static void Main()
        {
            Dictionary <string, SortedDictionary <string, DragonPowers> > dictListOfDragons = new Dictionary <string, SortedDictionary <string, DragonPowers> >();

            int dragonCount = int.Parse(Console.ReadLine());

            for (int i = 0; i < dragonCount; i++)
            {
                string[] dragonData = Console.ReadLine()
                                      .Split(' ', StringSplitOptions.RemoveEmptyEntries);

                string dragonName = dragonData[1];
                string dragonType = dragonData[0];

                long dragonDamage = long.TryParse(dragonData[2], out dragonDamage) ? dragonDamage : 45;

                long dragonHealth = long.TryParse(dragonData[3], out dragonHealth) ? dragonHealth : 250;

                long dragonArmor = long.TryParse(dragonData[4], out dragonArmor) ? dragonArmor : 10;

                DragonPowers skillSet = CreateDragon(dragonHealth, dragonDamage, dragonArmor);

                if (dictListOfDragons.ContainsKey(dragonType) == false)
                {
                    dictListOfDragons.Add(dragonType, new SortedDictionary <string, DragonPowers>());

                    var temp = dictListOfDragons[dragonType];

                    temp.Add(dragonName, skillSet);
                }
                else
                {
                    var temp = dictListOfDragons[dragonType];



                    if (temp.ContainsKey(dragonName) == false)
                    {
                        temp.Add(dragonName, skillSet);
                    }
                    temp[dragonName] = skillSet;
                }
            }
            foreach (var item in dictListOfDragons)
            {
                var temp = item.Value;

                double averageHealth = temp.Values.Average(x => x.Health);
                double averageArmor  = temp.Values.Average(x => x.Armor);
                double averageDamage = temp.Values.Average(x => x.Damage);


                Console.WriteLine($"{item.Key}::({averageHealth:f2}/{averageDamage:f2}/{averageArmor:f2})");

                foreach (var anim in item.Value)
                {
                    Console.WriteLine($"-{anim.Key} -> damage: {anim.Value.Health}, health: {anim.Value.Damage}, armor: {anim.Value.Armor}");
                }
            }
        }
        private static DragonPowers CreateDragon(long dragonDamage, long dragonHealth, long dragonArmor)
        {
            DragonPowers dragon = new DragonPowers();

            dragon.Damage = dragonDamage;
            dragon.Health = dragonHealth;
            dragon.Armor  = dragonArmor;
            return(dragon);
        }