Ejemplo n.º 1
0
        public NPC(NPCData data)
            : base(EOGame.Instance)
        {
            Index     = data.Index;
            X         = data.X;
            Y         = data.Y;
            Direction = data.Direction;

            Data = (NPCRecord)World.Instance.ENF.Data[data.ID];
            HP   = Data.HP;

            bool success = true;

            npcSheet = new EONPCSpriteSheet(this);
            int tries = 0;

            do
            {
                try
                {
                    //attempt to get standing frame 1. It will have non-black pixels if it exists.
                    Frame = NPCFrame.StandingFrame1;
                    Texture2D tmp     = npcSheet.GetNPCTexture();
                    Color[]   tmpData = new Color[tmp.Width * tmp.Height];
                    tmp.GetData(tmpData);
                    hasStandFrame1 = tmpData.Any(_c => _c.R != 0 || _c.G != 0 || _c.B != 0);

                    //get the first non-transparent pixel to determine offsets for name labels and damage counters
                    Frame   = NPCFrame.Standing;
                    tmp     = npcSheet.GetNPCTexture();
                    tmpData = new Color[tmp.Width * tmp.Height];
                    tmp.GetData(tmpData);
                    int i = 0;
                    while (i < tmpData.Length && tmpData[i].A == 0)
                    {
                        i++;
                    }
                    TopPixel = i == tmpData.Length - 1 ? 0 : i / tmp.Height;
                }                 //this block throws errors sometimes..no idea why. Keep looping until it works.
                catch (InvalidOperationException)
                {
                    success = false;
                    tries++;
                }
            } while (!success && tries < 3);

            if (tries >= 3)
            {
                throw new InvalidOperationException("Something weird happened initializing this NPC.");
            }

            m_chatBubble    = new EOChatBubble(this);
            m_damageCounter = new DamageCounter(this, GetType());
        }
Ejemplo n.º 2
0
        public NPC(NPCData data)
            : base(EOGame.Instance)
        {
            ApplyData(data);
            bool success = true;
            npcSheet = new EONPCSpriteSheet(this);
            int tries = 0;
            do
            {
                try
                {
                    //attempt to get standing frame 1. It will have non-black pixels if it exists.
                    Frame = NPCFrame.StandingFrame1;
                    Texture2D tmp = npcSheet.GetNPCTexture();
                    Color[] tmpData = new Color[tmp.Width*tmp.Height];
                    tmp.GetData(tmpData);
                    hasStandFrame1 = tmpData.Any(_c => _c.R != 0 || _c.G != 0 || _c.B != 0);

                    //get the first non-transparent pixel to determine offsets for name labels and damage counters
                    Frame = NPCFrame.Standing;
                    tmp = npcSheet.GetNPCTexture();
                    tmpData = new Color[tmp.Width*tmp.Height];
                    tmp.GetData(tmpData);
                    int i = 0;
                    while (i < tmpData.Length && tmpData[i].A == 0) i++;
                    TopPixel = i == tmpData.Length - 1 ? 0 : i/tmp.Height;

                } //this block throws errors sometimes..no idea why. Keep looping until it works.
                catch (InvalidOperationException)
                {
                    success = false;
                    tries++;
                }
            } while (!success && tries < 3);

            if(tries >= 3)
                throw new InvalidOperationException("Something weird happened initializing this NPC.");

            m_chatBubble = new EOChatBubble(this);
            m_damageCounter = new DamageCounter(this, GetType());
        }
Ejemplo n.º 3
0
        public override void Initialize()
        {
            base.Initialize();
            sb = new SpriteBatch(GraphicsDevice);

            Frame = NPCFrame.Standing;

            baseFrame = npcSheet.GetNPCTexture();
            npcArea   = new Rectangle(0, 0, baseFrame.Width, baseFrame.Height);

            DrawArea = new Rectangle(
                offX + 320 - World.Instance.MainPlayer.ActiveCharacter.OffsetX - (int)((baseFrame.Width / 6.4) * 3.2),
                offY + 168 - World.Instance.MainPlayer.ActiveCharacter.OffsetY - baseFrame.Height,
                npcArea.Width, npcArea.Height);
            Walking     = false;
            walkTimer   = new Timer(_walkCallback, null, Timeout.Infinite, Timeout.Infinite);
            Attacking   = false;
            attackTimer = new Timer(_attackCallback, null, Timeout.Infinite, Timeout.Infinite);

            m_chatBubble.Initialize();
            m_chatBubble.LoadContent();
        }