TryShoot() public method

public TryShoot ( ) : void
return void
Ejemplo n.º 1
0
        protected override void LoopControlPhysics()
        {
            base.LoopControlPhysics();

            if (controller.InputStates.Fire)
            {
                cannon.TryShoot();
            }
            if (controller.InputStates.DeltaSecondary)
            {
                World.Instance.HUD.AddPoints();
            }
            if (controller.InputStates.DeltaUpgrade)
            {
                World.Instance.HUD.PressUpgrade();
            }

            cannon.ShootResiduals();
        }