Ejemplo n.º 1
0
 protected override IEvolvable crossover(IEvolvable other)
 {
     if (other is SelectMutateCrossoverPopulation)
     {
         SelectMutateCrossoverPopulation mate = (SelectMutateCrossoverPopulation)other;
         return(new SelectMutateCrossoverPopulation(
                    this.ParentPopulation,
                    Evolution.RandomInterpolation(random, this.MutationRate, mate.MutationRate),
                    Evolution.RandomInterpolation(random, this.EliteClonePercentage, mate.EliteClonePercentage),
                    Evolution.RandomInterpolation(random, this.SelectedPercentage, mate.SelectedPercentage),
                    Evolution.RandomInterpolation(random, this.NewPopulationSize, mate.NewPopulationSize),
                    0,
                    (int)Evolution.RandomInterpolation(random, this.Resources, mate.Resources),
                    (int)Evolution.RandomInterpolation(random, this.Feedings, mate.Feedings),
                    Evolution.RandomInterpolation(random, this.EnoughFeedingsForBreeding, mate.EnoughFeedingsForBreeding),
                    random,
                    random.NextDouble() < 0.5 ? this.Creator : mate.Creator,
                    0, 0, 0,
                    this.Fitness > mate.Fitness ? this.FitnessHistory.Select(a => a).ToList() : mate.FitnessHistory.Select(a => a).ToList(),
                    this.individuals.Union(mate.individuals).OrderByDescending(a => a.Fitness).Take((int)Evolution.RandomInterpolation(random, this.PopulationSize, mate.PopulationSize)).ToList(),
                    this.BestOfAllTime.Fitness > mate.BestOfAllTime.Fitness ? this.BestOfAllTime : mate.BestOfAllTime,
                    0, 0, Mutations + mate.Mutations, Crossovers + mate.Crossovers, FitnessEvaluations + mate.FitnessEvaluations, 0
                    ));
     }
     else
     {
         return(base.crossover(other));
     }
 }
Ejemplo n.º 2
0
        //public Evolution(Random random, ICreator creator, int breedingPools, int populationPerPool) : base(null, random, new IndividualMutateAndCrossoverPopulationCreator(null, random, creator, populationPerPool), breedingPools) { Init(); }

        public Evolution(Evolution evolution)
            : base(evolution)
        {
            Pause = evolution.Pause;
            MaxSimulationRounds           = evolution.MaxSimulationRounds;
            MaxRuntime                    = evolution.MaxRuntime;
            MaxFitness                    = evolution.MaxFitness;
            MaxRoundsWithoutFitnessChange = evolution.MaxRoundsWithoutFitnessChange;
            MaxFeedings                   = evolution.MaxFeedings;
            EnoughFeedingsForBreeding     = evolution.EnoughFeedingsForBreeding;
            runtimeInMilliseconds         = evolution.runtimeInMilliseconds;
            RoundsWithoutFitnessChange    = evolution.RoundsWithoutFitnessChange;
        }
 protected override IEvolvable crossover(IEvolvable other)
 {
     if (other is IndividualMutateAndCrossoverPopulation)
     {
         IndividualMutateAndCrossoverPopulation mate = (IndividualMutateAndCrossoverPopulation)other;
         return(new IndividualMutateAndCrossoverPopulation(
                    this.ParentPopulation,
                    Evolution.RandomInterpolation(random, this.MaxSize, mate.MaxSize),
                    new List <IEvolvable>(),
                    (int)Evolution.RandomInterpolation(random, this.FoodForPopulation, mate.FoodForPopulation),
                    random,
                    random.NextDouble() < 0.5 ? this.Creator : mate.Creator,
                    0, 0, 0,
                    this.Fitness > mate.Fitness ? this.FitnessHistory.Select(a => a).ToList() : mate.FitnessHistory.Select(a => a).ToList(),
                    this.individuals.Union(mate.individuals).OrderByDescending(a => a.Fitness).Take((int)Evolution.RandomInterpolation(random, this.PopulationSize, mate.PopulationSize)).ToList(),
                    this.BestOfAllTime.Fitness > mate.BestOfAllTime.Fitness ? this.BestOfAllTime : mate.BestOfAllTime,
                    0, 0, Mutations + mate.Mutations, Crossovers + mate.Crossovers, FitnessEvaluations + mate.FitnessEvaluations, 0
                    ));
     }
     else
     {
         return(base.crossover(other));
     }
 }