/// <summary>
        /// 更新ボタン
        /// </summary>
        void Update()
        {
            m_addLob.Update();
            m_addEnergy.Update();
            m_taskManager.Update();



            /*
             * if (Input.GetKeyDown(KeyCode.O))
             * {
             *  m_visibleDebugLog = true;
             *
             *  m_debuglog = "";
             *
             *  var list = FindRootObject(this.transform);
             *
             *  StringBuilder sb = new StringBuilder();
             *
             *  HashSet<string> monoList = new HashSet<string>();
             *
             *  foreach (var go in list)
             *  {
             *      SearchMonoBehaviour(monoList, m_tempGameObjectDic,go);
             *  }
             *
             *  foreach (var name in monoList)
             *  {
             *      sb.Append(name);
             *      sb.Append("\n");
             *  }
             *
             *  m_debuglog = "gameObjectCount:"+ monoList.Count+ "\n"+ sb.ToString();
             * }
             */

            if (Input.GetKeyDown(KeyCode.M))
            {
                isEnableModMenuGui = !isEnableModMenuGui;
            }
            //シーンが切り替わったとき非表示にする
            string temp = SceneManager.GetActiveScene().name;

            if (temp != currentSceneName)
            {
                isEnableModMenuGui      = false;
                isEnableMalkuthNotesGUI = false;
                //このmodを起動したシーンなら表示とする
                if (NewTitleScene == temp || AlterTitleScene == temp)
                {
                    isEnableModMenuGui = true;
                    if (!isInitCretureList)
                    {
                        isInitCretureList = true;
                        _instance.InitCreature();
                        _instance.m_settingData.orderCreature.Init();
                    }
                }
                else if (MainScene == temp)
                {
                    isEnableMalkuthNotesGUI = true;
                }
                currentSceneName = temp;
            }
        }