Ejemplo n.º 1
0
        private void CreateNewScript(string name, string type)
        {
            if (string.IsNullOrEmpty(name)) return;
            if(_dbContext.UserScripts.Any(x => x.Name == name))
            {
                _dialogService.ShowMessageAsync(this, "Script Already Exists", "A script with that name already exists.");
                return;
            }

            //If there are unsaved changes, prompt to save before making a new script
            HandleUnsavedChanges();

            //test text for uniqueness
            var script = new UserScript();
            script.Name = name;
            
            AddStandardAssemblies(script);

            script.Code = string.Format(type == "Order" 
                ? OrderScriptBase 
                : TradeScriptBase, name);

            _dbContext.UserScripts.Add(script);
            Scripts.Add(script);
            SelectedScript = script;
            Code = SelectedScript.Code;
            SaveScripts();
        }
Ejemplo n.º 2
0
        private void AddStandardAssemblies(UserScript script)
        {
            script.ReferencedAssemblies.Add("mscorlib.dll");
            script.ReferencedAssemblies.Add("System.dll");
            script.ReferencedAssemblies.Add("System.Collections.dll");
            script.ReferencedAssemblies.Add("System.Core.dll");

            string exePath = System.Reflection.Assembly.GetExecutingAssembly().Location;
            script.ReferencedAssemblies.Add(exePath);
            string entityModelDllPath = Path.Combine(Path.GetDirectoryName(exePath), "EntityModel.dll");
            script.ReferencedAssemblies.Add(entityModelDllPath);
            string qpasCommonPath = Path.Combine(Path.GetDirectoryName(exePath), "QPAS.Common.dll");
            script.ReferencedAssemblies.Add(qpasCommonPath);
            string nlogPath = Path.Combine(Path.GetDirectoryName(exePath), "NLog.dll");
            script.ReferencedAssemblies.Add(nlogPath);
        }
Ejemplo n.º 3
0
        private void OpenScript(UserScript script)
        {
            if (SelectedScript == script) return;

            HandleUnsavedChanges();

            SelectedScript = script;
            Code = SelectedScript.Code;
            ChangedSinceLastSave = false;
        }