public StageEditor AddStageEditor(Pattern.Stage stage) { StageEditor editor = AddStageEditor(); editor.Stage = stage; return(editor); }
public PatternPlayerWindow(Pattern pattern) { if (pattern.Stages == null || pattern.Stages.Length <= 0) { throw new ArgumentException("The Stages array is null or empty.", nameof(pattern)); } Pattern = pattern; InitializeComponent(); Title = "Reproducing " + Pattern.Name; currentStage = Pattern.Stages[0]; currentStageIndex = 0; RenderStage(); int timeMs = unchecked ((int)currentStage.Milliseconds); timeMs = Math.Max(timeMs, 1); // if milliseconds equals 0, it freezes the window, it needs to be at least 1 ms timer = new DispatcherTimer(new TimeSpan(0, 0, 0, 0, timeMs), DispatcherPriority.Normal, OnTimerTick, Dispatcher); timer.Start(); }
public Pattern.Stage[] GetStages() { Pattern.Stage[] stages = new Pattern.Stage[StageEditorsDragCanvas.Children.Count]; for (int i = 0; i < StageEditorsDragCanvas.Children.Count; i++) { stages[i] = ((StageEditor)StageEditorsDragCanvas.Children[i]).Stage; } return(stages); }
private void OnTimerTick(object sender, EventArgs e) { int newStageIndex = currentStageIndex + 1; if (newStageIndex >= Pattern.Stages.Length) newStageIndex = 0; currentStage = Pattern.Stages[newStageIndex]; currentStageIndex = newStageIndex; RenderStage(); int timeMs = unchecked((int)currentStage.Milliseconds); timeMs = Math.Max(timeMs, 1); // if milliseconds equals 0, it freezes the window, it needs to be at least 1 ms timer.Interval = new TimeSpan(0, 0, 0, 0, timeMs); }
private void OnTimerTick(object sender, EventArgs e) { int newStageIndex = currentStageIndex + 1; if (newStageIndex >= Pattern.Stages.Length) { newStageIndex = 0; } currentStage = Pattern.Stages[newStageIndex]; currentStageIndex = newStageIndex; RenderStage(); int timeMs = unchecked ((int)currentStage.Milliseconds); timeMs = Math.Max(timeMs, 1); // if milliseconds equals 0, it freezes the window, it needs to be at least 1 ms timer.Interval = new TimeSpan(0, 0, 0, 0, timeMs); }
public PatternPlayerWindow(Pattern pattern) { if (pattern.Stages == null || pattern.Stages.Length <= 0) throw new ArgumentException("The Stages array is null or empty.", nameof(pattern)); Pattern = pattern; InitializeComponent(); Title = "Reproducing " + Pattern.Name; currentStage = Pattern.Stages[0]; currentStageIndex = 0; RenderStage(); int timeMs = unchecked((int)currentStage.Milliseconds); timeMs = Math.Max(timeMs, 1); // if milliseconds equals 0, it freezes the window, it needs to be at least 1 ms timer = new DispatcherTimer(new TimeSpan(0, 0, 0, 0, timeMs), DispatcherPriority.Normal, OnTimerTick, Dispatcher); timer.Start(); }
public Pattern.Stage[] GetStages() { Pattern.Stage[] stages = new Pattern.Stage[StageEditorsDragCanvas.Children.Count]; for (int i = 0; i < StageEditorsDragCanvas.Children.Count; i++) { stages[i] = ((StageEditor)StageEditorsDragCanvas.Children[i]).Stage; } return stages; }