Ejemplo n.º 1
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 public extern static vBOOL SDK_GfxTextureStreaming_LoadNextMip(NativePointer self, CRenderContext.NativePointer rc, CShaderResourceView.NativePointer srv);
Ejemplo n.º 2
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 public extern unsafe static vBOOL SDK_ICommandList_CreateReadableTexture2D(NativePointer self, CTexture2D.NativePointer *ppTexture, CShaderResourceView.NativePointer src, CFrameBuffer.NativePointer pFrameBuffers);
Ejemplo n.º 3
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 public extern static void SDK_IShaderResources_PSBindTexture(NativePointer self, byte slot, CShaderResourceView.NativePointer tex);
Ejemplo n.º 4
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 public extern static void SDK_ICommandList_CSSetShaderResource(NativePointer self, UInt32 Index, CShaderResourceView.NativePointer Texture);
Ejemplo n.º 5
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 public void PSBindTexturePointer(UInt32 slot, CShaderResourceView.NativePointer texPtr)
 {
     SDK_IShaderResources_PSBindTexture(CoreObject, (byte)slot, texPtr);
 }