Ejemplo n.º 1
0
        public void AddMember(WorldCharacter Character, GuildRank Rank, MySqlConnection con = null, bool BroadcastAdd = true, bool SendGuildInfoToClient = true)
        {
            lock (ThreadLocker)
            {
                var conCreated = (con == null);
                if (conCreated)
                {
                    con = Program.DatabaseManager.GetClient().GetConnection();
                }

                //add to db
                int result;
                using (var cmd = con.CreateCommand())
                {
                    cmd.CommandType = CommandType.StoredProcedure;
                    cmd.CommandText = "GuildMember_Create";

                    cmd.Parameters.Add(new MySqlParameter("@pGuildID", ID));
                    cmd.Parameters.Add(new MySqlParameter("@pCharacterID", Character.ID));
                    cmd.Parameters.Add(new MySqlParameter("@pRank", (byte)Rank));
                    cmd.Parameters.Add(new MySqlParameter("@pCorp", Convert.ToInt16("0")));

                   result  = Convert.ToInt32(cmd.ExecuteScalar());
                }
                if (result == -1)
                    return;
                //create object
                var newMember = new GuildMember(this, Character, Rank, 0);

                //update character
                Character.Guild = this;
                Character.GuildMember = newMember;
                Character.GuildAcademy = Academy;

                //add to list
                Members.Add(newMember);

                if (BroadcastAdd)
                {
                    newMember.BroadcastGuildName();

                    //broadcast that guild member joined
                    using (var packet = new Packet(SH29Type.GuildMemberJoined))
                    {
                        newMember.WriteInfo(packet);

                        Broadcast(packet, newMember);
                    }
                    using (var packet = new Packet(SH29Type.GuildMemberLoggedIn))
                    {
                        packet.WriteString(newMember.Character.Character.Name, 16);

                        Broadcast(packet, newMember);
                    }

                    //let zone know that a new member has been added to guild
                    using (var packet = new InterPacket(InterHeader.ZONE_GuildMemberAdd))
                    {
                        packet.WriteInt(ID);
                        packet.WriteInt(Character.ID);
                        packet.WriteByte((byte)newMember.Rank);
                        packet.WriteUShort(newMember.Corp);

                       Managers.ZoneManager.Instance.Broadcast(packet);
                    }
                }

                //send guild info to new member
                if (SendGuildInfoToClient)
                {
                    SendMemberList(newMember.Character.Client);

                    using (var packet = new Packet(SH4Type.CharacterGuildinfo))
                    {
                        WriteGuildInfo(packet);
                        newMember.Character.Client.SendPacket(packet);
                    }
                }

                if (conCreated)
                {
                    con.Dispose();
                }
            }
        }
Ejemplo n.º 2
0
        public void AddMember(WorldCharacter Character, GuildRank Rank, MySqlConnection con = null, bool BroadcastAdd = true, bool SendGuildInfoToClient = true)
        {
            lock (ThreadLocker)
            {
                var conCreated = (con == null);
                if (conCreated)
                {
                    con = Program.DatabaseManager.GetClient().GetConnection();
                }

                //add to db
                int result;
                using (var cmd = con.CreateCommand())
                {
                    cmd.CommandType = CommandType.StoredProcedure;
                    cmd.CommandText = "GuildMember_Create";

                    cmd.Parameters.Add(new MySqlParameter("@pGuildID", ID));
                    cmd.Parameters.Add(new MySqlParameter("@pCharacterID", Character.ID));
                    cmd.Parameters.Add(new MySqlParameter("@pRank", (byte)Rank));
                    cmd.Parameters.Add(new MySqlParameter("@pCorp", Convert.ToInt16("0")));



                    result = Convert.ToInt32(cmd.ExecuteScalar());
                }
                if (result == -1)
                {
                    return;
                }
                //create object
                var newMember = new GuildMember(this, Character, Rank, 0);

                //update character
                Character.Guild        = this;
                Character.GuildMember  = newMember;
                Character.GuildAcademy = Academy;

                //add to list
                Members.Add(newMember);


                if (BroadcastAdd)
                {
                    newMember.BroadcastGuildName();

                    //broadcast that guild member joined
                    using (var packet = new Packet(SH29Type.GuildMemberJoined))
                    {
                        newMember.WriteInfo(packet);


                        Broadcast(packet, newMember);
                    }
                    using (var packet = new Packet(SH29Type.GuildMemberLoggedIn))
                    {
                        packet.WriteString(newMember.Character.Character.Name, 16);


                        Broadcast(packet, newMember);
                    }


                    //let zone know that a new member has been added to guild
                    using (var packet = new InterPacket(InterHeader.ZONE_GuildMemberAdd))
                    {
                        packet.WriteInt(ID);
                        packet.WriteInt(Character.ID);
                        packet.WriteByte((byte)newMember.Rank);
                        packet.WriteUShort(newMember.Corp);



                        Managers.ZoneManager.Instance.Broadcast(packet);
                    }
                }

                //send guild info to new member
                if (SendGuildInfoToClient)
                {
                    SendMemberList(newMember.Character.Client);

                    using (var packet = new Packet(SH4Type.CharacterGuildinfo))
                    {
                        WriteGuildInfo(packet);
                        newMember.Character.Client.SendPacket(packet);
                    }
                }



                if (conCreated)
                {
                    con.Dispose();
                }
            }
        }