Ejemplo n.º 1
0
        static void Main(string[] args)
        {
            NodeWrapper <string> ohio        = new NodeWrapper <string>("Ohio");
            NodeWrapper <string> nevada      = new NodeWrapper <string>("Nevada");
            NodeWrapper <string> losAngeles  = new NodeWrapper <string>("Los Angeles");
            NodeWrapper <string> canada      = new NodeWrapper <string>("Canada");
            NodeWrapper <string> greenland   = new NodeWrapper <string>("Greenland");
            NodeWrapper <string> southDakota = new NodeWrapper <string>("South Dakota");
            NodeWrapper <string> denmark     = new NodeWrapper <string>("Denmark");

            //Americas nodes
            ohio.AddNeighbor(nevada, 2);
            ohio.AddNeighbor(losAngeles, 4);
            losAngeles.AddNeighbor(canada, 2);
            southDakota.AddNeighbor(losAngeles, 2);
            nevada.AddNeighbor(canada, 3);
            canada.AddNeighbor(greenland, 10);
            greenland.AddNeighbor(denmark, 6);

            PrintShortestRoute(ohio);
        }
Ejemplo n.º 2
0
        public Dictionary <NodeWrapper <T>, LinkedList <NodeWrapper <T> > > ShortestRouteToOthers()
        {
            //The dictionary that when finished will contain the shortest route to all of the Vs in the network
            Dictionary <NodeWrapper <T>, LinkedList <NodeWrapper <T> > > shortestRoutes = new Dictionary <NodeWrapper <T>, LinkedList <NodeWrapper <T> > >();
            //Dictionary that keeps track of Vs that have been the current
            Dictionary <NodeWrapper <T>, bool> finishedVertex = new Dictionary <NodeWrapper <T>, bool>();
            //Sorted list that keeps track of Vs with smallest distance from the starting V
            SortedList <int, NodeWrapper <T> > next = new SortedList <int, NodeWrapper <T> >(new DuplicateKeyComparer <int>());

            NodeWrapper <T> currentV = this;
            LinkedList <NodeWrapper <T> > currentRoute = new LinkedList <NodeWrapper <T> >();

            currentRoute.AddLast(currentV);

            //O(n)
            while (!finishedVertex.ContainsKey(currentV))
            {
                //O(n)/O(1) depending on length of Neighbors
                foreach (NodeWrapper <T> v in currentV.Neighbors.Keys)
                {
                    if (!finishedVertex.ContainsKey(v))
                    {
                        int distanceToStartV = sumOfRoute(currentRoute) + v.Neighbors[currentV];

                        LinkedList <NodeWrapper <T> > route = new LinkedList <NodeWrapper <T> >(currentRoute);
                        route.AddLast(v);


                        if (!shortestRoutes.ContainsKey(v))
                        {
                            //O(log(n))
                            next.Add(distanceToStartV, v);

                            //O(1)
                            shortestRoutes[v] = route;
                        }

                        else if (distanceToStartV < sumOfRoute(shortestRoutes[v]))
                        {
                            //O(1)
                            shortestRoutes[v] = route;

                            //O(n)
                            //Could be shortened to O(log(n)) by accessing next by key (by using sumOfRouteMethod)
                            int placementInNext = next.IndexOfValue(v);
                            next.RemoveAt(placementInNext);

                            //O(log(n))
                            next.Add(distanceToStartV, v);
                        }
                    }
                }
                //current will always be the Vertex with smallest distance to startV and therefore finished
                finishedVertex[currentV] = true;
                //update distanceFromStartV to distance of next Vertex
                if (next.Count > 0)
                {
                    currentV     = next.First().Value;
                    currentRoute = shortestRoutes[currentV];

                    //Remove the new current from next list
                    next.RemoveAt(0);
                }
            }


            return(shortestRoutes);
        }
Ejemplo n.º 3
0
 public void AddNeighbor(NodeWrapper <T> v, int distance)
 {
     Neighbors[v]      = distance;
     v.Neighbors[this] = distance;
 }