public static Player CreateDefaultPlayer() { Player player = new Player(10, 10, 20, 0, 10, 10); player.Inventory.Add(new InventoryItem(World.ItemByID(World.ITEM_ID_RUSTY_SWORD), 1)); player.Spells.Add(World.SpellByID(World.SPELL_ID_FIREBALL)); player.CurrentLocation = World.LocationByID(World.LOCATION_ID_HOME); return(player); }