/// <summary> /// Returns a new vector with all components rounded up (towards positive infinity). /// </summary> /// <returns>A vector with <see cref="Mathd.Ceil"/> called on each component.</returns> public Vector2d Ceil() { return(new Vector2d(Mathd.Ceil(x), Mathd.Ceil(y))); }
public Vector4d Ceil() { return(new Vector4d(Mathd.Ceil(x), Mathd.Ceil(y), Mathd.Ceil(z), Mathd.Ceil(w))); }
/// <summary> /// Returns a new vector with all components rounded up (towards positive infinity). /// </summary> /// <returns>A vector with <see cref="Mathd.Ceil"/> called on each component.</returns> public Vector3d Ceil() { return(new Vector3d(Mathd.Ceil(x), Mathd.Ceil(y), Mathd.Ceil(z))); }