Ejemplo n.º 1
0
        private void _showForgetAllMessage(Action forgetAllAction)
        {
            List <string> drawStrings = new List <string>();

            string[] messages =
            {
                OldWorld.GetString(EOResourceID.SKILLMASTER_FORGET_ALL),
                OldWorld.GetString(EOResourceID.SKILLMASTER_FORGET_ALL_MSG_1),
                OldWorld.GetString(EOResourceID.SKILLMASTER_FORGET_ALL_MSG_2),
                OldWorld.GetString(EOResourceID.SKILLMASTER_FORGET_ALL_MSG_3),
                OldWorld.GetString(EOResourceID.SKILLMASTER_CLICK_HERE_TO_FORGET_ALL)
            };

            TextSplitter ts = new TextSplitter("", Game.Content.Load <SpriteFont>(Constants.FontSize08pt5))
            {
                LineLength = 200
            };

            foreach (string s in messages)
            {
                ts.Text = s;
                if (!ts.NeedsProcessing)
                {
                    //no text clipping needed
                    drawStrings.Add(s);
                    drawStrings.Add(" ");
                    continue;
                }

                drawStrings.AddRange(ts.SplitIntoLines());
                drawStrings.Add(" ");
            }

            //now need to take the processed draw strings and make an ListDialogItem for each one
            foreach (string s in drawStrings)
            {
                string next = s;
                bool   link = false;
                if (next.Length > 0 && next[0] == '*')
                {
                    next = next.Remove(0, 1);
                    link = true;
                }
                ListDialogItem nextItem = new ListDialogItem(this, ListDialogItem.ListItemStyle.Small)
                {
                    Text = next
                };
                if (link)
                {
                    nextItem.SetPrimaryTextLink(forgetAllAction);
                }
                AddItemToList(nextItem, false);
            }
        }
Ejemplo n.º 2
0
        private void _setDialogText()
        {
            ClearItemList();

            List <string> rows = new List <string>();

            TextSplitter ts = new TextSplitter(_pages[_pageIndex], Game.Content.Load <SpriteFont>(Constants.FontSize08pt5));

            if (!ts.NeedsProcessing)
            {
                rows.Add(_pages[_pageIndex]);
            }
            else
            {
                rows.AddRange(ts.SplitIntoLines());
            }

            int index = 0;

            foreach (var row in rows)
            {
                ListDialogItem rowItem = new ListDialogItem(this, ListDialogItem.ListItemStyle.Small, index++)
                {
                    Text = row
                };
                AddItemToList(rowItem, false);
            }

            if (_pageIndex < _pages.Count - 1)
            {
                return;
            }

            ListDialogItem item = new ListDialogItem(this, ListDialogItem.ListItemStyle.Small, index++)
            {
                Text = " "
            };

            AddItemToList(item, false);

            foreach (var link in _links)
            {
                ListDialogItem linkItem = new ListDialogItem(this, ListDialogItem.ListItemStyle.Small, index++)
                {
                    Text = link.Value
                };

                var linkIndex = (byte)link.Key;
                linkItem.SetPrimaryTextLink(() => _clickLink(linkIndex));
                AddItemToList(linkItem, false);
            }
        }
Ejemplo n.º 3
0
		private void _setDialogText()
		{
			ClearItemList();

			List<string> rows = new List<string>();

			TextSplitter ts = new TextSplitter(_pages[_pageIndex], Game.Content.Load<SpriteFont>(Constants.FontSize08pt5));
			if (!ts.NeedsProcessing)
				rows.Add(_pages[_pageIndex]);
			else
				rows.AddRange(ts.SplitIntoLines());

			int index = 0;
			foreach (var row in rows)
			{
				ListDialogItem rowItem = new ListDialogItem(this, ListDialogItem.ListItemStyle.Small, index++)
				{
					Text = row
				};
				AddItemToList(rowItem, false);
			}

			if (_pageIndex < _pages.Count - 1)
				return;

			ListDialogItem item = new ListDialogItem(this, ListDialogItem.ListItemStyle.Small, index++) { Text = " " };
			AddItemToList(item, false);

			foreach (var link in _links)
			{
				ListDialogItem linkItem = new ListDialogItem(this, ListDialogItem.ListItemStyle.Small, index++)
				{
					Text = link.Value
				};

				var linkIndex = (byte)link.Key;
				linkItem.SetPrimaryTextLink(() => _clickLink(linkIndex));
				AddItemToList(linkItem, false);
			}
		}
Ejemplo n.º 4
0
		private void _showForgetAllMessage(Action forgetAllAction)
		{
			List<string> drawStrings = new List<string>();

			string[] messages =
			{
				World.GetString(DATCONST2.SKILLMASTER_FORGET_ALL),
				World.GetString(DATCONST2.SKILLMASTER_FORGET_ALL_MSG_1),
				World.GetString(DATCONST2.SKILLMASTER_FORGET_ALL_MSG_2),
				World.GetString(DATCONST2.SKILLMASTER_FORGET_ALL_MSG_3),
				World.GetString(DATCONST2.SKILLMASTER_CLICK_HERE_TO_FORGET_ALL)
			};

			TextSplitter ts = new TextSplitter("", Game.Content.Load<SpriteFont>(Constants.FontSize08pt5)) { LineLength = 200 };
			foreach (string s in messages)
			{
				ts.Text = s;
				if (!ts.NeedsProcessing)
				{
					//no text clipping needed
					drawStrings.Add(s);
					drawStrings.Add(" ");
					continue;
				}

				drawStrings.AddRange(ts.SplitIntoLines());
				drawStrings.Add(" ");
			}

			//now need to take the processed draw strings and make an ListDialogItem for each one
			foreach (string s in drawStrings)
			{
				string next = s;
				bool link = false;
				if (next.Length > 0 && next[0] == '*')
				{
					next = next.Remove(0, 1);
					link = true;
				}
				ListDialogItem nextItem = new ListDialogItem(this, ListDialogItem.ListItemStyle.Small) { Text = next };
				if (link) nextItem.SetPrimaryTextLink(forgetAllAction);
				AddItemToList(nextItem, false);
			}
		}