Ejemplo n.º 1
0
 /// <summary>
 /// Returns 8 sorrounding cells + the center cell of type 'Wall'.
 /// May return fewer if the cellIndex is near the sides/corners of the arena.
 /// </summary>
 /// <param name="cellIndex">(x,y) indices of the center cells</param>
 /// <returns></returns>
 IEnumerable <Vector2> GetSurroundingWallCellsCenters(Arena.Coords cell, Arena a)
 {
     for (int yDelta = -1; yDelta <= 1; ++yDelta)
     {
         for (int xDelta = -1; xDelta <= 1; ++xDelta)
         {
             int x = cell.x + xDelta;
             int y = cell.y + yDelta;
             if (x >= 0 && y >= 0 && x < a.Size && y < a.Size && a[x, y] == Arena.CellType.wall)
             {
                 yield return(CalcPosFromCellCords(new Arena.Coords(x, y), a));
             }
         }
     }
 }
Ejemplo n.º 2
0
 static Vector2 CalcPosFromCellCords(Arena.Coords coords, Arena a)
 {
     return(Arena.origin + new Vector2(coords.x, coords.y) * Arena.offset * Arena.boundingBox);
 }