protected override sealed void FinishInternal() { // Move the character to the position specified. MoveLeft(1); MoveRight(_endPosition); // Hold the left mouse button down depending on the setting. if (_leftDown) { InputWrapper.LeftDown(); } // Perform other Finish actions defined by the child classes. FinishAssist(); }
public void ClickAndDragRelative(double x0, double y0, double xf, double yf) { InputWrapper.ClickAndDrag(ToScreenPoint(x0, y0), ToScreenPoint(xf, yf)); }
public void ClickRelative(double x, double y) { InputWrapper.LeftClick(ToScreenPoint(x, y)); }