/// <summary> /// Release the unmanaged memory /// </summary> protected override void DisposeObject() { GpuInvoke.GpuStereoConstantSpaceBPRelease(ref _ptr); }
/// <summary> /// Release the unmanaged memory /// </summary> protected override void DisposeObject() { GpuInvoke.GpuStereoConstantSpaceBPRelease(ref _ptr); }