != DialogResult.Yes)
                            {
                                return false;
                            }
                            EditorDocument.NavmeshEnabled = true;
                        }
                        UndoManager.RecordUndo();
                        EditorObjectSelection newSelection = EditorObjectSelection.Create();
                        this.m_context.m_selection.Clone(newSelection, true);
                        newSelection.Dispose();
                        foreach (EditorObject current in this.m_context.m_selection.GetObjects())
                        {
                            ObjectManager.OnObjectAddedFromTool(current);
                        }
                        UndoManager.CommitUndo();
                        if (!this.m_paramBatchAdd.Value)
                        {
                            this.ClearObjectParam();
                            return false;
                        }
                        return false;
                    }
                    else
                    {
                        ObjectInventory.Entry entryFromScreenPoint = ObjectLegoBox.GetEntryFromScreenPoint(Editor.Viewport.NormalizedMousePos);
                        if (entryFromScreenPoint.IsValid)
                        {
                            this.m_paramObject.Value = entryFromScreenPoint;
                            this.m_paramPreview.Value = false;
                            this.UpdatePreview();
                            return false;
                        }
                        return false;
                    }
                    break;

                case Editor.MouseEvent.MouseMove:
                    {
                        if (this.m_paramPreview.Value || this.m_context.m_selection.Count <= 0)
                        {
                            return false;
                        }
                        this.m_newObjectValid = false;
                        Vec3 raySrc;
                        Vec3 rayDir;
                        Editor.GetWorldRayFromScreenPoint(Editor.Viewport.NormalizedMousePos, out raySrc, out rayDir);
                        Vec3 pos;
                        float num;
                        Vec3 normal;
                        if (Editor.RayCastPhysics(raySrc, rayDir, this.m_context.m_selection, out pos, out num, out normal))
                        {
                            this.m_context.m_selection.LoadState();
                            foreach (EditorObject current2 in this.m_context.m_selection.GetObjects())
                            {
                                if (current2.Entry.AutoOrientation)
                                {
                                    Vec3 angles;
                                    current2.ComputeAutoOrientation(ref pos, out angles, normal);
                                    current2.Angles = angles;
                                }
                            }
                            this.m_context.m_selection.MoveTo(pos, EditorObjectSelection.MoveMode.MoveNormal);
                            this.m_context.m_selection.SaveState();
                            this.m_context.m_selection.SnapToClosestObjects();
                            this.m_newObjectValid = true;
                        }
                        using (IEnumerator<EditorObject> enumerator3 = this.m_context.m_selection.GetObjects().GetEnumerator())
                        {
                            while (enumerator3.MoveNext())
                            {
                                EditorObject current3 = enumerator3.Current;
                                current3.Visible = this.m_newObjectValid;
                            }
                            return false;
                        }
                        break;
                    }

                case Editor.MouseEvent.MouseMoveDelta:
                    break;

                default:
                    return false;
                }
                if (!this.m_paramPreview.Value && this.m_context.m_selection.Count > 0)
                {
                    float num2 = 0.025f * (float)mouseEventArgs.X;
                    this.m_context.m_selection.LoadState();
                    this.m_newObjectAngle += num2;
                    this.m_context.m_selection.RotateCenter(num2, new Vec3(0f, 0f, 1f));
                    this.m_context.m_selection.SaveState();
                    this.m_context.m_selection.SnapToClosestObjects();
                }
                return false;
            }
Ejemplo n.º 5
0
 public bool OnKeyEvent(Editor.KeyEvent keyEvent, KeyEventArgs keyEventArgs)
 {
     return false;
 }
Ejemplo n.º 6
0
            public override bool OnMouseEvent(Editor.MouseEvent mouseEvent, MouseEventArgs mouseEventArgs)
            {
                switch (mouseEvent)
                {
                case Editor.MouseEvent.MouseUp:
                    base.ReleaseInput();
                    break;

                case Editor.MouseEvent.MouseMoveDelta:
                    {
                        Vec3 rotationAxis = this.m_rotationAxis;
                        Vec2 xZ = Camera.Axis.ConvertFromWorld(rotationAxis).XZ;
                        xZ.Normalize();
                        xZ.Rotate90CW();
                        Vec2 v = new Vec2((float)mouseEventArgs.X, (float)(-(float)mouseEventArgs.Y));
                        float num = Vec2.Dot(xZ, v);
                        float angle;
                        if (!this.m_snap)
                        {
                            angle = num * 0.025f;
                        }
                        else
                        {
                            this.m_rotationDelta += num;
                            float num2 = (float)Math.IEEERemainder((double)this.m_rotationDelta, 25.0);
                            angle = (this.m_rotationDelta - num2) / 25f * MathUtils.Deg2Rad(this.m_snapSize);
                            this.m_rotationDelta = num2;
                        }
                        this.m_context.m_selection.LoadState();
                        switch (this.m_context.m_paramAxisType.Value)
                        {
                        case AxisType.Local:
                            this.m_context.m_selection.Rotate(angle, rotationAxis, this.m_rotationPivot, false);
                            break;

                        case AxisType.World:
                            if (this.m_context.m_selection.Count > 1)
                            {
                                this.m_context.m_selection.RotateCenter(angle, rotationAxis);
                            }
                            else
                            {
                                this.m_context.m_selection.Rotate(angle, rotationAxis, this.m_rotationPivot, false);
                            }
                            break;
                        }
                        this.m_context.m_selection.SaveState();
                        this.m_context.m_selection.SnapToClosestObjects();
                        this.m_context.UpdateSelection();
                        break;
                    }
                }
                return false;
            }
Ejemplo n.º 7
0
            public override bool OnMouseEvent(Editor.MouseEvent mouseEvent, MouseEventArgs mouseEventArgs)
            {
                switch (mouseEvent)
                {
                case Editor.MouseEvent.MouseUp:
                    {
                        Vec3 pos;
                        EditorObject objectFromScreenPoint = ObjectManager.GetObjectFromScreenPoint(Editor.Viewport.NormalizedMousePos, out pos, false, this.m_source);
                        if (objectFromScreenPoint.IsValid && objectFromScreenPoint.GetClosestPivot(pos, out this.m_targetPivot))
                        {
                            UndoManager.RecordUndo();
                            this.m_context.m_selection.Center = this.m_sourcePivot.position;
                            this.m_context.m_selection.SnapToPivot(this.m_sourcePivot, this.m_targetPivot, this.PreserveOrientation, this.m_angle);
                            UndoManager.CommitUndo();
                        }
                        base.ReleaseInput();
                        break;
                    }

                case Editor.MouseEvent.MouseMove:
                    {
                        Vec3 pos2;
                        this.m_target = ObjectManager.GetObjectFromScreenPoint(Editor.Viewport.NormalizedMousePos, out pos2, false, this.m_source);
                        if (this.m_target.IsValid)
                        {
                            this.m_target.GetClosestPivot(pos2, out this.m_targetPivot);
                        }
                        break;
                    }
                }
                return false;
            }
Ejemplo n.º 8
0
            public override bool OnMouseEvent(Editor.MouseEvent mouseEvent, MouseEventArgs mouseEventArgs)
            {
                switch (mouseEvent)
                {
                case Editor.MouseEvent.MouseUp:
                    base.ReleaseInput();
                    break;

                case Editor.MouseEvent.MouseMove:
                    {
                        Vec3 v;
                        if (this.m_gizmoHelper.GetVirtualPos(out v))
                        {
                            Vec3 vec = v - this.m_virtualStart;
                            if (this.m_snap)
                            {
                                vec = this.m_refGizmo.Axis.ConvertFromWorld(vec);
                                if (!this.m_snapObject.IsValid)
                                {
                                    vec.Snap(this.m_snapSize);
                                }
                                else
                                {
                                    if (this.m_snapObject.IsLoaded)
                                    {
                                        vec.Snap(this.m_snapObject.LocalBounds.Length);
                                    }
                                    else
                                    {
                                        vec = new Vec3(0f, 0f, 0f);
                                    }
                                }
                                vec = this.m_refGizmo.Axis.ConvertToWorld(vec);
                            }
                            Vec3 vec2 = this.m_startPosition + vec;
                            this.m_context.m_selection.LoadState();
                            this.m_context.m_selection.MoveTo(vec2, EditorObjectSelection.MoveMode.MoveNormal);
                            this.m_context.m_selection.SnapToClosestObjects();
                            this.m_pivot = vec2;
                            this.m_context.UpdateSelection();
                        }
                        break;
                    }
                }
                return false;
            }
Ejemplo n.º 9
0
            public override bool OnMouseEvent(Editor.MouseEvent mouseEvent, MouseEventArgs mouseEventArgs)
            {
                switch (mouseEvent)
                {
                case Editor.MouseEvent.MouseUp:
                    base.ReleaseInput();
                    break;

                case Editor.MouseEvent.MouseMove:
                    {
                        if (this.m_delayedMove)
                        {
                            if (Math.Abs(this.m_delayedMoveStart.X - Cursor.Position.X) < 2 && Math.Abs(this.m_delayedMoveStart.Y - Cursor.Position.Y) < 2)
                            {
                                break;
                            }
                            if ((Control.ModifierKeys & Keys.Shift) != Keys.None)
                            {
                                EditorObjectSelection editorObjectSelection = EditorObjectSelection.Create();
                                this.m_context.m_selection.Clone(editorObjectSelection, true);
                                int num = this.m_context.m_selection.IndexOf(this.m_context.m_gizmoObject);
                                this.m_context.SetSelection(editorObjectSelection, (num != -1) ? editorObjectSelection[num] : EditorObject.Null);
                            }
                            Vec2 normalizedMousePos;
                            if (Editor.GetScreenPointFromWorldPos(this.m_pivot, out normalizedMousePos))
                            {
                                Editor.Viewport.NormalizedMousePos = normalizedMousePos;
                            }
                            this.m_delayedMove = false;
                        }
                        Vec3 raySrc;
                        Vec3 rayDir;
                        Editor.GetWorldRayFromScreenPoint(Editor.Viewport.NormalizedMousePos, out raySrc, out rayDir);
                        Vec3 vec;
                        float num2;
                        Vec3 normal;
                        if (Editor.RayCastPhysics(raySrc, rayDir, this.m_context.m_selection, out vec, out num2, out normal))
                        {
                            this.m_context.m_selection.Center = this.m_pivot;
                            this.m_context.m_selection.LoadState();
                            if (this.m_context.m_selection.Count == 1)
                            {
                                EditorObject editorObject = this.m_context.m_selection[0];
                                if (editorObject.Entry.AutoOrientation)
                                {
                                    Vec3 angles;
                                    editorObject.ComputeAutoOrientation(ref vec, out angles, normal);
                                    editorObject.Angles = angles;
                                }
                            }
                            this.m_context.m_selection.MoveTo(vec, EditorObjectSelection.MoveMode.MoveNormal);
                            this.m_context.m_selection.SnapToClosestObjects();
                            this.m_pivot = vec;
                            this.m_context.UpdateSelection();
                        }
                        break;
                    }

                case Editor.MouseEvent.MouseMoveDelta:
                    this.m_context.m_selection.LoadState();
                    this.m_context.m_selection.RotateCenter(0.025f * (float)mouseEventArgs.X, new Vec3(0f, 0f, 1f));
                    this.m_context.m_selection.SaveState();
                    this.m_context.m_selection.SnapToClosestObjects();
                    break;

                case Editor.MouseEvent.MouseWheel:
                    {
                        this.m_context.m_selection.LoadState();
                        Vec3 center = this.m_context.m_selection.Center;
                        center.Z += (float)((0.3f * (float)mouseEventArgs.Delta > 0f) ? 1 : -1);
                        this.m_context.m_selection.MoveTo(center, EditorObjectSelection.MoveMode.MoveNormal);
                        this.m_context.m_selection.SaveState();
                        break;
                    }
                }
                return false;
            }
Ejemplo n.º 10
0
            public override bool OnMouseEvent(Editor.MouseEvent mouseEvent, MouseEventArgs mouseEventArgs)
            {
                if (mouseEvent == Editor.MouseEvent.MouseDown)
                {
                    if (this.m_context.m_gizmoActive)
                    {
                        Vec3 position = this.m_context.m_gizmo.Position;
                        Vec3 rotationAxis = default(Vec3);
                        switch (this.m_context.m_gizmo.Active)
                        {
                        case Axis.X:
                            rotationAxis = this.m_context.m_gizmo.Axis.axisX;
                            break;

                        case Axis.Y:
                            rotationAxis = this.m_context.m_gizmo.Axis.axisY;
                            break;

                        case Axis.Z:
                            rotationAxis = this.m_context.m_gizmo.Axis.axisZ;
                            break;
                        }
                        ToolObject.RotateAction rotateAction = new ToolObject.RotateAction(this.m_context);
                        if (this.m_paramSnap.Value)
                        {
                            rotateAction.SetSnap(this.m_paramSnapSize.Value);
                        }
                        rotateAction.Start(position, rotationAxis);
                    }
                    else
                    {
                        Vec3 pos;
                        EditorObject objectFromScreenPoint = ObjectManager.GetObjectFromScreenPoint(Editor.Viewport.NormalizedMousePos, out pos);
                        if (objectFromScreenPoint.IsValid)
                        {
                            if (!this.m_context.m_selection.Contains(objectFromScreenPoint))
                            {
                                EditorObjectSelection editorObjectSelection = EditorObjectSelection.Create();
                                if ((Control.ModifierKeys & Keys.Control) != Keys.None)
                                {
                                    this.m_context.m_selection.Clone(editorObjectSelection, false);
                                }
                                this.m_context.SelectObject(editorObjectSelection, objectFromScreenPoint);
                                this.m_context.SetSelection(editorObjectSelection, objectFromScreenPoint);
                            }
                            else
                            {
                                this.m_context.SetupGizmo(objectFromScreenPoint);
                            }
                            EditorObjectPivot editorObjectPivot;
                            Vec3 position2;
                            if (objectFromScreenPoint.GetClosestPivot(pos, out editorObjectPivot))
                            {
                                position2 = editorObjectPivot.position;
                            }
                            else
                            {
                                position2 = objectFromScreenPoint.Position;
                            }
                            Vec3 rotationAxis2 = new Vec3(0f, 0f, 1f);
                            ToolObject.RotateAction rotateAction2 = new ToolObject.RotateAction(this.m_context);
                            if (this.m_paramSnap.Value)
                            {
                                rotateAction2.SetSnap(this.m_paramSnapSize.Value);
                            }
                            rotateAction2.Start(position2, rotationAxis2);
                        }
                        else
                        {
                            ToolObject.SelectAction selectAction = new ToolObject.SelectAction(this.m_context);
                            selectAction.Start();
                        }
                    }
                }
                return false;
            }
Ejemplo n.º 11
0
        public bool OnKeyEvent(Editor.KeyEvent keyEvent, KeyEventArgs keyEventArgs)
        {
            switch (keyEvent)
            {
            case Editor.KeyEvent.KeyDown:
                switch (keyEventArgs.KeyCode)
                {
                case Keys.D1:
                    this.SwitchMode(this.m_selectMode);
                    return true;

                case Keys.D2:
                    this.SwitchMode(this.m_moveMode);
                    return true;

                case Keys.D3:
                    this.SwitchMode(this.m_rotateMode);
                    return true;

                case Keys.D4:
                    this.SwitchMode(this.m_addMode);
                    break;
                }
                break;

            case Editor.KeyEvent.KeyUp:
                {
                    Keys keyCode = keyEventArgs.KeyCode;
                    if (keyCode != Keys.Escape)
                    {
                        if (keyCode == Keys.Delete)
                        {
                            this.DeleteSelection();
                            return true;
                        }
                    }
                    else
                    {
                        if (this.m_selection.Count > 0)
                        {
                            this.ClearSelection();
                            return true;
                        }
                    }
                    break;
                }
            }
            return false;
        }
Ejemplo n.º 12
0
        public bool OnKeyEvent(Editor.KeyEvent keyEvent, KeyEventArgs keyEventArgs)
        {
            switch (keyEvent)
            {
            case Editor.KeyEvent.KeyDown:
                switch (keyEventArgs.KeyCode)
                {
                case Keys.D1:
                    this.m_paramEditTool.Value = ToolSpline.EditTool.Select;
                    break;

                case Keys.D2:
                    this.m_paramEditTool.Value = ToolSpline.EditTool.Paint;
                    break;

                case Keys.D3:
                    this.m_paramEditTool.Value = ToolSpline.EditTool.Add;
                    break;

                case Keys.D4:
                    this.m_paramEditTool.Value = ToolSpline.EditTool.Remove;
                    break;
                }
                break;

            case Editor.KeyEvent.KeyUp:
                if (keyEventArgs.KeyCode == Keys.Delete)
                {
                    this.DeleteSelection();
                    this.m_spline.RemoveSimilarPoints();
                    return true;
                }
                break;
            }
            return false;
        }
Ejemplo n.º 13
0
        public bool OnMouseEvent(Editor.MouseEvent mouseEvent, MouseEventArgs mouseEventArgs)
        {
            switch (mouseEvent)
            {
            case Editor.MouseEvent.MouseDown:
                if (this.m_spline.IsValid)
                {
                    UndoManager.RecordUndo();
                    switch (this.m_paramEditTool.Value)
                    {
                    case ToolSpline.EditTool.Select:
                        if ((Control.ModifierKeys & Keys.Control) != Keys.None)
                        {
                            this.StartDrag(SplineController.SelectMode.Toggle);
                        }
                        else
                        {
                            if ((Control.ModifierKeys & Keys.Shift) != Keys.None)
                            {
                                this.StartDrag(SplineController.SelectMode.Add);
                            }
                            else
                            {
                                if (this.TestPoints())
                                {
                                    if (!this.m_splineController.IsSelected(this.m_hitPoint))
                                    {
                                        this.m_splineController.ClearSelection();
                                        this.m_splineController.SetSelected(this.m_hitPoint, true);
                                    }
                                    this.m_state = ToolSpline.State.Moving;
                                }
                                else
                                {
                                    this.StartDrag(SplineController.SelectMode.Replace);
                                }
                            }
                        }
                        break;

                    case ToolSpline.EditTool.Paint:
                    case ToolSpline.EditTool.Add:
                        {
                            this.m_hitPoint = -1;
                            this.m_hitDelta = new Vec2(0f, 0f);
                            Vec3 vec;
                            if (this.m_spline.Count < 100 && Editor.RayCastTerrainFromMouse(out vec))
                            {
                                if (this.m_spline.Count <= 1)
                                {
                                    if (this.m_spline.Count < 1)
                                    {
                                        this.m_spline.AddPoint(vec.XY);
                                    }
                                    this.m_spline.AddPoint(vec.XY);
                                    this.m_hitPoint = 1;
                                }
                                else
                                {
                                    if (this.TestPoints())
                                    {
                                        if (this.m_hitPoint == 0)
                                        {
                                            this.m_spline.InsertPoint(vec.XY, 0);
                                        }
                                        else
                                        {
                                            if (this.m_hitPoint == this.m_spline.Count - 1)
                                            {
                                                this.m_spline.InsertPoint(vec.XY, this.m_hitPoint + 1);
                                                this.m_hitPoint++;
                                            }
                                        }
                                    }
                                    else
                                    {
                                        if (this.TestSegments())
                                        {
                                            this.m_hitPoint++;
                                            this.m_spline.InsertPoint(vec.XY, this.m_hitPoint);
                                        }
                                    }
                                }
                                if (this.m_hitPoint != -1)
                                {
                                    this.m_splineController.ClearSelection();
                                    this.m_splineController.SetSelected(this.m_hitPoint, true);
                                    this.m_spline.UpdateSpline();
                                    if (this.m_paramEditTool.Value == ToolSpline.EditTool.Paint)
                                    {
                                        this.m_state = ToolSpline.State.Drawing;
                                        if (this.m_hitPoint == 0)
                                        {
                                            this.m_forward = false;
                                        }
                                        else
                                        {
                                            if (this.m_hitPoint == this.m_spline.Count - 1)
                                            {
                                                this.m_forward = true;
                                            }
                                            else
                                            {
                                                this.m_state = ToolSpline.State.Moving;
                                            }
                                        }
                                    }
                                    else
                                    {
                                        this.m_state = ToolSpline.State.Moving;
                                    }
                                }
                            }
                            break;
                        }

                    case ToolSpline.EditTool.Remove:
                        this.RemovePointUnderMouse();
                        this.m_state = ToolSpline.State.Removing;
                        break;
                    }
                    if (this.m_state != ToolSpline.State.None)
                    {
                        MainForm.Instance.EnableShortcuts = false;
                    }
                    else
                    {
                        UndoManager.CommitUndo();
                    }
                }
                break;

            case Editor.MouseEvent.MouseUp:
                if (this.m_spline.IsValid && this.m_state != ToolSpline.State.None)
                {
                    UndoManager.CommitUndo();
                    switch (this.m_state)
                    {
                    case ToolSpline.State.Dragging:
                        {
                            RectangleF dragRectangle = this.DragRectangle;
                            this.m_splineController.SelectFromScreenRect(dragRectangle, 0.015f, this.m_dragMode);
                            break;
                        }

                    case ToolSpline.State.Drawing:
                        {
                            bool flag = false;
                            if (this.m_forward && this.m_hitPoint >= 1)
                            {
                                flag = this.m_spline.OptimizePoint(this.m_hitPoint - 1);
                            }
                            else
                            {
                                if (!this.m_forward && this.m_hitPoint < this.m_spline.Count - 1)
                                {
                                    flag = this.m_spline.OptimizePoint(this.m_hitPoint + 1);
                                }
                            }
                            if (flag)
                            {
                                this.m_spline.UpdateSpline();
                            }
                            break;
                        }
                    }
                    if (this.m_spline.RemoveSimilarPoints())
                    {
                        this.m_spline.UpdateSpline();
                        this.m_splineController.ClearSelection();
                    }
                    if (this.m_state != ToolSpline.State.None)
                    {
                        this.m_spline.FinalizeSpline();
                        MainForm.Instance.EnableShortcuts = true;
                    }
                    this.m_hitPoint = -1;
                    this.m_state = ToolSpline.State.None;
                }
                break;

            case Editor.MouseEvent.MouseMove:
                if (this.m_spline.IsValid)
                {
                    switch (this.m_state)
                    {
                    case ToolSpline.State.Moving:
                        this.MovePointsToMouse(false);
                        break;

                    case ToolSpline.State.Drawing:
                        this.MovePointsToMouse(true);
                        break;

                    case ToolSpline.State.Removing:
                        this.RemovePointUnderMouse();
                        break;
                    }
                }
                break;
            }
            return false;
        }
Ejemplo n.º 14
0
 private static void EventCallback(uint eventType, IntPtr eventPtr)
 {
     Editor.OnEditorEvent(eventType, eventPtr);
 }
Ejemplo n.º 15
0
 private static void UpdateCallback(float dt)
 {
     Editor.OnUpdate(dt);
 }
Ejemplo n.º 16
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 public static bool RayCastPhysicsFromMouse(out Vec3 hitPos)
 {
     return(Editor.RayCastPhysicsFromScreenPoint(Editor.Viewport.NormalizedMousePos, out hitPos));
 }
Ejemplo n.º 17
0
        public static bool RayCastPhysics(Vec3 raySrc, Vec3 rayDir, EditorObjectSelection ignore, out Vec3 hitPos, out float hitDist)
        {
            Vec3 vec;

            return(Editor.RayCastPhysics(raySrc, rayDir, ignore, out hitPos, out hitDist, out vec));
        }
Ejemplo n.º 18
0
 public static bool GetScreenPointFromWorldPos(Vec3 worldPos, out Vec2 screenPoint)
 {
     return(Editor.GetScreenPointFromWorldPos(worldPos, out screenPoint, false));
 }
Ejemplo n.º 19
0
 public override bool OnMouseEvent(Editor.MouseEvent mouseEvent, MouseEventArgs mouseEventArgs)
 {
     if (mouseEvent == Editor.MouseEvent.MouseDown)
     {
         ToolObject.SnapAction snapAction = new ToolObject.SnapAction(this.m_context);
         snapAction.PreserveOrientation = this.m_paramPreserveOrientation.Value;
         if (this.m_paramUseSnapAngle.Value)
         {
             snapAction.AngleSnap = MathUtils.Deg2Rad((this.m_paramAngleDir.Value == RotationDirection.CCW) ? this.m_paramSnapAngle.Value : (-this.m_paramSnapAngle.Value));
         }
         if (!snapAction.Start())
         {
             ToolObject.SelectAction selectAction = new ToolObject.SelectAction(this.m_context);
             selectAction.Start();
         }
     }
     return false;
 }
Ejemplo n.º 20
0
 public static void OnKeyEvent(Editor.KeyEvent keyEvent, KeyEventArgs keyEventArgs)
 {
     if (Editor.IsIngame)
     {
         if (keyEvent == Editor.KeyEvent.KeyUp && keyEventArgs.KeyCode == Keys.Escape)
         {
             Editor.ExitIngame();
             return;
         }
     }
     else
     {
         foreach (IInputSink current in Editor.GetInputs())
         {
             if (current.OnKeyEvent(keyEvent, keyEventArgs))
             {
                 break;
             }
         }
     }
 }
Ejemplo n.º 21
0
 public override bool OnMouseEvent(Editor.MouseEvent mouseEvent, MouseEventArgs mouseEventArgs)
 {
     if (mouseEvent == Editor.MouseEvent.MouseDown)
     {
         ToolObject.SelectAction selectAction = new ToolObject.SelectAction(this.m_context);
         selectAction.Start();
     }
     return base.OnMouseEvent(mouseEvent, mouseEventArgs);
 }
Ejemplo n.º 22
0
 public static void OnMouseEvent(Editor.MouseEvent mouseEvent, MouseEventArgs mouseEventArgs)
 {
     foreach (IInputSink current in Editor.GetInputs())
     {
         if (current.OnMouseEvent(mouseEvent, mouseEventArgs))
         {
             break;
         }
     }
 }
Ejemplo n.º 23
0
            public override bool OnKeyEvent(Editor.KeyEvent keyEvent, KeyEventArgs keyEventArgs)
            {
                switch (keyEvent)
                {
                case Editor.KeyEvent.KeyDown:
                    if (keyEventArgs.KeyCode == Keys.ControlKey)
                    {
                        this.SetLocalRotate(true);
                        return true;
                    }
                    break;

                case Editor.KeyEvent.KeyUp:
                    if (keyEventArgs.KeyCode == Keys.ControlKey)
                    {
                        this.SetLocalRotate(false);
                        return true;
                    }
                    break;
                }
                return false;
            }
Ejemplo n.º 24
0
        public bool OnMouseEvent(Editor.MouseEvent mouseEvent, MouseEventArgs mouseEventArgs)
        {
            switch (mouseEvent)
            {
            case Editor.MouseEvent.MouseUp:
                if (mouseEventArgs.Button == MouseButtons.Left && this.m_cursorValid)
                {
                    Navmesh.RegenerateTileAt(this.m_cursorPos.XY, true);
                    this.m_regenerateTile.Checked = false;
                }
                break;

            case Editor.MouseEvent.MouseMove:
                this.m_cursorValid = Editor.RayCastTerrainFromMouse(out this.m_cursorPos);
                break;
            }
            return false;
        }
Ejemplo n.º 25
0
 public bool OnMouseEvent(Editor.MouseEvent mouseEvent, MouseEventArgs mouseEventArgs)
 {
     if (mouseEvent == Editor.MouseEvent.MouseMove)
     {
         this.TestGizmo();
     }
     return false;
 }
Ejemplo n.º 26
0
        public virtual bool OnMouseEvent(Editor.MouseEvent mouseEvent, MouseEventArgs mouseEventArgs)
        {
            switch (mouseEvent)
            {
            case Editor.MouseEvent.MouseDown:
                if ((Control.ModifierKeys & Keys.Shift) == Keys.None)
                {
                    Vec3 cursorPos;
                    if (Editor.RayCastTerrainFromMouse(out cursorPos))
                    {
                        this.m_cursorPos = cursorPos;
                        this.OnBeginPaint();
                    }
                }
                else
                {
                    this.m_painting = ToolPaint.PaintingMode.Shortcut;
                }
                if (this.m_painting != ToolPaint.PaintingMode.None)
                {
                    Editor.Viewport.CaptureMouse = true;
                    Editor.Viewport.CameraEnabled = false;
                }
                break;

            case Editor.MouseEvent.MouseUp:
                if (this.m_painting != ToolPaint.PaintingMode.None)
                {
                    switch (this.m_painting)
                    {
                    case ToolPaint.PaintingMode.Plus:
                    case ToolPaint.PaintingMode.Minus:
                        this.OnEndPaint();
                        break;
                    }
                    this.m_cursorPos.Z = TerrainManager.GetHeightAtWithWater(this.m_cursorPos.XY);
                    Vec2 captureMousePos;
                    if (Editor.GetScreenPointFromWorldPos(this.m_cursorPos, out captureMousePos, true))
                    {
                        Editor.Viewport.CaptureMousePos = captureMousePos;
                    }
                    Editor.Viewport.CaptureMouse = false;
                    Editor.Viewport.CameraEnabled = true;
                    this.m_painting = ToolPaint.PaintingMode.None;
                }
                break;

            case Editor.MouseEvent.MouseMove:
                switch (this.m_painting)
                {
                case ToolPaint.PaintingMode.None:
                case ToolPaint.PaintingMode.Plus:
                case ToolPaint.PaintingMode.Minus:
                    this.m_cursorValid = Editor.RayCastTerrainFromMouse(out this.m_cursorPos);
                    break;
                }
                break;

            case Editor.MouseEvent.MouseMoveDelta:
                switch (this.m_painting)
                {
                case ToolPaint.PaintingMode.Plus:
                case ToolPaint.PaintingMode.Minus:
                    if (!this.m_grabMode.Value)
                    {
                        Editor.ApplyScreenDeltaToWorldPos(new Vec2((float)mouseEventArgs.X / (float)Editor.Viewport.Width, (float)mouseEventArgs.Y / (float)Editor.Viewport.Height), ref this.m_cursorPos);
                        this.m_cursorPos.Z = TerrainManager.GetHeightAtWithWater(this.m_cursorPos.XY);
                    }
                    else
                    {
                        this.OnPaintGrab((float)mouseEventArgs.X, (float)mouseEventArgs.Y);
                    }
                    break;

                case ToolPaint.PaintingMode.Shortcut:
                    {
                        float delta;
                        if (Math.Abs(mouseEventArgs.X) > Math.Abs(mouseEventArgs.Y))
                        {
                            delta = (float)mouseEventArgs.X;
                        }
                        else
                        {
                            delta = (float)(-(float)mouseEventArgs.Y);
                        }
                        this.OnShortcutDelta(delta);
                        break;
                    }
                }
                break;
            }
            return false;
        }
Ejemplo n.º 27
0
 public override bool OnMouseEvent(Editor.MouseEvent mouseEvent, MouseEventArgs mouseEventArgs)
 {
     if (mouseEvent == Editor.MouseEvent.MouseUp)
     {
         Vec2 arg_11_0 = Editor.Viewport.NormalizedMousePos;
         bool flag = (Control.ModifierKeys & Keys.Control) != Keys.None;
         bool flag2 = (Control.ModifierKeys & Keys.Alt) != Keys.None;
         bool flag3 = (Control.ModifierKeys & Keys.Shift) != Keys.None;
         EditorObjectSelection editorObjectSelection = EditorObjectSelection.Create();
         if (flag || flag3 || flag2)
         {
             this.m_context.m_selection.Clone(editorObjectSelection, false);
         }
         EditorObject gizmoObject = EditorObject.Null;
         RectangleF dragRectangle = this.DragRectangle;
         if (this.IsDragRectangle(dragRectangle))
         {
             EditorObjectSelection selection;
             if (flag || flag2)
             {
                 selection = EditorObjectSelection.Create();
             }
             else
             {
                 selection = editorObjectSelection;
             }
             ObjectManager.GetObjectsFromScreenRect(selection, this.DragRectangle);
             if (flag)
             {
                 editorObjectSelection.ToggleSelection(selection);
                 selection.Dispose();
             }
             else
             {
                 if (flag2)
                 {
                     editorObjectSelection.RemoveSelection(selection);
                     selection.Dispose();
                 }
             }
         }
         else
         {
             Vec3 vec;
             EditorObject objectFromScreenPoint = ObjectManager.GetObjectFromScreenPoint(Editor.Viewport.NormalizedMousePos, out vec);
             if (objectFromScreenPoint.IsValid)
             {
                 this.m_context.SelectObject(editorObjectSelection, objectFromScreenPoint);
                 gizmoObject = objectFromScreenPoint;
             }
         }
         this.m_context.SetSelection(editorObjectSelection, gizmoObject);
         base.ReleaseInput();
     }
     return false;
 }
Ejemplo n.º 28
0
            public override bool OnKeyEvent(Editor.KeyEvent keyEvent, KeyEventArgs keyEventArgs)
            {
                switch (keyEvent)
                {
                case Editor.KeyEvent.KeyDown:
                    {
                        Keys keyCode = keyEventArgs.KeyCode;
                        if (keyCode != Keys.ControlKey)
                        {
                            switch (keyCode)
                            {
                            case Keys.Left:
                            case Keys.Up:
                            case Keys.Right:
                            case Keys.Down:
                                this.m_keyStart = keyEventArgs.KeyCode;
                                if (!this.m_keyMoving)
                                {
                                    this.m_keyMoving = true;
                                    UndoManager.RecordUndo();
                                }
                                break;
                            }
                        }
                        else
                        {
                            this.m_context.SetGizmoRotationMode(true);
                        }
                        break;
                    }

                case Editor.KeyEvent.KeyChar:
                    if (this.m_keyMoving && keyEventArgs.KeyCode == this.m_keyStart && this.m_context.m_gizmo.IsValid)
                    {
                        Vec3 vec = default(Vec3);
                        Vec3 vec2 = default(Vec3);
                        switch (this.m_keyStart)
                        {
                        case Keys.Left:
                            if (!keyEventArgs.Control)
                            {
                                vec.X = -1f;
                            }
                            else
                            {
                                vec2.Z = -1f;
                            }
                            break;

                        case Keys.Up:
                            if (!keyEventArgs.Control)
                            {
                                vec.Y = 1f;
                            }
                            else
                            {
                                vec.Z = 1f;
                            }
                            break;

                        case Keys.Right:
                            if (!keyEventArgs.Control)
                            {
                                vec.X = 1f;
                            }
                            else
                            {
                                vec2.Z = 1f;
                            }
                            break;

                        case Keys.Down:
                            if (!keyEventArgs.Control)
                            {
                                vec.Y = -1f;
                            }
                            else
                            {
                                vec.Z = -1f;
                            }
                            break;
                        }
                        Vec3 vec3 = default(Vec3);
                        CoordinateSystem axis = Camera.Axis;
                        CoordinateSystem axis2 = this.m_context.m_gizmo.Axis;
                        float value = Vec3.Dot(axis2.axisX, axis.axisX);
                        float value2 = Vec3.Dot(axis2.axisY, axis.axisX);
                        if (Math.Abs(value) > Math.Abs(value2))
                        {
                            vec3 = axis2.axisX * vec.X * (float)Math.Sign(value) + axis2.axisY * vec.Y * (float)Math.Sign(Vec3.Dot(axis2.axisY, axis.axisZ));
                        }
                        else
                        {
                            vec3 = axis2.axisY * vec.X * (float)Math.Sign(value2) + axis2.axisX * vec.Y * (float)Math.Sign(Vec3.Dot(axis2.axisX, axis.axisZ));
                        }
                        vec3 += axis2.axisZ * vec.Z * (float)Math.Sign(Vec3.Dot(axis2.axisZ, axis.axisZ));
                        if (keyEventArgs.Shift)
                        {
                            vec3 *= 0.0025f;
                            vec2 *= MathUtils.Deg2Rad(0.25f);
                        }
                        else
                        {
                            vec3 *= 0.01f;
                            vec2 *= MathUtils.Deg2Rad(1f);
                        }
                        this.m_context.m_selection.Center = this.m_context.m_gizmo.Position;
                        this.m_context.m_selection.MoveTo(this.m_context.m_gizmo.Position + vec3, EditorObjectSelection.MoveMode.MoveNormal);
                        this.m_context.m_selection.Rotate(vec2, axis2.ToAngles(), this.m_context.m_gizmo.Position, false);
                    }
                    break;

                case Editor.KeyEvent.KeyUp:
                    if (this.m_keyMoving && keyEventArgs.KeyCode == this.m_keyStart)
                    {
                        UndoManager.CommitUndo();
                        this.m_keyMoving = false;
                    }
                    if (keyEventArgs.KeyCode == Keys.ControlKey)
                    {
                        this.m_context.SetGizmoRotationMode(false);
                    }
                    break;
                }
                return false;
            }
Ejemplo n.º 29
0
 public override bool OnKeyEvent(Editor.KeyEvent keyEvent, KeyEventArgs keyEventArgs)
 {
     if (keyEvent == Editor.KeyEvent.KeyUp && keyEventArgs.KeyCode == Keys.Escape && this.m_context.m_selection.Count > 0)
     {
         this.ClearObjectParam();
         return true;
     }
     return false;
 }
Ejemplo n.º 30
0
            public override bool OnMouseEvent(Editor.MouseEvent mouseEvent, MouseEventArgs mouseEventArgs)
            {
                if (this.m_actionAlignToObject.Checked)
                {
                    return this.OnAlignToObjectMouseEvent(mouseEvent, mouseEventArgs);
                }
                if (mouseEvent == Editor.MouseEvent.MouseDown)
                {
                    if (this.m_context.m_gizmoActive)
                    {
                        UndoManager.RecordUndo();
                        if ((Control.ModifierKeys & Keys.Control) == Keys.None)
                        {
                            if ((Control.ModifierKeys & Keys.Shift) != Keys.None)
                            {
                                EditorObjectSelection editorObjectSelection = EditorObjectSelection.Create();
                                this.m_context.m_selection.Clone(editorObjectSelection, true);
                                int num = this.m_context.m_selection.IndexOf(this.m_context.m_gizmoObject);
                                this.m_context.SetSelection(editorObjectSelection, (num != -1) ? editorObjectSelection[num] : EditorObject.Null);
                            }
                            ToolObject.MoveAction moveAction = new ToolObject.MoveAction(this.m_context);
                            if (this.m_paramSnap.Value)
                            {
                                if (this.m_paramSnapObjectSize.Value && this.m_context.m_gizmoObject.IsValid)
                                {
                                    moveAction.SetSnap(this.m_context.m_gizmoObject);
                                }
                                else
                                {
                                    moveAction.SetSnap(this.m_paramSnapSize.Value);
                                }
                            }
                            moveAction.Start(this.m_context.m_gizmo.Position);
                        }
                        else
                        {
                            ToolObject.RotateAction rotateAction = new ToolObject.RotateAction(this.m_context);
                            Vec3 rotationAxis = default(Vec3);
                            switch (this.m_context.m_gizmo.Active)
                            {
                            case Axis.X:
                                rotationAxis = this.m_context.m_gizmo.Axis.axisX;
                                break;

                            case Axis.Y:
                                rotationAxis = this.m_context.m_gizmo.Axis.axisY;
                                break;

                            case Axis.Z:
                                rotationAxis = this.m_context.m_gizmo.Axis.axisZ;
                                break;
                            }
                            rotateAction.Start(this.m_context.m_gizmo.Position, rotationAxis);
                        }
                    }
                    else
                    {
                        UndoManager.RecordUndo();
                        bool flag = true;
                        Vec3 vec;
                        EditorObject objectFromScreenPoint = ObjectManager.GetObjectFromScreenPoint(Editor.Viewport.NormalizedMousePos, out vec);
                        if (objectFromScreenPoint.IsValid)
                        {
                            if (!this.m_context.m_selection.Contains(objectFromScreenPoint))
                            {
                                EditorObjectSelection editorObjectSelection2 = EditorObjectSelection.Create();
                                if ((Control.ModifierKeys & Keys.Control) != Keys.None || (Control.ModifierKeys & Keys.Shift) != Keys.None)
                                {
                                    this.m_context.m_selection.Clone(editorObjectSelection2, false);
                                }
                                this.m_context.SelectObject(editorObjectSelection2, objectFromScreenPoint);
                                this.m_context.SetSelection(editorObjectSelection2, objectFromScreenPoint);
                            }
                            else
                            {
                                this.m_context.SetupGizmo(objectFromScreenPoint);
                            }
                            EditorObjectPivot editorObjectPivot;
                            Vec3 position;
                            if (this.m_paramGrabAnchor.Value && objectFromScreenPoint.GetClosestPivot(vec, out editorObjectPivot, (objectFromScreenPoint.Position - vec).Length * 1.1f))
                            {
                                position = editorObjectPivot.position;
                            }
                            else
                            {
                                position = objectFromScreenPoint.Position;
                            }
                            ToolObject.MovePhysicsAction movePhysicsAction = new ToolObject.MovePhysicsAction(this.m_context);
                            movePhysicsAction.Start(position);
                            flag = false;
                        }
                        if (flag)
                        {
                            ToolObject.SelectAction selectAction = new ToolObject.SelectAction(this.m_context);
                            selectAction.Start();
                        }
                    }
                }
                return false;
            }
Ejemplo n.º 31
0
        public bool OnMouseEvent(Editor.MouseEvent mouseEvent, MouseEventArgs mouseEventArgs)
        {
            switch (mouseEvent)
            {
            case Editor.MouseEvent.MouseDown:
                if (mouseEventArgs.Button == MouseButtons.Left)
                {
                    this.m_painting = true;
                    UndoManager.RecordUndo();
                    this.OnMouseMove(mouseEventArgs);
                }
                break;

            case Editor.MouseEvent.MouseUp:
                if (this.m_painting)
                {
                    this.m_painting = false;
                    UndoManager.CommitUndo();
                }
                break;

            case Editor.MouseEvent.MouseMove:
                this.OnMouseMove(mouseEventArgs);
                break;
            }
            return false;
        }
Ejemplo n.º 32
0
            private bool OnAlignToObjectMouseEvent(Editor.MouseEvent mouseEvent, MouseEventArgs mouseEventArgs)
            {
                switch (mouseEvent)
                {
                case Editor.MouseEvent.MouseUp:
                    break;

                case Editor.MouseEvent.MouseMove:
                    {
                        this.m_context.m_selection.LoadState();
                        Vec3 vec;
                        Vec3 vec2;
                        Editor.GetWorldRayFromScreenPoint(Editor.Viewport.NormalizedMousePos, out vec, out vec2);
                        Vec3 vec3;
                        EditorObject objectFromScreenPoint = ObjectManager.GetObjectFromScreenPoint(Editor.Viewport.NormalizedMousePos, out vec3, false, this.m_context.m_selection);
                        if (!objectFromScreenPoint.IsValid)
                        {
                            return false;
                        }
                        using (IEnumerator<EditorObject> enumerator = this.m_context.m_selection.GetObjects().GetEnumerator())
                        {
                            while (enumerator.MoveNext())
                            {
                                EditorObject current = enumerator.Current;
                                current.Position = objectFromScreenPoint.Position;
                                current.Angles = objectFromScreenPoint.Angles;
                            }
                            return false;
                        }
                        break;
                    }

                default:
                    return false;
                }
                if (this.m_context.m_selection.Count != 0)
                {
                    Vec3 position = this.m_context.m_selection[0].Position;
                    Vec3 angles = this.m_context.m_selection[0].Angles;
                    this.m_context.m_selection.LoadState();
                    UndoManager.RecordUndo();
                    foreach (EditorObject current2 in this.m_context.m_selection.GetObjects())
                    {
                        current2.Position = position;
                        current2.Angles = angles;
                    }
                    UndoManager.CommitUndo();
                    this.m_context.m_selection.SaveState();
                    this.m_actionAlignToObject.Checked = false;
                }
                return false;
            }
Ejemplo n.º 33
0
 public bool OnMouseEvent(Editor.MouseEvent mouseEvent, MouseEventArgs mouseEventArgs)
 {
     return false;
 }
Ejemplo n.º 34
0
            public override bool OnKeyEvent(Editor.KeyEvent keyEvent, KeyEventArgs keyEventArgs)
            {
                switch (keyEvent)
                {
                case Editor.KeyEvent.KeyDown:
                    switch (keyEventArgs.KeyCode)
                    {
                    case Keys.Left:
                    case Keys.Up:
                    case Keys.Right:
                    case Keys.Down:
                        this.m_keyStart = keyEventArgs.KeyCode;
                        if (!this.m_keyMoving)
                        {
                            this.m_keyMoving = true;
                            UndoManager.RecordUndo();
                        }
                        break;
                    }
                    break;

                case Editor.KeyEvent.KeyChar:
                    if (this.m_keyMoving && keyEventArgs.KeyCode == this.m_keyStart && this.m_context.m_gizmo.IsValid)
                    {
                        Vec3 vec = default(Vec3);
                        switch (this.m_keyStart)
                        {
                        case Keys.Left:
                            if (!keyEventArgs.Control)
                            {
                                vec.Z = -1f;
                            }
                            else
                            {
                                vec.Y = -1f;
                            }
                            break;

                        case Keys.Up:
                            if (!keyEventArgs.Control)
                            {
                                vec.Z = -1f;
                            }
                            else
                            {
                                vec.X = -1f;
                            }
                            break;

                        case Keys.Right:
                            if (!keyEventArgs.Control)
                            {
                                vec.Z = 1f;
                            }
                            else
                            {
                                vec.Y = 1f;
                            }
                            break;

                        case Keys.Down:
                            if (!keyEventArgs.Control)
                            {
                                vec.Z = 1f;
                            }
                            else
                            {
                                vec.X = 1f;
                            }
                            break;
                        }
                        CoordinateSystem arg_159_0 = Camera.Axis;
                        CoordinateSystem axis = this.m_context.m_gizmo.Axis;
                        if (keyEventArgs.Shift)
                        {
                            vec *= MathUtils.Deg2Rad(0.25f);
                        }
                        else
                        {
                            vec *= MathUtils.Deg2Rad(1f);
                        }
                        this.m_context.m_selection.Rotate(vec, axis.ToAngles(), this.m_context.m_gizmo.Position, false);
                    }
                    break;

                case Editor.KeyEvent.KeyUp:
                    if (this.m_keyMoving && keyEventArgs.KeyCode == this.m_keyStart)
                    {
                        UndoManager.CommitUndo();
                        this.m_keyMoving = false;
                    }
                    break;
                }
                return false;
            }