Ejemplo n.º 1
0
        void EventInput_CharEntered(object sender, CharacterEventArgs e)
        {
            if (_subscriber == null)
            {
                return;
            }
            if (char.IsControl(e.Character))
            {
                //ctrl-v
                if (e.Character == 0x16)
                {
#if WINDOWS
                    //XNA runs in Multiple Thread Apartment state, which cannot recieve clipboard
                    Thread thread = new Thread(PasteThread);
                    thread.SetApartmentState(ApartmentState.STA);
                    thread.Start();
                    thread.Join();
                    _subscriber.ReceiveTextInput(_pasteResult);
#endif
                }
                else
                {
                    _subscriber.ReceiveCommandInput(e.Character);
                }
            }
            else
            {
                _subscriber.ReceiveTextInput(e.Character);
            }
        }
Ejemplo n.º 2
0
 void EventInput_CharEntered(object sender, CharacterEventArgs e)
 {
     if (_subscriber == null)
     {
         return;
     }
     if (char.IsControl(e.Character))
     {
         _subscriber.ReceiveCommandInput(e.Character);
         // Doesn't work as expected. Not sure why this should be run in a separate thread.
         //#if WINDOWS
         //                //ctrl-v
         //                if (e.Character == 0x16) // 22
         //                {
         //                    //XNA runs in Multiple Thread Apartment state, which cannot recieve clipboard
         //                    Thread thread = new Thread(PasteThread);
         //                    thread.SetApartmentState(ApartmentState.STA);
         //                    thread.Start();
         //                    thread.Join();
         //                    _subscriber.ReceiveTextInput(_pasteResult);
         //                }
         //                else
         //                {
         //                    _subscriber.ReceiveCommandInput(e.Character);
         //                }
         //#else
         //                _subscriber.ReceiveCommandInput(e.Character);
         //#endif
     }
     else
     {
         _subscriber.ReceiveTextInput(e.Character);
     }
 }