Ejemplo n.º 1
0
        public static void Main(string[] args)
        {
            Game game = new Game();
            game.Initialize(800, 600, false);
            game.PushState(new TestState());
            game.MaxFPS = 60;
            game.Display.Zoom = 100;
            //game.Display.CameraX = game.Display.ViewportWidth / 2;
            //game.Display.CameraY = game.Display.ViewportHeight / 2;

            while (!game.Done)
            {
                game.Run();
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Run the main game loop
        /// </summary>
        public void MainLoop()
        {
            game = new Game();
            game.Initialize(1024, 768, false, "HIAGE Map Editor");
            game.PushState(new MapEditorState(game, model));

            model.ResourceManager = game.Resources;
            //model.CurrentTileset = model.ResourceManager.GetTileset("grassland");

            //while (!game.Done && model.Running)
            {
                game.Run();
            }

            Application.Quit();
        }
Ejemplo n.º 3
0
        public static void Main(string[] args)
        {
            Game game = new Game();
            game.Initialize(800, 600, false, "Hiage Mario");
            game.MaxFPS = 60;
            game.Display.Zoom = 150;
            //Log.OutputStreamWriter = new StreamWriter("log.txt");

            PlayerState initialState = new PlayerState();
            initialState.HealthStatus = PlayerState.Health.Small;
            game.PushState(new LevelState(game, initialState, "level1"));
            //game.PushState(new LevelState(null, game, "minimap"));
            //game.PushState(new LevelState(null, game, "test_multi"));

            game.Run();
        }