public override void GetWeaponCrit(Player player, ref int crit) { crit += AlchemasterPlayer.ModPlayer(player).alchemicCrit; }
public override void ModifyWeaponDamage(Player player, ref float add, ref float mult, ref float flat) { add += AlchemasterPlayer.ModPlayer(player).alchemicDamageAdd; mult *= AlchemasterPlayer.ModPlayer(player).alchemicDamageMult; }