//======================================================================= //管理Game单局 public FSPGame CreateGame(uint gameId, int authId) { Debuger.Log("gameId:{0}, auth:{1}", gameId, authId); FSPGame game = new FSPGame(); game.Create(gameId, authId); m_mapGame.Add(gameId, game); return(game); }
public void ReleaseGame(uint gameId) { Debuger.Log("gameId:{0}", gameId); FSPGame game = m_mapGame[gameId]; if (game != null) { game.Release(); m_mapGame.Remove(gameId); } }