public override void OnEnable() {
        base.OnEnable();

        renderMethod = serializedObject.FindProperty("renderMethod");
        gridSprite = serializedObject.FindProperty("gridSprite");
        gridWidth = serializedObject.FindProperty("gridWidth");
        gridHeight = serializedObject.FindProperty("gridHeight");

        frameCountAuto = serializedObject.FindProperty("frameCountAuto");
        frameCount = serializedObject.FindProperty("frameCount");

        sequenceSprites = serializedObject.FindProperty("sequenceSprites");
        sequenceTint = serializedObject.FindProperty("sequenceTint");

        renderer = (SequenceRendererUGUI) target;

        showFrameCount.value = !frameCountAuto.boolValue;
        showFrameCount.valueChanged.AddListener(Repaint);

        sequenceSpritesList = CreateLayerList(sequenceSprites, "Sequence Sprites");
    }
Ejemplo n.º 2
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    public override void OnEnable() {
        base.OnEnable();

        renderMethod = serializedObject.FindProperty("renderMethod");
        gridSprite = serializedObject.FindProperty("gridSprite");
        gridWidth = serializedObject.FindProperty("gridWidth");
        gridHeight = serializedObject.FindProperty("gridHeight");

        frameCountAuto = serializedObject.FindProperty("frameCountAuto");
        frameCount = serializedObject.FindProperty("frameCount");

        sequenceSprites = serializedObject.FindProperty("sequenceSprites");
        sequenceTint = serializedObject.FindProperty("sequenceTint");

        renderer = (SequenceRendererUGUI) target;

        showFrameCount.value = !frameCountAuto.boolValue;
        showFrameCount.valueChanged.AddListener(Repaint);

        sequenceSpritesList = CreateLayerList(sequenceSprites, "Sequence Sprites");
    }