/// <summary> /// Sets the transparent blend state /// </summary> /// <param name="context">Drawing context</param> protected virtual void SetBlendStateTransparent(DrawContext context) { this.Game.Graphics.SetBlendTransparent(); }
/// <summary> /// Sets the opaque blend state /// </summary> /// <param name="context">Drawing context</param> protected virtual void SetBlendStateOpaque(DrawContext context) { this.Game.Graphics.SetBlendDefault(); }