Ejemplo n.º 1
0
 /// <summary>
 /// 添加Module
 /// </summary>
 /// <param name="moduleType"></param>
 /// <param name="gameModule"></param>
 public void AddModule(byte moduleType, AbstractModule gameModule)
 {
     if (!m_gameModuleDict.ContainsKey(moduleType))
     {
         m_gameModuleDict.Add(moduleType, gameModule);
     }
 }
Ejemplo n.º 2
0
        /// <summary>
        /// 初始化所有核心Module
        /// </summary>
        private void InitGameModules()
        {
            Type[] allModuleTypes = ReflectionHelper.GetAssemblyCustomAttributeTypeList <EngineCoreModuleAttribute>();
            for (int i = 0; i < allModuleTypes.Length; ++i)
            {
                EngineCoreModuleAttribute EngineCoreModuleAttribute = allModuleTypes[i].GetCustomAttributes(typeof(EngineCoreModuleAttribute), false)[0] as EngineCoreModuleAttribute;

                AbstractModule targetGameModule = Activator.CreateInstance(allModuleTypes[i], true) as AbstractModule;
                AddModule((byte)EngineCoreModuleAttribute.Type, targetGameModule);
            }
        }