public PausePlayer(Simulator simulator) { Simulator = simulator; SpaceshipMove = new SpaceshipSpaceship(simulator) { Speed = 4, VisualPriority = VisualPriorities.Default.PlayerPanelCursor }; Circle = new Circle(Vector3.Zero, 8); }
public SimPlayer(Simulator simulator, Player player) { Simulator = simulator; BasePlayer = player; PowerUpInUse = PowerUpType.None; SpaceshipMove = new SpaceshipSpaceship(simulator) { Speed = 4, VisualPriority = VisualPriorities.Default.PlayerCursor }; SpaceshipMove.Bounced += new NoneHandler(DoBouncing); TurretToPlaceChanged = false; GameOver = false; VibrationMetronome = new Metronome(Preferences.TargetElapsedTimeMs, 100); }