Ejemplo n.º 1
0
 private async Task InitFacemark(DownloadProgressChangedEventHandler onDownloadProgressChanged = null)
 {
     if (_facemarkDetector == null)
     {
         _facemarkDetector = new FacemarkDetector();
         await _facemarkDetector.Init(onDownloadProgressChanged);
     }
 }
        private async Task InitFacemark(DownloadProgressChangedEventHandler onDownloadProgressChanged = null)
#endif
        {
            if (_facemarkDetector == null)
            {
                _facemarkDetector = new FacemarkDetector();
#if (UNITY_EDITOR || UNITY_IOS || UNITY_ANDROID || UNITY_STANDALONE)
                yield return(_facemarkDetector.Init(onDownloadProgressChanged));
#else
                await _facemarkDetector.Init(onDownloadProgressChanged);
#endif
            }
        }
        /// <summary>
        /// Clear and reset the model. Required Init function to be called again before calling ProcessAndRender.
        /// </summary>
        public void Clear()
        {
            if (_faceDetector != null)
            {
                _faceDetector.Dispose();
                _faceDetector = null;
            }

            if (_facemarkDetector != null)
            {
                _facemarkDetector.Dispose();
                _facemarkDetector = null;
            }
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Release the memory associated with this face and facial landmark detector
        /// </summary>
        protected override void DisposeObject()
        {
            if (_faceDetector != null)
            {
                _faceDetector.Dispose();
                _faceDetector = null;
            }

            if (_facemarkDetector != null)
            {
                _facemarkDetector.Dispose();
                _facemarkDetector = null;
            }
        }