public static void Update(GameTime myTime)
        {
            if (active)
            {
                if (status == ChatboxStatus.Writing)
                {
                    currentChatbox = chatboxes[currentChatboxIndex];
                    if (currentChatbox.GetMessageLine(currentLine) != null)
                    {
                        messageCharacters = currentChatbox.GetMessageLine(currentLine).ToCharArray();

                        speakerName = currentChatbox.GetSpeaker();

                        timeSinceLastCharacter += (float)myTime.ElapsedGameTime.TotalMilliseconds;

                        if (timeSinceLastCharacter > currentTypingSpeed)
                        {
                            timeSinceLastCharacter -= currentTypingSpeed;

                            if (currentCharacterOfLine < messageCharacters.Length)
                            {
                                currentWritten[currentLine] += messageCharacters[currentCharacterOfLine];
                                currentCharacterOfLine++;
                            }
                            else
                            {
                                currentCharacterOfLine = 0;
                                currentLine++;
                                if (currentLine < maxLines)
                                {

                                    if (currentChatbox.GetMessageLine(currentLine) != null)
                                    {
                                        messageCharacters = currentChatbox.GetMessageLine(currentLine).ToCharArray();
                                    }
                                }
                                else
                                {
                                    //We have reached the end of the lines, time to click next
                                    currentLine = 0;
                                    status = ChatboxStatus.WaitingInput;
                                }
                            }
                        }
                    }
                    else//If the line is null
                    {
                        currentLine = 0;
                        status = ChatboxStatus.WaitingInput;
                    }
                }
                else if (status == ChatboxStatus.WaitingInput)
                {
                    //Wait for the input
                    //Blink cursor?
                }
            }
        }
        public static void Instawrite()
        {
            currentChatbox = chatboxes[currentChatboxIndex];
            currentWritten = new string[maxLines];

            for (int l = 0; l < maxLines; l++)
            {

                if (currentChatbox.GetMessageLine(l) != null)
                {
                    speakerName = currentChatbox.GetSpeaker();
                    currentWritten[l] = currentChatbox.GetMessageLine(l);
                }
            }

            currentLine = 0;
            status = ChatboxStatus.WaitingInput;
        }