Ejemplo n.º 1
0
        public void Start()
        {
            eGameResult gameResult;
            bool        isPressedQ;
            bool        isPlayerWantAnotherRound = true;

            m_IO = new IOhandler();
            initGame();
            m_Board  = new Board(Move.s_Height, Move.s_Width);
            m_Engine = new Engine(m_Board, m_Player1, m_Player2);
            while (isPlayerWantAnotherRound)
            {
                m_IO.ShowBoard(m_Board);
                isPressedQ = m_Engine.Run();
                if (isPressedQ)
                {
                    m_IO.ShowGoodByeMessage();
                }
                else
                {
                    gameResult = GetGameResult(m_Player1, m_Player2);
                    m_IO.ShowGameResultMessage(m_Player1, m_Player2, gameResult);
                    isPlayerWantAnotherRound = m_IO.GetStartNewGameSelection();

                    if (isPlayerWantAnotherRound)
                    {
                        m_Board  = new Board(Move.s_Height, Move.s_Width);
                        m_Engine = new Engine(m_Board, m_Player1, m_Player2);
                    }
                }
            }

            m_IO.ShowGoodByeMessage();
        }
Ejemplo n.º 2
0
        public bool Run()
        {
            Player[] Players = new Player[2];
            Players[0] = m_Player1;
            Players[1] = m_Player2;

            bool nextMoveIsLegal;
            bool currPlayerHasMoves = true;
            bool nextPlayerHasMoves = true;
            Move nextMove           = m_IO.GetNextMove(Players[0]);
            bool nextMoveIsQuit     = nextMove.IsQuitMove();

            while (!nextMoveIsQuit && (currPlayerHasMoves || nextPlayerHasMoves))
            {
                if (Players[0].Type == Player.ePlayerType.Player)
                {
                    nextMoveIsLegal = CheckIfMoveIsLegal(nextMove, Players[0]);
                }
                else
                {
                    nextMove        = acheiveOneLegalMoveOfComputer(Players[0]);
                    nextMoveIsLegal = true;
                }
                if (nextMoveIsLegal)
                {
                    m_Board.UpdateBoardCauseLegalMove(nextMove, Players[0].Color);
                    m_IO.ClearScreen();
                    m_IO.ShowBoard(m_Board);

                    nextPlayerHasMoves = PlayerHasAnyValidMoves(Players[1]);
                    if (nextPlayerHasMoves)
                    {
                        swapPlayers(Players);
                    }
                    else
                    {
                        m_IO.ShowNoAvailbleMovesForPlayer(Players[1].PlayerName);
                    }
                }
                else
                {
                    m_IO.ShowIllegalMoveMessage();
                }
                currPlayerHasMoves = PlayerHasAnyValidMoves(Players[0]);
                if (currPlayerHasMoves && Players[0].Type == Player.ePlayerType.Player)
                {
                    nextMove = m_IO.GetNextMove(Players[0]);
                }

                nextMoveIsQuit = nextMove.IsQuitMove();
            }

            m_Player1.Score = m_Board.AmountOfColorInBoard(m_Player1.Color);
            m_Player2.Score = m_Board.AmountOfColorInBoard(m_Player2.Color);

            return(nextMoveIsQuit);
        }