Ejemplo n.º 1
0
        public virtual void OnEnable()
        {
            targetBase = (EF_Base_Weapon)target;
            editorSkin = EF_Editor_Utils.GetInspectorEditorUI();

            EditorApplication.update += Update;
        }
        private static void CreateWeapon(EF_WeaponType aType, GameObject aGo)
        {
            if (aGo)
            {
                //Make sure it isnt a Weapon already
                EF_Base_Weapon curWeapon = aGo.GetComponent <EF_Base_Weapon>();
                if (curWeapon)
                {
                    return;
                }

                //Lets create a new weapon
                switch (aType)
                {
                case EF_WeaponType.Single:
                    aGo.AddComponent <EF_SingleFire_Weapon>();
                    break;

                case EF_WeaponType.RapidFire:
                    aGo.AddComponent <EF_RapidFire_Weapon>();
                    break;

                case EF_WeaponType.Projectile:
                    aGo.AddComponent <EF_ProjectileFire_Weapon>();
                    break;

                default:
                    break;
                }

                //Set some presets
                AudioSource aSource = aGo.GetComponent <AudioSource>();
                if (aSource)
                {
                    aSource.playOnAwake = false;
                }
            }
        }