/********* ** Public methods *********/ public static void TimeEvents_AfterDayStarted(object s, EventArgs e) { ModEntry.UpdateConditionalEdits(); if (Game1.dayOfMonth == 1) { ModEntry.UpdateTilesheets(); } }
/// <summary>Raised after the game begins a new day (including when the player loads a save).</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> private static void OnDayStarted(object sender, DayStartedEventArgs e) { ModEntry.UpdateConditionalEdits(); if (Game1.dayOfMonth == 1) { ModEntry.UpdateTilesheets(); } }