public BoundingBox(IGameServerConnection gameServerConnection, BoundingBoxInfo boundingBoxInfo)
 {
     PlayersInArea = new List <Player>();
     _playfield    = gameServerConnection.GetPlayfield(boundingBoxInfo.Playfield);
     _rect         = new Rect3(
         new Vector3(boundingBoxInfo.Rect.min.x, boundingBoxInfo.Rect.min.y, boundingBoxInfo.Rect.min.z),
         new Vector3(boundingBoxInfo.Rect.max.x, boundingBoxInfo.Rect.max.y, boundingBoxInfo.Rect.max.z));
 }
 public BoundingBox(Playfield playfield, Rect3 rect)
 {
     PlayersInArea = new List <Player>();
     _playfield    = playfield;
     _rect         = rect;
 }