Ejemplo n.º 1
0
        public void CallRPC(Packet.sendType sendType = Packet.sendType.culledbuffered, params object[] list)
        {
            RPCPacketData rpcData = GenerateRPCData(sendType, list);

            Packet p = new Packet(Packet.pType.rpc, sendType, ENSSerialization.SerializeRPCPacketData(rpcData));

            p.sendToAll         = true;
            p.relatesToNetObjID = net.networkID;


            if (NetTools.IsMultiplayerGame() == false)
            {
                InvokeRPC(rpcData.ReturnArgs());
                return;
            }


            if (net == null || !net.initialized)
            {
                queued.Add(sendType, list);
                //Debug.Log("Rpc called before initialization. Adding to queue");
                return;
            }


            NetClient.instanceClient.SendPacket(p);
        }
        public void ShutdownServer()
        {
            //foreach(Connection conn in steamworksServerManager.Connected)
            //{
            //    conn.Close();
            //}
            //steamworksServerManager.Close();
            //steamworksServerManager = null;
            //steamSocket = null;
            doCallbacks = false;

            foreach (ulong steamID in connectedSteamIDs)
            {
                SteamUser.EndAuthSession(steamID);
                SteamServer.EndSession(steamID);
            }
            connectedSteamIDs = new List <ulong>();

            SteamServer.Shutdown();

            if (NetTools.ENSManagingSteam())
            {
                //SteamServer.LogOff();

                if ((NetTools.isServer && NetServer.serverInstance.steamAppID != -1) || (NetTools.isClient && NetClient.instanceClient.steamAppID != -1))
                {
                    //SteamServer.Shutdown();
                    //SteamClient.Shutdown();
                }
            }
            serverRunning = false;
        }
Ejemplo n.º 3
0
        //void Start()
        //{
        //    foreach(NetworkField f in fields)
        //    {
        //        f.InitializeSpecialFields();
        //    }
        //}



        public void Initialize()
        {
            if (networkID == -1)
            {
                networkID = NetTools.GenerateNetworkObjectID();
                sessionNetIDHistory.Add(networkID);
            }


            NetworkData.AddUsedNetID(networkID);
            lock (allNetObjs)
            {
                allNetObjs.Add(this);
            }
            allNetObjsDictionary[networkID] = this;

            initialized = true;


            if (detectNetworkStarts)
            {
                foreach (MonoBehaviour c in gameObject.GetComponents(typeof(MonoBehaviour)))
                {
                    if (c.GetType().GetMethod("NetworkStart") == null)
                    {
                        continue;
                    }
                    c.SendMessage("NetworkStart");
                }
            }


            DoRpcFieldInitialization();

            foreach (RPC r in rpcs)
            {
                //Debug.Log(r.queued.Count);
                foreach (KeyValuePair <Packet.sendType, object[]> call in r.queued)
                {
                    NetClient.instanceClient.SendPacket(r.GenerateRPCPacket(call.Key, call.Value)); //Send any RPCs requested before the netObj was initialized.
                }
                r.queued = new Dictionary <Packet.sendType, object[]>();                            //Clear it afterwards.
            }

            //If you want automatic Animator networking, a little buggy.
            if (!blockNetworkAnimator && NetTools.IsMultiplayerGame() && GetComponent <Animator>() != null && GetComponent <AnimationNetworker>() == null)
            {
                //If it is singleplayer game it doesn't need this so it doesn't add one automatically.
                AnimationNetworker aN = gameObject.AddComponent <AnimationNetworker>();
                aN.Initialize();
            }

            //StartCoroutine(NetworkFieldPacketHandler());
        }
        public static GameObject NetInstantiate(int prefabDomain, int prefabID, Vector3 position, Quaternion rotation, Packet.sendType sT = Packet.sendType.buffered, bool isSharedObject = false, List <NetworkFieldPacket> fieldDefaults = null)

        {
            int netObjID = GenerateNetworkObjectID();

            if (NetTools.IsMultiplayerGame())
            {
                if (!NetTools.isServer && NetworkData.instance.networkPrefabList[prefabDomain].prefabList[prefabID].serverInstantiateOnly)
                {
#if UNITY_EDITOR
                    Debug.LogWarning("Tried to make server authority only object: domain: " + prefabDomain + ", id: " + prefabID);
#endif
                    return(null); //If it is server only, and you aren't the server, don't do it.
                }

                SerializableVector     finalVector = new SerializableVector(position);
                SerializableQuaternion finalQuat   = new SerializableQuaternion(rotation);

                GameObjectInstantiateData gOID = new GameObjectInstantiateData();
                gOID.position       = finalVector;
                gOID.rotation       = finalQuat;
                gOID.prefabDomainID = prefabDomain;
                gOID.prefabID       = prefabID;
                gOID.isShared       = isSharedObject;
                gOID.netObjID       = netObjID;
                gOID.fieldDefaults  = fieldDefaults;

                Packet p = new Packet(Packet.pType.gOInstantiate, Packet.sendType.buffered, ENSSerialization.SerializeGOID(gOID));
                p.tag = NetworkData.instance.TagIDToTagName(NetworkData.instance.networkPrefabList[prefabDomain].defaultPacketTagID);


                //if(sT == Packet.sendType.buffered && isServer)
                //{
                //    NetServer.serverInstance.bufferedPackets.Add(p);
                //}
                NetClient.instanceClient.SendPacket(p);
            }

            //Try to get a pooled one first.
            GameObject g = NetworkData.instance.RequestPooledObject(prefabDomain, prefabID);

            if (g == null) //If there is no pooled remaining make a new one.
            {
                g = Instantiate(NetworkData.instance.networkPrefabList[prefabDomain].prefabList[prefabID].prefab, position, rotation);
            }
            else
            {
                //If pooled apply required position/rotation
                g.transform.position = position;
                g.transform.rotation = rotation;
            }
            NetworkObject nObj = g.GetComponent <NetworkObject>();
            if (nObj == null)
            {
                nObj = g.AddComponent <NetworkObject>();
            }


            nObj.ownerID             = NetTools.clientID;
            nObj.prefabDomainID      = prefabDomain;
            nObj.prefabID            = prefabID;
            nObj.networkID           = netObjID;
            nObj.sharedObject        = isSharedObject;
            nObj.detectNetworkStarts = NetworkData.instance.networkPrefabList[prefabDomain].detectNetworkStarts;

            nObj.Initialize();
            //nObj.DoRpcFieldInitialization();
            if (nObj.onNetworkStart != null)
            {
                nObj.onNetworkStart.Invoke();
            }
            //nObj.initialized = true;

            if (fieldDefaults != null)
            {
                foreach (NetworkFieldPacket nFP in fieldDefaults)
                {
                    nFP.networkObjID = netObjID;
                    nObj.SetFieldLocal(nFP.fieldName, nFP.data.ToObject());
                    //Instead just update it in UnityPacketHandler for everyone else, preventing extra packets and data from being send and lagging.
                    //nObj.UpdateField(nFP.fieldName, nFP.data.ToObject(), nFP.immediateOnSelf);
                }
            }

            return(g);
        }
Ejemplo n.º 5
0
        public void ExecutePacket(Packet curPacket)
        {
            if (curPacket.packetType == Packet.pType.gOInstantiate) //It gets instantiated NetTools.
            {
                NetworkObject             nObj = null;
                GameObjectInstantiateData gOID = ENSSerialization.DeserializeGOID(curPacket.packetData);

                //Debug.Log(NetTools.clientID + ", " + curPacket.packetOwnerID);
                if (NetTools.clientID != curPacket.packetOwnerID || NetworkObject.NetObjFromNetID(gOID.netObjID) == null)
                {
                    if (!curPacket.serverAuthority && NetworkData.instance.networkPrefabList[gOID.prefabDomainID].prefabList[gOID.prefabID].serverInstantiateOnly)
                    {
                        return; //If it is server only, and you aren't the server, don't do it.
                    }

                    GameObject g = NetworkData.instance.RequestPooledObject(gOID.prefabDomainID, gOID.prefabID);
                    if (g == null) //If a pooled object couldn't be found, make a new one.
                    {
                        try
                        {
                            g = Instantiate(NetworkData.instance.networkPrefabList[gOID.prefabDomainID].prefabList[gOID.prefabID].prefab, gOID.position.ToVec3(), gOID.rotation.ToQuaternion());
                        }
                        catch (System.Exception e)
                        {
                            Debug.Log("Error NetInstantiating: domainID: " + gOID.prefabDomainID + ", prefabID: " + gOID.prefabID + e);
                            return;
                        }
                    }
                    else
                    {
                        //If pooled apply required position/rotation/etc.
                        g.transform.position = gOID.position.ToVec3();
                        g.transform.rotation = gOID.rotation.ToQuaternion();
                    }
                    nObj = g.GetComponent <NetworkObject>();
                    if (nObj == null)
                    {
                        nObj = g.AddComponent <NetworkObject>();
                    }

                    foreach (NetworkField defaultField in NetworkData.instance.networkPrefabList[gOID.prefabDomainID].defaultFields)
                    {
                        nObj.fields.Add(defaultField.Clone());
                    }
                    foreach (RPC defaultRPC in NetworkData.instance.networkPrefabList[gOID.prefabDomainID].defaultRpcs)
                    {
                        nObj.rpcs.Add(defaultRPC.Clone());
                    }


                    nObj.ownerID        = curPacket.packetOwnerID;
                    nObj.prefabDomainID = gOID.prefabDomainID;
                    nObj.prefabID       = gOID.prefabID;
                    nObj.networkID      = gOID.netObjID;
                    nObj.sharedObject   = gOID.isShared;

                    nObj.Initialize();
                    //nObj.DoRpcFieldInitialization();

                    if (nObj.onNetworkStart != null)
                    {
                        nObj.onNetworkStart.Invoke();
                    }

                    if (gOID.fieldDefaults != null)
                    {
                        foreach (NetworkFieldPacket nFP in gOID.fieldDefaults)
                        {
                            nFP.networkObjID = gOID.netObjID;
                            //Debug.Log(nFP.data);
                            nObj.SetFieldLocal(nFP.fieldName, nFP.data.ToObject());
                        }
                    }
                }
            }
            else if (curPacket.packetType == Packet.pType.gODestroy)
            {
                //Debug.Log(curPacket.jsonData);
                //Debug.Log(curPacket.GetPacketData());
                //int netID = ENSSerialization.DeserializeInt(curPacket.packetData);
                NetworkObject found = NetworkObject.NetObjFromNetID(curPacket.relatesToNetObjID);
                if (found != null && (found.ownerID == curPacket.packetOwnerID || curPacket.serverAuthority || found.sharedObject))
                {
                    if (disableBeforeDestroy)
                    {
                        if (NetworkData.instance.ResetPooledObject(found) == false)
                        {
                            destroyQueue.Add(found.gameObject);
                        }
                    }
                    else
                    {
                        if (NetworkData.instance.ResetPooledObject(found) == false)
                        {
                            Destroy(found.gameObject);
                        }
                    }

                    if (NetTools.isServer && System.BitConverter.ToBoolean(curPacket.packetData, 0)) //Check NetTools.NetDestroy but basically it is cullRelatedPackets.
                    {
                        NetTools.CullPacketsByNetworkID(curPacket.relatesToNetObjID);
                    }
                }
                else if (found == null)
                {
                    Debug.LogWarning("Couldn't find NetworkObject of ID: " + curPacket.relatesToNetObjID);
                }
            }
            else if (curPacket.packetType == Packet.pType.multiPacket)
            {
                //Debug.Log("Recieved buffered packets.");
                List <byte[]> packetByteInfo = curPacket.GetPacketData <PacketListPacket>().packets;
                lock (packetQueue)
                {
                    foreach (byte[] packetByte in packetByteInfo)
                    {
                        packetQueue.Add(ENSSerialization.DeserializePacket(packetByte));
                    }
                }

                syncingBuffered = true;
            }
            else if (curPacket.packetType == Packet.pType.loginInfo)
            {
                //Debug.Log("Login Info Packet Recieved.");
                PlayerLoginData pLD = curPacket.GetPacketData <PlayerLoginData>();
                NetTools.clientID = pLD.clientID;//System.BitConverter.ToInt16(curPacket.packetData,0);
                NetClient.instanceClient.clientID       = NetTools.clientID;
                NetClient.instanceClient.serversSteamID = pLD.serverSteamID;

                if (NetTools.isServer)
                {
                    NetServer.serverInstance.myConnection = NetServer.serverInstance.GetPlayerByID(NetTools.clientID);
                }

                NetTools.onJoinServer.Invoke();

                //print("Test");
            }
            else if (curPacket.packetType == Packet.pType.netVarEdit)
            {
                NetworkFieldPacket nFP    = ENSSerialization.DeserializeNetworkFieldPacket(curPacket.packetData);
                NetworkObject      netObj = NetworkObject.NetObjFromNetID(nFP.networkObjID);

                if (netObj == null)
                {
                    return;
                }

                if (netObj.initialized == false)
                {
                    //netObj.queuedNetworkPackets.Add(curPacket);
                    return;
                }

                if ((netObj.ownerID != curPacket.packetOwnerID && !curPacket.serverAuthority && !netObj.sharedObject) || (curPacket.packetOwnerID == NetTools.clientID && nFP.immediateOnSelf))
                {
                    return;
                }


                //Debug.Log("Seting NetVarEdit.");
                try
                {
                    netObj.SetFieldLocal(nFP.fieldName, nFP.data.ToObject());
                }
                catch (System.Exception e)
                {
                    Debug.LogError(e);
                }
            }
            else if (curPacket.packetType == Packet.pType.rpc)
            {
                //Debug.Log(curPacket.jsonData);
                RPCPacketData rPD  = ENSSerialization.DeserializeRPCPacketData(curPacket.packetData);
                NetworkObject nObj = NetworkObject.NetObjFromNetID(rPD.networkObjectID);

                if (nObj == null || (nObj.rpcs[rPD.rpcIndex].serverAuthorityRequired && !curPacket.serverAuthority) || (nObj.ownerID != curPacket.packetOwnerID && !nObj.sharedObject && !curPacket.serverAuthority))
                {
                    return; //Means only server can run it.
                }
                nObj.rpcs[rPD.rpcIndex].InvokeRPC(rPD.ReturnArgs());
            }
            else if (curPacket.packetType == Packet.pType.connectionPacket)
            {
                if (!curPacket.serverAuthority && curPacket.packetOwnerID != -1)
                {
                    return; //Prevents anyone from disconnecting everyone.
                }

                ConnectionPacket cP = ENSSerialization.DeserializeConnectionPacket(curPacket.packetData);
                if (cP.immediateDisconnect)
                {
                    NetClient.instanceClient.DisconnectFromServer();
                    NetTools.onLeaveServer.Invoke(cP.reason);
                }
            }
            //else if (curPacket.packetType == Packet.pType.networkAuth && NetTools.isServer)
            //{



            //}
        }