internal static World CreateWorld() { World newWorld = new World(); newWorld.AddLocation(-2, -1, "Farmer's Field", "There are rows of corn growing here, with giant rats hiding between them.", "/Engine;component/Images/Locations/FarmFields.png"); newWorld.LocationAt(-2, -1).AddMonster(2, 100); newWorld.AddLocation(-1, -1, "Farmer's House", "This is the house of your neighbor, Farmer Ted.", "/Engine;component/Images/Locations/Farmhouse.png"); newWorld.LocationAt(-1, -1).TraderHere = TraderFactory.GetTraderByName("Farmer Ted"); newWorld.AddLocation(0, -1, "Home", "This is your home", "/Engine;component/Images/Locations/Home.png"); newWorld.AddLocation(-1, 0, "Trading Shop", "The shop of Susan, the trader.", "/Engine;component/Images/Locations/Trader.png"); newWorld.LocationAt(-1, 0).TraderHere = TraderFactory.GetTraderByName("Susan"); newWorld.AddLocation(0, 0, "Town square", "You see a fountain here.", "/Engine;component/Images/Locations/TownSquare.png"); newWorld.AddLocation(1, 0, "Town Gate", "There is a gate here, protecting the town from giant spiders.", "/Engine;component/Images/Locations/TownGate.png"); newWorld.AddLocation(2, 0, "Spider Forest", "The trees in this forest are covered with spider webs.", "/Engine;component/Images/Locations/SpiderForest.png"); newWorld.LocationAt(2, 0).AddMonster(3, 100); newWorld.AddLocation(0, 1, "Herbalist's hut", "You see a small hut, with plants drying from the roof.", "/Engine;component/Images/Locations/HerbalistsHut.png"); newWorld.LocationAt(0, 1).TraderHere = TraderFactory.GetTraderByName("Pete the Herbalist"); newWorld.LocationAt(0, 1).QuestAvailableHere.Add(QuestFactory.GetQuestByID(1)); newWorld.AddLocation(0, 2, "Herbalist's garden", "There are many plants here, with snakes hiding behind them.", "/Engine;component/Images/Locations/HerbalistsGarden.png"); newWorld.LocationAt(0, 2).AddMonster(1, 100); return(newWorld); }
internal static World CreateWorld() { World newWorld = new World(); newWorld.AddLocation(-2, -1, "Farmer's Field", "There are rows of crops here, with danger lurking within.", "startinghouse.jpg"); newWorld.LocationAt(-2, -1).AddMonster(2, 100); newWorld.AddLocation(-1, -1, "Farmer's House", "This is the house of the local farmer, John.", "startinghouse.jpg"); newWorld.LocationAt(-1, -1).TraderHere = TraderFactory.GetTraderByName("Farmer John"); newWorld.AddLocation(0, -1, "Your Home", "This is your home.", "/Engine;component/Images/Locations/startinghouse.jpg"); newWorld.AddLocation(-1, 0, "Trader's Shop", "The shop of Susan, the local merchant.", "startinghouse.jpg"); newWorld.LocationAt(-1, 0).TraderHere = TraderFactory.GetTraderByName("Susan"); newWorld.AddLocation(0, 0, "Town Square", "You see a fountain here.", "startinghouse.jpg"); newWorld.AddLocation(1, 0, "Town Gate", "There is a gate here, protecting the the from giant spiders.", "startinghouse.jpg"); newWorld.AddLocation(2, 0, "Spider Forest", "Each tree in this forest is home to hundreds of tiny spiders.", "startinghouse.jpg"); newWorld.LocationAt(2, 0).AddMonster(3, 100); newWorld.AddLocation(0, 1, "Herbalist's Hut", "You spot a tiny hut out here, with medical plants all around it.", "startinghouse.jpg"); newWorld.LocationAt(0, 1).QuestsAvailableHere.Add(QuestFactory.GetQuestByID(1)); //Adding quest to location by ID newWorld.LocationAt(0, 1).TraderHere = TraderFactory.GetTraderByName("Pete the Herbalist"); newWorld.AddLocation(0, 2, "Herbalist's Garden", "There's a lot of herbs here, with critters lurking betwixt them all.", "startinghouse.jpg"); newWorld.LocationAt(0, 2).AddMonster(1, 100); return(newWorld); }
private static void AddTraders(XmlNode traderNode, Location newLocation) { if (traderNode != null) { newLocation.LocalTrader = TraderFactory.GetTraderByName(traderNode.GetXMLAttributeValue <int>("Id")); } }
internal static World CreateWorld() { World newWorld = new World(); newWorld.AddLocation(-2, -1, "Farmer's Field", "There are rows of corn growing here, with giant rats hiding between them.", "FarmFields.png"); newWorld.LocationAt(-2, -1).AddMonster(2, 100); newWorld.AddLocation(-1, -1, "Farmer's House", "This is the house of your neighbor, Farmer Joe.", "Farmhouse.png"); newWorld.LocationAt(-1, -1).TraderHere = TraderFactory.GetTraderByName("Farmer Ted"); newWorld.AddLocation(0, -1, "Home", "This is your home.", "Home.png"); newWorld.AddLocation(0, 0, "Town Square", "You see a fountain.", "TownSquare.png"); newWorld.AddLocation(-1, 0, "Trading Shop", "Susan's shop.", "Trader.png"); newWorld.LocationAt(-1, 0).TraderHere = TraderFactory.GetTraderByName("Susan"); newWorld.AddLocation(1, 0, "Town Gate", "This is the town gate", "TownGate.png"); newWorld.AddLocation(2, 0, "SpiderForest", "This is where spiders dwell.", "SpiderForest.png"); newWorld.LocationAt(2, 0).AddMonster(3, 100); newWorld.AddLocation(0, 1, "Herbalist's Hut", "This is where the herbalist lives.", "HerbalistsHut.png"); newWorld.LocationAt(0, 1).TraderHere = TraderFactory.GetTraderByName("Pete the Herbalist"); // Add quest at Herbalist Hut newWorld.LocationAt(0, 1).QuestsAvailableHere.Add(QuestFactory.GetQuestByID(1)); newWorld.AddLocation(0, 2, "Herb Garden", "This is where the herbs are.", "HerbalistsGarden.png"); newWorld.LocationAt(0, 2).AddMonster(1, 100); return(newWorld); }
private static void AddTrader(Location location, XmlNode traderHere) { if (traderHere == null) { return; } location.TraderHere = TraderFactory.GetTraderByName(traderHere.AttributeAsString("Name")); }
internal static World CreateWorld() { World newWorld = new World(); newWorld.AddLocation(-2, -1, "Circular drive", "There are rows of corn growing here, with giant rats hiding between them.", "FarmFields.png"); newWorld.LocationAt(-2, -1).AddMonster(2, 100); newWorld.AddLocation(-1, -1, "Hotel Entrance", "This is the house of your neighbor, Farmer Ted.", "Farmhouse.png"); newWorld.LocationAt(-1, -1).TraderHere = TraderFactory.GetTraderByName("Farmer Ted"); newWorld.AddLocation(0, -1, "Snowy Trail", "This is your home", "Home.png"); newWorld.AddLocation(-1, 0, "Hotel Lobby", "The shop of Susan, the trader.", "Trader.png"); newWorld.LocationAt(-1, 0).TraderHere = TraderFactory.GetTraderByName("Susan"); newWorld.AddLocation(0, 0, "Ski Lift", "You see a fountain here.", "TownSquare.png"); newWorld.AddLocation(1, 0, "on the mountain slope", "There is a gate here, protecting the town from giant spiders.", "TownGate.png"); newWorld.AddLocation(2, 0, "cabin complex", "The trees in this forest are covered with spider webs.", "SpiderForest.png"); newWorld.LocationAt(2, 0).AddMonster(3, 100); newWorld.AddLocation(0, 1, "Dining Room", "You see a small hut, with plants drying from the roof.", "HerbalistsHut.png"); newWorld.LocationAt(0, 1).TraderHere = TraderFactory.GetTraderByName("Pete the Herbalist"); newWorld.LocationAt(0, 1).QuestsAvailableHere.Add(QuestFactory.GetQuestByID(1)); newWorld.AddLocation(0, 2, "Hallway", "There are many plants here, with snakes hiding behind them.", "HerbalistsGarden.png"); //newWorld.LocationAt(0, 2).AddMonster(1, 100); return(newWorld); }
//creates locations and puts them in the game world internal static World CreateWorld() { World newWorld = new World(); newWorld.addLocation(-2, -1, "Isamu's Field", "Rows of corn grow here, with giant rats hiding among them.", "FarmFields.png"); newWorld.locationAt(-2, -1).AddMonster(2, 100); newWorld.addLocation(-1, -1, "Isamu's House", "This is the house of your neighbor, Isamu.", "Farmhouse.png"); newWorld.locationAt(-1, -1).traderHere = TraderFactory.GetTraderByName("Isamu"); newWorld.addLocation(0, -1, "Home", "This is your home.", "Home.png"); newWorld.addLocation(-1, 0, "Trading Shop", "The shop of Chiaki, the trader.", "Trader.png"); newWorld.locationAt(-1, 0).traderHere = TraderFactory.GetTraderByName("Chiaki"); newWorld.addLocation(0, 0, "Town square", "You see a fountain here.", "TownSquare.png"); newWorld.addLocation(1, 0, "Town Gate", "There is a gate here, protecting the town from demons.", "TownGate.png"); newWorld.addLocation(2, 0, "Dark Forest", "The trees in this forest are covered with a terrifying presence.", "SpiderForest.png"); newWorld.locationAt(2, 0).AddMonster(3, 100); newWorld.addLocation(0, 1, "Herbalist's hut", "You see a small hut, with plants drying from the roof.", "HerbalistsHut.png"); newWorld.locationAt(0, 1).traderHere = TraderFactory.GetTraderByName("Hikawa"); newWorld.locationAt(0, 1).questAvailable.Add(QuestFactory.getQuestByID(1)); newWorld.addLocation(0, 2, "Herbalist's garden", "There are many plants here, with slimes hiding behind them.", "HerbalistsGarden.png"); newWorld.locationAt(0, 2).AddMonster(1, 100); return(newWorld); }
internal static World CreateWorld() { World newWorld = new World(); newWorld.AddLocation(-2, -1, "农民的田地", "这里生长着成排的玉米,中间藏着巨大的老鼠。", "FarmFields.png"); //添加老鼠 newWorld.LocationAt(-2, -1).AddMonster(2, 100); newWorld.AddLocation(-1, -1, "农民的房子", "这是你邻居农夫泰德的房子。", "Farmhouse.png"); newWorld.LocationAt(-1, -1).TraderHere = TraderFactory.GetTraderByName("农夫泰德"); newWorld.AddLocation(0, -1, "家", "这是你的房子", "Home.png"); newWorld.AddLocation(-1, 0, "贸易商店", "商人苏珊的商店。", "Trader.png"); newWorld.LocationAt(-1, 0).TraderHere = TraderFactory.GetTraderByName("苏珊"); newWorld.AddLocation(0, 0, "城市广场", "你在这里看到一个喷泉。", "TownSquare.png"); newWorld.AddLocation(1, 0, "城堡之门", "这里有一扇门,保护小镇免受巨蜘蛛的侵袭。", "TownGate.png"); newWorld.AddLocation(2, 0, "蜘蛛森林", "这片森林里的树都结满了蜘蛛网。", "SpiderForest.png"); //添加蜘蛛 newWorld.LocationAt(2, 0).AddMonster(3, 100); newWorld.AddLocation(0, 1, "草药医生的小屋", "你看到一个小茅屋,屋顶上正在晾干草药。.", "HerbalistsHut.png"); newWorld.LocationAt(0, 1).TraderHere = TraderFactory.GetTraderByName("草药医生皮特"); //添加除蛇任务 newWorld.LocationAt(0, 1).QuestsAvailableHere.Add(QuestFactory.GetQuestById(1)); newWorld.AddLocation(0, 2, "草药医生的花园", "这里有许多植物,它们后面藏着蛇。", "HerbalistsGarden.png"); //添加蛇 newWorld.LocationAt(0, 2).AddMonster(1, 100); return(newWorld); }
internal static World CreateWorld() { World newWorld = new World(); //TODO find a way to link names to location coords. newWorld.AddLocation(-2, -1, "Farmer's Field", "There are rows of corn growing here, with giant rats hiding between them.", "FarmFields.png"); newWorld.LocationAt(-2, -1).AddMonster(2, 100); //type 2 is rat with 100 encounterrate newWorld.AddLocation(-1, -1, "Farmer's House", "This is the house of your neighbor, Farmer Ted.", "Farmhouse.png"); newWorld.LocationAt(-1, -1).TraderHere = TraderFactory.GetTraderByName("Farmer Ted"); newWorld.AddLocation(0, -1, "Home", "This is your home", "Home.png"); newWorld.AddLocation(-1, 0, "Trading Shop", "The shop of Susan, the trader.", "Trader.png"); newWorld.LocationAt(-1, 0).TraderHere = TraderFactory.GetTraderByName("Susan"); newWorld.AddLocation(0, 0, "Town square", "You see a fountain here.", "TownSquare.png"); newWorld.AddLocation(1, 0, "Town Gate", "There is a gate here, protecting the town from giant spiders.", "TownGate.png"); newWorld.AddLocation(2, 0, "Spider Forest", "The trees in this forest are covered with spider webs.", "SpiderForest.png"); newWorld.LocationAt(2, 0).AddMonster(3, 100); //type 3 is spider 100% encounter rate newWorld.AddLocation(0, 1, "Herbalist's hut", "You see a small hut, with plants drying from the roof.", "HerbalistsHut.png"); newWorld.LocationAt(0, 1).TraderHere = TraderFactory.GetTraderByName("Pete the Herbalist"); newWorld.LocationAt(0, 1).QuestsAvailableHere.Add(QuestFactory.GetQuestByID(1));// this makes it so you don't need a temp variable to hold the location newWorld.AddLocation(0, 2, "Herbalist's garden", "There are many plants here, with snakes hiding behind them.", "HerbalistsGarden.png"); newWorld.LocationAt(0, 2).AddMonster(1, 100); //type 1 is snake 100% encounter rate return(newWorld); }
internal static World CreateWorld() { World newWorld = new World(); newWorld.AddLocation(-2, -1, "Farmer's Field", "There are rows of corn growing here, with giant rats hiding between them.", "FarmFields.png"); newWorld.LocationAt(-2, -1).AddMonster(2, 10); newWorld.AddLocation(-1, -1, "Farmer's House", "This is the house of your neighbour Farmer Frank.", "Farmhouse.png"); newWorld.LocationAt(-1, -1).TraderHere = TraderFactory.GetTraderByName("Farmer Frank"); newWorld.AddLocation(0, -1, "Home", "This is your home. Here you can heal by resting and save your game.", "Locations/Home.png"); newWorld.AddLocation(-1, 0, "Trading Shop", "The shop of Sarah, the trader.", "Trader.png"); newWorld.LocationAt(-1, 0).TraderHere = TraderFactory.GetTraderByName("Sarah"); newWorld.AddLocation(0, 0, "Town square", "You see a fountain here. Throw a coin in for a wish... maybe...", "TownSquare.png"); newWorld.AddLocation(1, 0, "Town Gate", "There is a gate here, protecting the town from giant spiders.", "TownGate.png"); newWorld.AddLocation(2, 0, "Spider Forest", "The trees in this forest are covered with spider webs.", "SpiderForest.png"); newWorld.LocationAt(2, 0).AddMonster(3, 100); newWorld.AddLocation(0, 1, "Herbalist's hut", "You see a small hut, with plants drying from the roof.", "HerbalistsHut.png"); newWorld.LocationAt(0, 1).TraderHere = TraderFactory.GetTraderByName("Angela the Herbalist"); newWorld.LocationAt(0, 1).QuestsAvailableHere.Add(QuestFactory.GetQuestByID(1)); newWorld.AddLocation(0, 2, "Herbalist's garden", "There are many plants here, with snakes hiding behind them.", "HerbalistsGarden.png"); newWorld.LocationAt(0, 2).AddMonster(1, 100); return(newWorld); }
internal static World CreateWorld() { World newWorld = new World(); newWorld.AddLocation(1, 0, "Haven", "The ancient Haven of Ubuntu island.", "/Engine;component/Images/Locations/Haven.jpg"); newWorld.LocationAt(1, 0).TraderHere = TraderFactory.GetTraderByName("Captain"); newWorld.AddLocation(0, 0, "Marketplace", "The Center of Ubuntu island", "/Engine;component/Images/Locations/Marketplace.jpg"); newWorld.LocationAt(0, 0).QuestsAvailableHere.Add(QuestFactory.GetQuestByID(1)); newWorld.LocationAt(0, 0).TraderHere = TraderFactory.GetTraderByName("Weaponsmith"); newWorld.AddLocation(0, -1, "Orchard", "An old Orchard filled with Apple trees.", "/Engine;component/Images/Locations/Orchard.jpg"); newWorld.AddLocation(0, 1, "Herb garden", "An old herb garden.", "/Engine;component/Images/Locations/HerbGarden.jpg"); newWorld.LocationAt(0, 1).AddMonster(1, 100); newWorld.AddLocation(-1, 0, "Graveyard", "The graveyard of Ubuntu island.", "/Engine;component/Images/Locations/Cemetry.jpg"); newWorld.LocationAt(-1, 0).AddMonster(2, 50); newWorld.AddLocation(-2, 0, "Crypt", "A Dark Crypt with a Grave in the center.", "/Engine;component/Images/Locations/Crypt.jpg"); return(newWorld); }
internal static World CreateWorld() { World newWorld = new World(); newWorld.AddLocation(-2, -1, "Crack Room", "The room of a crackhead", "crackheadroom.jpg"); newWorld.LocationAt(-2, -1).AddMonster(2, 100); newWorld.AddLocation(-1, -1, "Crack House", "Runned down building.", "crackhouse.jpg"); newWorld.LocationAt(-1, -1).TraderHere = TraderFactory.GetTraderByName("Bang on 'em Josh"); newWorld.AddLocation(0, -1, "Home", "This is your crib", "Home.png"); newWorld.AddLocation(-1, 0, "Gun Store", "Welcome to TayTay Gun Store", "gunstore.jpeg"); newWorld.LocationAt(-1, 0).TraderHere = TraderFactory.GetTraderByName("Kiana"); newWorld.AddLocation(0, 0, "Police Station", "The Boys in Blue", "policestation.jpg"); newWorld.AddLocation(1, 0, "Parking Lot", "You kicking cans", "dirtyparkinglot.jpg"); newWorld.LocationAt(1, 0).QuestsAvailableHere.Add(QuestFactory.GetQuestByID(2)); newWorld.AddLocation(2, 0, "Hood Park", "Welcome to Hood!", "hoodpark.jpg"); newWorld.LocationAt(2, 0).AddMonster(3, 100); newWorld.AddLocation(0, 1, "Liquor Store", "Say whats up to Farook behind the glass", "Liquorstore.jpg"); newWorld.LocationAt(0, 1).TraderHere = TraderFactory.GetTraderByName("Joseph"); newWorld.LocationAt(0, 1).QuestsAvailableHere.Add(QuestFactory.GetQuestByID(1)); newWorld.AddLocation(0, 2, "The Streets", "Your at end of the hood, the gate is locked", "hoodstreet.jpg"); newWorld.LocationAt(0, 2).AddMonster(1, 100); return(newWorld); }
internal static World CreateWorld() { World newWorld = new World(); newWorld.AddLocation(0, 1, "Computer Room", "A room full of workstations.\nSomehow, a few machines still run.", "Servers.png"); //robot quest here newWorld.AddLocation(1, -1, "Zoo", "The cages are empty, the asphalt cracked.\nBut a few robot attendants still wander about.", "Zoo.png"); newWorld.LocationAt(1, -1).QuestsAvailableHere.Add(QuestFactory.GetQuestByID(1)); newWorld.AddLocation(1, 0, "Park", "Weeds and trees have taken over much of the place.\nThe playground equipment is overgrown.", "Park.png"); newWorld.AddLocation(1, 1, "Hospital Lobby", "Torn carpet and broken chairs.\nA vending machine sits in one corner.", "Lobby.png"); newWorld.LocationAt(1, 1).TraderHere = TraderFactory.GetTraderByName("Hospital Vending Machine"); newWorld.AddLocation(1, 2, "Hospital Room", "A filthy hospital room. The other bed is empty.\nA few robots wander in and out over time.", "Hospital.png"); newWorld.AddLocation(2, 1, "Empty Street", "The wind blows trash through the street.\nThe air is full of hissing and barking and other beastial sounds.", "Street.png"); //add snakes here newWorld.LocationAt(2, 1).AddMonster(1, 100); newWorld.AddLocation(3, 0, "Food Court", "TVs and radio equipment... what was this place?\nSome sort of communication hub?", "FoodCourt.png"); newWorld.AddLocation(3, 1, "Mall Entrance", "The mall building is in surprisingly good shape.\nRemnants of an old barricade sit near the door.", "Mall.png"); newWorld.AddLocation(3, 2, "Novelty Store", "A few toys and knick-nacks still remain.\nSo does what is left of the store's robot security.", "Store.png"); //add robot here newWorld.LocationAt(3, 2).AddMonster(3, 100); newWorld.AddLocation(4, 0, "Security Office", "Looks like there were monitors here once, but they're long gone.\nAll that's left is a broken-down robot and an unplugged fridge.", "Security.png"); //add rat quest here newWorld.AddLocation(4, 1, "Pet Store", "Empty cages full of sawdust. Empty shelves.\n The constant sounds of chewing and digging in the background.", "PetStore.png"); //add rats here newWorld.LocationAt(4, 1).AddMonster(2, 100); return(newWorld); }
internal static World CreateWorld() //internal function only in Engine Project { World newWorld = new World(); //instantiating the World object under name 'newWorld' newWorld.AddLocation(-2, -1, "Farmer's Field", "There are rows of corn growing here, with giant rats hiding between them.", "FarmFields.png"); // path was shortened as common path to files was declared in World class newWorld.LocationAt(-2, -1).AddMonster(2, 100); // 2- monster ID, 100- chances of encountering newWorld.AddLocation(-1, -1, "Farmer's House", "This is the house of your neighbor, Farmer Ted.", "Farmhouse.png"); newWorld.LocationAt(-1, -1).TraderHere = TraderFactory.GetTraderByName("Farmer Ted"); newWorld.AddLocation(0, -1, "Home", "This is your home", "Home.png"); newWorld.AddLocation(-1, 0, "Trading Shop", "The shop of Susan, the trader.", "Trader.png"); newWorld.LocationAt(-1, 0).TraderHere = TraderFactory.GetTraderByName("Susan"); newWorld.AddLocation(0, 0, "Town square", "You see a fountain here.", "TownSquare.png"); newWorld.AddLocation(1, 0, "Town Gate", "There is a gate here, protecting the town from giant spiders.", "TownGate.png"); newWorld.AddLocation(2, 0, "Spider Forest", "The trees in this forest are covered with spider webs.", "SpiderForest.png"); newWorld.LocationAt(2, 0).AddMonster(3, 100); newWorld.AddLocation(0, 1, "Herbalist's hut", "You see a small hut, with plants drying from the roof.", "HerbalistsHut.png"); newWorld.LocationAt(0, 1).TraderHere = TraderFactory.GetTraderByName("Pete the Herbalist"); newWorld.LocationAt(0, 1).QuestsAvailableHere.Add(QuestFactory.GetQuestByID(1)); //(0) This takes from World, that takes From Location and gives ass property 'QuestAvailableHere' //Line (1) & (2) doing same as line (0) //(1) Location hh = newWorld.LocationAt(0, 1); //(2) hh.QuestsAvailableHere.Add(QuestFactory.GetQuestByID(1)); newWorld.AddLocation(0, 2, "Herbalist's garden", "There are many plants here, with snakes hiding behind them.", "HerbalistsGarden.png"); newWorld.LocationAt(0, 2).AddMonster(1, 100); return(newWorld); //return newWorld instance with filled data }
internal static World CreateWorld() { World newWorld = new World(); // AVAILABLE LOCATIONS // TOWN SQUARE newWorld.AddLocation(0, 0, "Town Square", "Smells awful", "TownSquare.png"); // HOME newWorld.AddLocation(0, -1, "Home", "'Your home is, where your toilet is' ~ Unknown", "Home.png"); // TOWN GATE newWorld.AddLocation(1, 0, "Town Gate", "Bricks", "TownGate.png"); // SPIDER FOREST newWorld.AddLocation(2, 0, "Spider Forest", "fujka", "SpiderForest.png"); newWorld.LocationAt(2, 0).AddMonster(3, 100); // TRADING SHOP newWorld.AddLocation(-1, 0, "Trading Shop", "The quality :<", "Trader.png"); newWorld.LocationAt(-1, 0).TraderHere = TraderFactory.GetTraderByName("Susan"); // FARM HOUSE newWorld.AddLocation(-1, -1, "Farm House", "farm", "Farmhouse.png"); newWorld.LocationAt(-1, -1).TraderHere = TraderFactory.GetTraderByName("Farmer Ted"); // FARMERS FIELD newWorld.AddLocation(-2, -1, "Farm fields", "corn", "FarmFields.png"); newWorld.LocationAt(-2, -1).AddMonster(2, 100); // HERBALIST HUT newWorld.AddLocation(0, 1, "Herbalists Hut", "420 blaze it", "HerbalistsHut.png"); newWorld.LocationAt(0, 1).TraderHere = TraderFactory.GetTraderByName("Pete the Herbalist"); newWorld.LocationAt(0, 1).QuestsAvailableHere.Add(QuestFactory.GetQuestByID(1)); // HERBALIST GARDEN newWorld.AddLocation(0, 2, "Herbalists Garden", "The quality :<", "HerbalistsGarden.png"); newWorld.LocationAt(0, 2).AddMonster(1, 100); return(newWorld); }
// Internal classes may only be used inside the same project. Only GameSession should be using me internal static World CreateWorld() { World newWorld = new World(); newWorld.AddLocation( 0, -1, "Home", "Before you is a ramshackle hut with mold growing along the walls from the steady misting rain.", "Home.png" ); newWorld.AddLocation( -1, -1, "Farmer's House", "This is the farmer's hut.'", "FarmHouse.png" ); newWorld.LocationAt(-1, -1).TraderHere = TraderFactory.GetTraderByName("Farmer Ted"); newWorld.AddLocation( -2, -1, "Farmer's Field", "Rows of corn stretch as far as the eye can see. The wind howls, and from the stalks the sound of crunching emanates.", "FarmFields.png" ); newWorld.LocationAt(-2, -1).AddMonster(2, 100); newWorld.AddLocation( -1, 0, "Trading Shop", "Ye ole shoppe", "Trader.png" ); newWorld.LocationAt(-1, 0).TraderHere = TraderFactory.GetTraderByName("Susan"); newWorld.AddLocation( 0, 0, "Town Square", "This is where the town gallows stand.", "TownSquare.png" ); newWorld.AddLocation( 1, 0, "Town Gate", "The gate dangles from the walls by a single rusty hinge.", "TownGate.png" ); newWorld.AddLocation( 2, 0, "Spider Forest", "What light is not blocked by the tree canopy is captured by the thick layers of gossamer web.", "SpiderForest.png" ); newWorld.LocationAt(2, 0).AddMonster(3, 100); newWorld.AddLocation( 0, 1, "Herbalist's Hut", "A moldy ramshackle hut, before which an evil looking scarecrow spins in the wind.", "HerbalistsHut.png" ); newWorld.LocationAt(0, 1).TraderHere = TraderFactory.GetTraderByName("Pete the Herbalist"); newWorld.LocationAt(0, 1).QuestsAvailableHere.Add(QuestFactory.GetQuestById(1)); newWorld.AddLocation( 0, 2, "Herbalist's Garden", "Many strange flowers grow wild here. You hear the hissing of angry snakes.", "HerbalistsGarden.png" ); newWorld.LocationAt(0, 2).AddMonster(1, 100); return(newWorld); }
internal static World CreateWorld() { World newWorld = new World(); newWorld.AddLocation(2, -2, "Farmer's Field", "There are rows of corn growing here, with giant rats hiding between them.", "Field.jpg"); newWorld.LocationAt(2, -2).AddMonster(2, 80); newWorld.LocationAt(2, -2).AddMonster(4, 20); newWorld.AddLocation(2, -1, "Lonely farm", "This is the house of farmer David.", "FarmerHouse.jpg"); newWorld.LocationAt(2, -1).TraderHere = TraderFactory.GetTraderByName("David the farmer"); newWorld.LocationAt(2, -1).QuestsAvailableHere.Add(QuestFactory.GetQuestByID(2)); newWorld.AddLocation(0, -1, "Home", "This is your home", "Home.jpg"); newWorld.AddLocation(-1, 0, "Trading Shop", "The shop of River, the trader.", "Shop.jpg"); newWorld.LocationAt(-1, 0).TraderHere = TraderFactory.GetTraderByName("River"); newWorld.AddLocation(0, 0, "Town square", "You see a fountain here and two shops one to the north and one to the east. You live to the south", "TownSquare.jpg"); newWorld.AddLocation(1, 0, "Town Gate", "There is a gate here, protecting the town.", "TownGate.jpg"); newWorld.AddLocation(2, 0, "Road outside the town", "Long and winding roads. To the east, the spider forest, south is the fields and to the north is the mountain.", "Road.jpg"); newWorld.LocationAt(2, 0).QuestsAvailableHere.Add(QuestFactory.GetQuestByID(3)); newWorld.LocationAt(2, 0).TraderHere = TraderFactory.GetTraderByName("Tore the bug expert"); newWorld.AddLocation(3, 0, "Spider Forest", "The trees in this forest are covered with spider webs.", "SpiderForest.jpg"); newWorld.LocationAt(3, 0).AddMonster(3, 100); newWorld.AddLocation(0, 1, "Herbalist's hut", "You see a small hut, with plants drying from the roof.", "HerbalistHouse.jpg"); newWorld.LocationAt(0, 1).TraderHere = TraderFactory.GetTraderByName("Florian Flower"); newWorld.LocationAt(0, 1).QuestsAvailableHere.Add(QuestFactory.GetQuestByID(1)); newWorld.AddLocation(0, 2, "Herbalist's garden", "There are many plants here, with snakes hiding behind them.", "HerbalistGarden.jpg"); newWorld.LocationAt(0, 2).AddMonster(1, 100); newWorld.AddLocation(99, 99, "The Gate Beyond", "You died all too young", "Dead.jpg"); return(newWorld); }
internal static World CreateWorld() { World newWorld = new World(); newWorld.AddLocation(-2, -1, "Farmářova Pole", "Jsou tu velké lány pole, s obrovskými krysami, které se v nich ukrývají.", "FarmFields.png"); newWorld.LocationAt(-2, -1).AddMonster(2, 100); newWorld.LocationAt(-2, -1).AddMonster(1, 50); newWorld.AddLocation(-1, -1, "Farmářův Příbytek", "Tohle je dům tvého souseda, Farmáře Pepy.", "Farmhouse.png"); newWorld.LocationAt(-1, -1).QuestsAvailableHere.Add(QuestFactory.GetQuestByID(2)); newWorld.LocationAt(-1, -1).TraderHere = TraderFactory.GetTraderByName("Farmář Pepa"); newWorld.AddLocation(0, -1, "Domov", "Tvůj sladký domov", "Home.png"); newWorld.AddLocation(-1, 0, "Večerka", "Obchůdek Pavly, tvé žluté kamarádky.", "Trader.png"); newWorld.LocationAt(-1, 0).TraderHere = TraderFactory.GetTraderByName("Pavla"); newWorld.AddLocation(0, 0, "Náměstí", "Nic moc tu není, až na fontánu", "TownSquare.png"); newWorld.AddLocation(1, 0, "Městská Brána", "Je tu brána, která brání město před obrovskými pavouky.", "TownGate.png"); newWorld.LocationAt(1, 0).QuestsAvailableHere.Add(QuestFactory.GetQuestByID(3)); newWorld.AddLocation(2, 0, "Pavoučí les", "Les jako každý jiný, ale od čeho můžou být ty pavučiny?", "SpiderForest.png", AttunementFactory.GetAttunementByID(20000)); newWorld.LocationAt(2, 0).AddMonster(3, 100); newWorld.AddLocation(3, 0, "Mýtina", "Ještě tu nic není", "", AttunementFactory.GetAttunementByID(20001)); newWorld.LocationAt(3, 0).QuestsAvailableHere.Add(QuestFactory.GetQuestByID(3)); newWorld.AddLocation(0, 1, "Herbalistova Chatrč", "Vidíš malou chatrč se střechou porostlou bylinkami.", "HerbalistsHut.png"); newWorld.LocationAt(0, 1).TraderHere = TraderFactory.GetTraderByName("Herbalista Péťa"); newWorld.LocationAt(0, 1).QuestsAvailableHere.Add(QuestFactory.GetQuestByID(1)); newWorld.AddLocation(0, 2, "Herbalistova Zahrada", "Je tu pozoruhodné množství rostlin, ale ještě poziruhodnější množství hadů.", "HerbalistsGarden.png"); newWorld.LocationAt(0, 2).AddMonster(1, 100); return(newWorld); }